Geo-11 Orcs Must Die 3-- Works, HUD is wonky

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Paksarra
One Eyed Hopeful
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Joined: Tue Jun 21, 2022 2:33 pm

Geo-11 Orcs Must Die 3-- Works, HUD is wonky

Post by Paksarra »

Orcs Must Die 3 appears to work with this. Ran it in SBS mode in Virtual Desktop by way of a Quest 2 headset. However, I did have some HUD/UI issues (that might be fixable via configs, I'm new to this. I mean, we all are, but this is the first time I've messed with 3D/VR modding games.) The main one is that the cursor is ghosty and doesn't appear where it should. The secondary one is that the orcs' health bars (and I think the targeting reticule, it was kind of hard to tell because the health bars were distacting) appear on the "HUD" layer in the far foreground instead of over the orc it's supposed to be marking, leading to eyestrain as your eyes quickly refocus between health bar and enemy every time you hit.

(Also, in general, is there a setting that adjusts how far "forward" the HUD elements are compared to the 3D rendered parts of the game? I tried Convergence, but it didn't seem to do a lot [maybe just subtle, maybe the difference just got lost in the ocean of orcs.])
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