Immortals: Fenyx Rising

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thebigdogma
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Immortals: Fenyx Rising

Post by thebigdogma »

Wow! I didn't think it would work, but it did.

The game is supposed to be DX12-only (although I suppose the Stadia version is running on Vulkan), but I was able to get CM working with the AC: Unity profile and it looks really good!

Geometry works as well, but the performance hit is huge - much like prior AC games.

I am about 4 hours into the game - it is a great mix of Breath of the Wild, AC: Odyssey and the humor found in the Disney animated Hercules movie. I am really enjoying it - possibly more than the AC games as it is big, but not huge, and has a better focus, IMO.

Haven't tried CMU - will give that a go later tonight.
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floph
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Re: Immortals: Fenyx Rising

Post by floph »

Wow, that looks perfect. If CM works so well, CMU should work just the same.
If only AC Valhalla would work too... that game is a visual delight.
Lysander
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Re: Immortals: Fenyx Rising

Post by Lysander »

Interesting. Can you post a few more pics? And dept + conv values are you using? I don't see halos in there, thought I know they're more prominent during movement.
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thebigdogma
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Re: Immortals: Fenyx Rising

Post by thebigdogma »

Here are a few more screens. Halos are not prominent, as long as you keep convergence under control, because your character is further forward in the screen/environment than most third-person games, and the zoom effect, when you are aiming the bow, is not as pronounced.

And CMU does work. The only issue I am having right now is the random/temporary loss of S3D when quickly moving the camera past a certain point (like occurs in AC Unity.) I have tried the AC Syndicate profile, but it still happens - will try a few more profiles today.
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floph
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Re: Immortals: Fenyx Rising

Post by floph »

I experienced temporary loss of 3D with CMU in Far Cry New Dawn and Hitman 2. Paul Dusler indicated it may be related to some in game settings:

viewtopic.php?f=181&t=23404&p=171170&hi ... wn#p171170

Quote: "In Far Cry New Dawn you can fix this issue by turning off 2D icons ingame. I think "Ally icon" was causing the issue."
thebigdogma
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Re: Immortals: Fenyx Rising

Post by thebigdogma »

I think Paul was right... I messed around with a few and found that cranking the resolution modifier all the way up seems to do the trick.
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skyrimer
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Re: Immortals: Fenyx Rising

Post by skyrimer »

That looks surprisingly good, I can't even notice any typical CM halos. very nice.
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thebigdogma
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Re: Immortals: Fenyx Rising

Post by thebigdogma »

Another sweet shot - I am lovin' this game! :D
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Atuin
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Re: Immortals: Fenyx Rising

Post by Atuin »

Are you doing anything special to make it work? It just crashes for me if I have 3dvision activated. The emitter lights up and it looks like it's going to run and just crashes to desktop. I tried with 3dmigoto, win7 compatibility and other different combinations with no luck.
I'm on win10.
Lysander
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Re: Immortals: Fenyx Rising

Post by Lysander »

Atuin wrote: Tue Mar 02, 2021 2:59 am Are you doing anything special to make it work? It just crashes for me if I have 3dvision activated. The emitter lights up and it looks like it's going to run and just crashes to desktop. I tried with 3dmigoto, win7 compatibility and other different combinations with no luck.
I'm on win10.
Are you running Epic version? I think what might be happening, is the problem with Epic overlay. You need to rename the Overlay folder under Epic Store folder (C:\Program Files (x86)\Epic Games\Launcher\Portal\Extras) to something else, like "OverlayTmp". Then launch the game.
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thebigdogma
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Re: Immortals: Fenyx Rising

Post by thebigdogma »

I am running the Epic version (although I boot directly from Uplay) and have had no issues.
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Re: Immortals: Fenyx Rising

Post by thebigdogma »

As reference... In the .exe compatibility settings, I am running in compatibility mode for windows 8 and have disabled full-screen optimizations. I am on 451.48 and am not launching via 3D fix manager.
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Feisty_Fernando
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Re: Immortals: Fenyx Rising

Post by Feisty_Fernando »

thebigdogma wrote: Thu Dec 03, 2020 8:15 pm Wow! I didn't think it would work, but it did.

The game is supposed to be DX12-only (although I suppose the Stadia version is running on Vulkan), but I was able to get CM working with the AC: Unity profile and it looks really good!

Geometry works as well, but the performance hit is huge - much like prior AC games.

I am about 4 hours into the game - it is a great mix of Breath of the Wild, AC: Odyssey and the humor found in the Disney animated Hercules movie. I am really enjoying it - possibly more than the AC games as it is big, but not huge, and has a better focus, IMO.

Haven't tried CMU - will give that a go later tonight.
Have you tried using the -dx11 switch to see if it runs?
3DNovice
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Re: Immortals: Fenyx Rising

Post by 3DNovice »

...
Last edited by 3DNovice on Sat Apr 06, 2024 6:10 pm, edited 1 time in total.
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Feisty_Fernando
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Re: Immortals: Fenyx Rising

Post by Feisty_Fernando »

3DNovice wrote: Tue Nov 30, 2021 1:19 am Free to play this weekend, if anyone was wanting to try it.
Tried the free weekend and logged about 11 hours into it. A lot like BoTW and the large map was overwhelming. Started to feel like a time sink or an alternative type of grinding for stats.
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