Kingdoms of Amalur Re-Reckoning

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mikear69
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Kingdoms of Amalur Re-Reckoning

Post by mikear69 »

I created a quick fix for KOA Re-Reckoning, the new DX11 version. I've not played the full game yet so its "alpha" material, but looks pretty good.
I can no longer login to the AWS site for hosting fixes, and have also forgotten how to post to Helixblog, so will temporarily host it here: https://www.dropbox.com/s/xmusjrfrio1z6 ... 1.rar?dl=0.
Notes:
1. I disabled one light shader, it has clipping for convergence>30%. Effect is that the light pops on when you get close to it a certain distance, and off again as you move away. Mostly not noticeable.
2. Implemented software mouse.
3. Presets for Hud on the "y" key
4. Presets for convergence on the "u" key
5. I used driver 425.xx, so there is no profile, so:
a. Add the game to the Original KOA profile in Nvidia Inspector, OR
b. Set the StereoTextureEnable flag to be 0x0000003 (however many zeros, but just a 3 on the end...)
6. I tested in SLI and non-SLI
7. I think some decals may be wrong (blood) but they are never on screen long enough to really notice, or fix.
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skyrimer
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Re: Kingdoms of Amalur Re-Reckoning

Post by skyrimer »

Great news, I've been interested in playing this, thanks for the fix!
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lohan
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Re: Kingdoms of Amalur Re-Reckoning

Post by lohan »

Is it really you, Mike!? Great to hear from you after what seems like years!...and quite fitting you are back with a fix for the remaster of a game that originated in the hay days of 3D Vision. Clearly, we still enjoy 3D Vision like we always did, but with "hay days" I mean the time, when even the market had some interest in the technology.
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maurizioclaudio21
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Re: Kingdoms of Amalur Re-Reckoning

Post by maurizioclaudio21 »

Thanks great fix
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masterotaku
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Re: Kingdoms of Amalur Re-Reckoning

Post by masterotaku »

I thought you were gone forever. Glad to have you back ;) .
mikear69 wrote: Tue Oct 13, 2020 8:22 pm b. Set the StereoTextureEnable flag to be 0x0000003 (however many zeros, but just a 3 on the end...)
You can configure that in "d3dx.ini", under the "[Profile]" section:
StereoProfile = 1
StereoTextureEnable = 0x00000003

That's what you would need, and that way people don't have to edit profiles manually.
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Necropants
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Re: Kingdoms of Amalur Re-Reckoning

Post by Necropants »

Thanks alot for the fix, looks great. Maybe a few issues in places but nothing hardly even noticable so far.
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skyrimer
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Re: Kingdoms of Amalur Re-Reckoning

Post by skyrimer »

I gave the fix a try and it looks great, thanks a lot Mikear69 for the fix.
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Lysander
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Re: Kingdoms of Amalur Re-Reckoning

Post by Lysander »

thank you, it's great to have another game on the list :)
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bo3bber
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Re: Kingdoms of Amalur Re-Reckoning

Post by bo3bber »

mikear69 wrote: Tue Oct 13, 2020 8:22 pm I created a quick fix for KOA Re-Reckoning, the new DX11 version. I've not played the full game yet so its "alpha" material, but looks pretty good.
I can no longer login to the AWS site for hosting fixes, and have also forgotten how to post to Helixblog, so will temporarily host it here:
If you get to the point where you'd like to host this on AWS, I'm now the admin for that and HelixModBlog both, and can reset your password/account. Ping me when the time seems right.
mikear69
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Re: Kingdoms of Amalur Re-Reckoning

Post by mikear69 »

bo3bber wrote: Sat Oct 24, 2020 7:19 pm
mikear69 wrote: Tue Oct 13, 2020 8:22 pm I created a quick fix for KOA Re-Reckoning, the new DX11 version. I've not played the full game yet so its "alpha" material, but looks pretty good.
I can no longer login to the AWS site for hosting fixes, and have also forgotten how to post to Helixblog, so will temporarily host it here:
If you get to the point where you'd like to host this on AWS, I'm now the admin for that and HelixModBlog both, and can reset your password/account. Ping me when the time seems right.
Thanks bo3b, will do! I need to play a bit further into the game to make sure I have all the shaders, then will drop you a PM :-)
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