The Room, Room Two, Room Three, Room 4: Old Sins
- djb
- One Eyed Hopeful
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The Room, Room Two, Room Three, Room 4: Old Sins
Old Sins just came out, so went back and replaying the previous.
https://store.steampowered.com/app/1361 ... _Old_Sins/
With just a couple tweaks, these all run just about perfect in 3D out of the box.
All Unity, so added the usual launch parameter "-window-mode exclusive" to all the games.
The Room - Max out all the Graphics settings, then, turn Shadows OFF
The Room Two - 3D wouldn't kick in, alt-tab, alt-enter, etc, to begin with so I -
- Checked - Disable fullscreen optimizations on game exe, the game repeatedly crashes
- UN Checked - Disable fullscreen optimizations on game exe, 3D works!
- Turn Ambient Occulsion - OFF
The Room Three - Set Ambient Occlusion to Off
The Room 4: Old Sins - Set Effects to Medium
Tested on both OS in Signature
Edit:
Oops, I missed 4everAwake's fix for "The Room"'
http://helixmod.blogspot.com/2014/07/the-room.html
Turn the Shadows back ON
https://store.steampowered.com/app/1361 ... _Old_Sins/
With just a couple tweaks, these all run just about perfect in 3D out of the box.
All Unity, so added the usual launch parameter "-window-mode exclusive" to all the games.
The Room - Max out all the Graphics settings, then, turn Shadows OFF
The Room Two - 3D wouldn't kick in, alt-tab, alt-enter, etc, to begin with so I -
- Checked - Disable fullscreen optimizations on game exe, the game repeatedly crashes
- UN Checked - Disable fullscreen optimizations on game exe, 3D works!
- Turn Ambient Occulsion - OFF
The Room Three - Set Ambient Occlusion to Off
The Room 4: Old Sins - Set Effects to Medium
Tested on both OS in Signature
Edit:
Oops, I missed 4everAwake's fix for "The Room"'
http://helixmod.blogspot.com/2014/07/the-room.html
Turn the Shadows back ON
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- Terrif-eying the Ladies!
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Re: The Room, Room Two, Room Three, Room 4: Old Sins
Nice, thanks for letting us know.
Ryzen 5 5600X, RTX2080Ti, 16GB ram, Windows 20H2, nVidia 452.06, SSD, Dell S2716DG.
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- Petrif-Eyed
- Posts: 2398
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Re: The Room, Room Two, Room Three, Room 4: Old Sins
You forgot one of The Room games
(I've only played the first and hope to play the VR version soon)
The Room VR: A Dark Matter
https://store.steampowered.com/app/1104 ... rk_Matter/
And BTW, these devs do have one more game, it's also VR
Omega Agent https://store.steampowered.com/app/461500/Omega_Agent/
(I've only played the first and hope to play the VR version soon)
The Room VR: A Dark Matter
https://store.steampowered.com/app/1104 ... rk_Matter/
And BTW, these devs do have one more game, it's also VR
Omega Agent https://store.steampowered.com/app/461500/Omega_Agent/
- djb
- One Eyed Hopeful
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- Binocular Vision CONFIRMED!
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Re: The Room, Room Two, Room Three, Room 4: Old Sins
Hey, thanks for the heads up. I have played all the previous games in 3DVision and the VR one obviously in VR. I love these types of games in 3D/VR. Your post prompted me to go buy this immediately I am going to use the Unity Universal Fix.
- djb
- One Eyed Hopeful
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- Joined: Fri Sep 27, 2019 11:23 pm
Re: The Room, Room Two, Room Three, Room 4: Old Sins
Ya, I tried the Unity fix to begin with and the game kept crashing (Room 4). Just tried the Unity fix again, and it works...lol. I don't know what I did different, as used the Unity20171_DHR line in the ini both times. Still had to put Effects at Med though.
Also, heads up, the mouse is at screen depth on all these.
- Losti
- Golden Eyed Wiseman! (or woman!)
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Re: The Room, Room Two, Room Three, Room 4: Old Sins
You should be able to push the mouse into depth with this:djb wrote: ↑Mon Mar 01, 2021 9:21 pmYa, I tried the Unity fix to begin with and the game kept crashing (Room 4). Just tried the Unity fix again, and it works...lol. I don't know what I did different, as used the Unity20171_DHR line in the ini both times. Still had to put Effects at Med though.
Also, heads up, the mouse is at screen depth on all these.
1. uncomment the mouse ini line in d3dx.ini:
;include = ShaderFixes\mouse.ini by removing the ";" infront of the line
2. Add this to the key section in d3dx.ini
Code: Select all
;;;;;;;;;;;;;;;;;;;;;;;HUD DEPTH KEY;;;;;;;;;;;;;;;;;
[Key_HudDepth]
key = VK_DIVIDE
x20=0.1, 0.2, 0.3, 0.4, 0.5, 0.6
type=cycle
;;;;;;;;;;;;;;;;;;;;;;;HUD DEPTH KEY;;;;;;;;;;;;;;;;;
4. use VK_DIVIDE key in game to cycle mouse depth.
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- Petrif-Eyed
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Re: The Room, Room Two, Room Three, Room 4: Old Sins
This is currently 50% off on Steam3DNovice wrote: ↑Sat Feb 27, 2021 4:50 pm The Room VR: A Dark Matter
https://store.steampowered.com/app/1104 ... rk_Matter/
- WickedScav
- Cross Eyed!
- Posts: 120
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Re: The Room, Room Two, Room Three, Room 4: Old Sins
I tried this fix but it doesn't seem to have any effect on the mouse cursor, still at screen depth. Might be doing something wrong though....Losti wrote: ↑Mon Mar 15, 2021 6:52 am You should be able to push the mouse into depth with this:
1. uncomment the mouse ini line in d3dx.ini:
;include = ShaderFixes\mouse.ini by removing the ";" infront of the line
2. Add this to the key section in d3dx.ini
3. Download and extract this to the ShaderFixes folder: https://losti.s3.amazonaws.com/MouseDepth.7zCode: Select all
;;;;;;;;;;;;;;;;;;;;;;;HUD DEPTH KEY;;;;;;;;;;;;;;;;; [Key_HudDepth] key = VK_DIVIDE x20=0.1, 0.2, 0.3, 0.4, 0.5, 0.6 type=cycle ;;;;;;;;;;;;;;;;;;;;;;;HUD DEPTH KEY;;;;;;;;;;;;;;;;;
4. use VK_DIVIDE key in game to cycle mouse depth.
Thanks for the info! Bought them all now during this sale
- Losti
- Golden Eyed Wiseman! (or woman!)
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Re: The Room, Room Two, Room Three, Room 4: Old Sins
than the mouse courser is a software courser drawed by shader files. You need to hunt the VS and push it into depth. A Tutorial is here in the forum, if you cant find it check the guides at helix mod blog, there is a link. But its not unusual that this shader will also push more than the mouse into depth.