Ghosts.n.Goblins.Resurrection got perfect 3d fix by using masterotaku's RE2_3D_Vision_fix!
edit config.ini
Capability=DirectX11
TargetPlatform=DirectX11
then make this ini file read only.
apply masterotaku's RE2_3D_Vision_fix!
Thanks masterotaku for the great work!
Ghosts.n.Goblins.Resurrection got perfect 3d fix by using masterotaku's RE2_3D_Vision_fix!
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- Two Eyed Hopeful
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- skyrimer
- Certif-Eyed!
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Re: Ghosts.n.Goblins.Resurrection got perfect 3d fix by using masterotaku's RE2_3D_Vision_fix!
pics pls!!!
ASUS PG278QR Monitor
Windows 10 1809
AMD Ryzen 5 3600 @3.60ghz
Kingston HyperX Predator DDR4 3200 PC4-25600 16GB 2x8GB CL16
MSI B450 Gaming Plus MAX
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Gigabyte 2080 ti gaming oc
VR: Pimax 8k & Index controllers
Windows 10 1809
AMD Ryzen 5 3600 @3.60ghz
Kingston HyperX Predator DDR4 3200 PC4-25600 16GB 2x8GB CL16
MSI B450 Gaming Plus MAX
Corsair RM650 650W 80 Plus Gold
SSD M.2 2280 500GB
Gigabyte 2080 ti gaming oc
VR: Pimax 8k & Index controllers
- masterotaku
- Sharp Eyed Eagle!
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Re: Ghosts.n.Goblins.Resurrection got perfect 3d fix by using masterotaku's RE2_3D_Vision_fix!
Nice. I saw that the Steam requirements said it was DX12 only, so I thought it would be impossible to play in 3D. Does it work as 2D layers?
The RE 3 fix should be better about regexes (if they even do something in this game), but it has dynamic convergence made for RE 3 only, so it could be a bad idea to switch fixes now.
The RE 3 fix should be better about regexes (if they even do something in this game), but it has dynamic convergence made for RE 3 only, so it could be a bad idea to switch fixes now.
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- Two Eyed Hopeful
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Re: Ghosts.n.Goblins.Resurrection got perfect 3d fix by using masterotaku's RE2_3D_Vision_fix!
masterotaku,You can force Dx11 rendering by editing INI files,(I don't know if it works on Resident Evil Village)3D scene plus 2D character,like hollow knight.
The HUD element of this game at screen depth is good for me, so I turned off the dynamic function。The only problem is that your throwing weapons and the enemy's throwing weapons are on the same layer,This depth will follow the scene zoom, indoor and outdoor will often change.
The HUD element of this game at screen depth is good for me, so I turned off the dynamic function。The only problem is that your throwing weapons and the enemy's throwing weapons are on the same layer,This depth will follow the scene zoom, indoor and outdoor will often change.
- Feisty_Fernando
- Binocular Vision CONFIRMED!
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Re: Ghosts.n.Goblins.Resurrection got perfect 3d fix by using masterotaku's RE2_3D_Vision_fix!
I tried the fix, the weapons Arthur throws have a little pop-out along with enemies when they die. There isn't any depth to the background but rain effects are more towards the player.. Separation and convergence didn't do much other than make the knife and projectiles pop out even more.
Far from perfect, proof of concept seems more accurate. RE2 fix showed more 3D effect than the RE3 fix. Tested both.
Far from perfect, proof of concept seems more accurate. RE2 fix showed more 3D effect than the RE3 fix. Tested both.
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- Two Eyed Hopeful
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- Two Eyed Hopeful
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- Joined: Mon Nov 18, 2019 7:35 pm
- Feisty_Fernando
- Binocular Vision CONFIRMED!
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- Joined: Sun Sep 29, 2019 8:11 am