geo11- Resident evil 2 and 3
- Tullebob
- Cross Eyed!
- Posts: 187
- Joined: Wed Dec 02, 2020 5:41 pm
geo11- Resident evil 2 and 3
Some elements render incorrectly in Geo11 - but the PAINFUL CPU limitation, in particular in RE3, seems to be completely gone - with the game running smooth. Will be a joy with updated fix.
3D Vision rig -> 8700k oc 4.9, asus rog 2080ti, 16 GB DDR4 3200 Mhz ram, Win 7 running driver 425.31 on SSD1, Win 10 running driver 452.06 on SSD2, Win 10 running latest Nvidia driver for Vulkan3dV and 2D gaming on SSD3, for 3d vision display: 1080p on VG248QE (and sometimes 1440p on PG278PR), Valve Index or Optoma UHD42 projector
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- One Eyed Hopeful
- Posts: 5
- Joined: Fri Jul 01, 2022 6:36 pm
Re: geo11- Resident evil 2 and 3
I'm also having pretty large issues with some of the rendering. Here's a picture of the main menue in the Resident Evil 2 remake, for example. Let me know what information you need, and I'll do my best, although I haven't used 3d in a long time. Also, I'm glad to provide you a steam key for the game to diagnose the issue. I appreciate the work you do, and I just subscribed to Patreon as well. Thanks in advance!!
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- Terrif-eying the Ladies!
- Posts: 941
- Joined: Fri May 29, 2020 3:28 pm
Re: geo11- Resident evil 2 and 3
Can you list your setup, which output path you're using, which driver, etc? RE2 looked perfect for me, the few locations I checked. Didnt try RE3 but I thought someone mentioned somewhere that it's also fine (I think masterotaku said on the discord that he wants to verify a few things, but not sure if he saw some issues or not).kgonepostl wrote: ↑Fri Jul 01, 2022 6:54 pm I'm also having pretty large issues with some of the rendering. Here's a picture of the main menue in the Resident Evil 2 remake, for example. Let me know what information you need, and I'll do my best, although I haven't used 3d in a long time. Also, I'm glad to provide you a steam key for the game to diagnose the issue. I appreciate the work you do, and I just subscribed to Patreon as well. Thanks
Ryzen 5 5600X, RTX2080Ti, 16GB ram, Windows 20H2, nVidia 452.06, SSD, Dell S2716DG.
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- One Eyed Hopeful
- Posts: 5
- Joined: Fri Jul 01, 2022 6:36 pm
Re: geo11- Resident evil 2 and 3
Setup:
gtx 1080 ti, 11gb vram
Ryzen r9 3950x 4.1ghz on all 32 threads
32gb ddr4 ram cl16 @ 3600mhz
I rolled back resident evil 2 to the direct x 11 version in steam, in order to run the mod.
Latest nvidia driver 516.59
Output path? Ummm, I installed everything to the root directory of the game. Please clarify what you mean, if this is wrong.
Output is Side by Side.
Let me know more information you need, or what you need me to clarify
Here's the pastebin to the .ini's
d3dx.ini:
https://pastebin.com/CfD7GA34
d3dxdm.ini:
https://pastebin.com/SijrGmjE
Using the latest version of the geo-11 posted in the blog post
geo-11+v0.6.10.zip
gtx 1080 ti, 11gb vram
Ryzen r9 3950x 4.1ghz on all 32 threads
32gb ddr4 ram cl16 @ 3600mhz
I rolled back resident evil 2 to the direct x 11 version in steam, in order to run the mod.
Latest nvidia driver 516.59
Output path? Ummm, I installed everything to the root directory of the game. Please clarify what you mean, if this is wrong.
Output is Side by Side.
Let me know more information you need, or what you need me to clarify
Here's the pastebin to the .ini's
d3dx.ini:
https://pastebin.com/CfD7GA34
d3dxdm.ini:
https://pastebin.com/SijrGmjE
Using the latest version of the geo-11 posted in the blog post
geo-11+v0.6.10.zip
Last edited by kgonepostl on Sat Jul 02, 2022 9:58 am, edited 3 times in total.
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- One Eyed Hopeful
- Posts: 5
- Joined: Fri Jul 01, 2022 6:36 pm
Re: geo11- Resident evil 2 and 3
Gonna test on my other rig in a bit, I have off today. Just need to wake up first.
***edit***
Just tested, same results.
r5 5600x
32 gigs cl14 @ 3200 ddr4 ram
rtx 3070 ti with 8gb vram.
Nvidia driver 512.77
***edit***
Just tested, same results.
r5 5600x
32 gigs cl14 @ 3200 ddr4 ram
rtx 3070 ti with 8gb vram.
Nvidia driver 512.77
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- One Eyed Hopeful
- Posts: 2
- Joined: Wed Oct 14, 2020 5:03 pm
Re: geo11- Resident evil 2 and 3
The latest version of RE2 does not have DirectX11. It was the same for me. You have to downgrade to the previous version of the game.
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- One Eyed Hopeful
- Posts: 5
- Joined: Fri Jul 01, 2022 6:36 pm
Re: geo11- Resident evil 2 and 3
Both rigs were rolled back to dx11 when I originally posted. Both rigs were on the dx11 version, I rolled back before posting. I mentioned that:
I rolled back resident evil 2 to the direct x 11 version in steam, in order to run the mod.
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- Two Eyed Hopeful
- Posts: 50
- Joined: Mon Mar 30, 2020 11:26 pm
Re: geo11- Resident evil 2 and 3
One thing to note is that AO set to HBAO causes issues as it only renders in 1 eye. Set AO to SSAO and it will look awesome.
- masterotaku
- Sharp Eyed Eagle!
- Posts: 398
- Joined: Sun Sep 22, 2019 4:43 am
Re: geo11- Resident evil 2 and 3
That picture tells me you overwrote the d3dx.ini that comes with the fix. "d3dx.ini" is the heart of fixes and you killed it :p.kgonepostl wrote: ↑Fri Jul 01, 2022 6:54 pm I'm also having pretty large issues with some of the rendering. Here's a picture of the main menue in the Resident Evil 2 remake, for example. Let me know what information you need, and I'll do my best, although I haven't used 3d in a long time. Also, I'm glad to provide you a steam key for the game to diagnose the issue. I appreciate the work you do, and I just subscribed to Patreon as well. Thanks in advance!!
Anyway, we're aware of the HBAO problem. I've been trying to fix it. Unsuccessfully for now (partial fix, partial break).
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- Terrif-eying the Ladies!
- Posts: 941
- Joined: Fri May 29, 2020 3:28 pm
Re: geo11- Resident evil 2 and 3
The blog says "Using an ambient occlusion setting lower than HDAO will break the position of shadows. So make sure you use HDAO or preferably HBAO+". Does this still apply or is there an issue even with HBAO+ introduced with geo-11?masterotaku wrote: ↑Sat Jul 02, 2022 6:21 pm That picture tells me you overwrote the d3dx.ini that comes with the fix. "d3dx.ini" is the heart of fixes and you killed it :p.
Anyway, we're aware of the HBAO problem. I've been trying to fix it. Unsuccessfully for now (partial fix, partial break).
Ryzen 5 5600X, RTX2080Ti, 16GB ram, Windows 20H2, nVidia 452.06, SSD, Dell S2716DG.
- masterotaku
- Sharp Eyed Eagle!
- Posts: 398
- Joined: Sun Sep 22, 2019 4:43 am
Re: geo11- Resident evil 2 and 3
HBAO+ is currently broken in geo-11. Either I or the geo-11 devs have to fix it.
Reminder that motion blur has to be disabled.
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- One Eyed Hopeful
- Posts: 5
- Joined: Fri Jul 01, 2022 6:36 pm
Re: geo11- Resident evil 2 and 3
Dragged and dropped the entire zip package, no overwriting, I can assure you of that good sir. What fix? Also, would you like the log?masterotaku wrote: ↑Sat Jul 02, 2022 6:21 pmThat picture tells me you overwrote the d3dx.ini that comes with the fix. "d3dx.ini" is the heart of fixes and you killed it :p.kgonepostl wrote: ↑Fri Jul 01, 2022 6:54 pm I'm also having pretty large issues with some of the rendering. Here's a picture of the main menue in the Resident Evil 2 remake, for example. Let me know what information you need, and I'll do my best, although I haven't used 3d in a long time. Also, I'm glad to provide you a steam key for the game to diagnose the issue. I appreciate the work you do, and I just subscribed to Patreon as well. Thanks in advance!!
Anyway, we're aware of the HBAO problem. I've been trying to fix it. Unsuccessfully for now (partial fix, partial break).