Ive played the Captain Spirit Prolog and the first Episode, in 2D. The last Episode is relased and its time to start the game from the beginning, but not in flat.
Who want to get a donation for a fix?
![Smile :)](./images/smilies/icon_e_smile.gif)
merry christmas to everyone
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//Shader Fix 1/1
ld_indexable(texture2d)(float,float,float,float) r11.xyzw, l(0, 0, 0, 0), t125.xyzw
//Translate to clip
mul r12.xyzw, r6.yyyy, cb0[1].xyzw
mad r12.xyzw, r6.xxxx, cb0[0].xyzw, r12.xyzw
mad r12.xyzw, r6.zzzz, cb0[2].xyzw, r12.xyzw
add r12.xyzw, r12.xyzw, cb0[3].xyzw
//Fix
add r13.w, r12.w, -r11.y
mul r13.w, r11.x, r13.w
add r12.x, r12.x, -r13.w
//Translate to world
mul r6.xyzw, r12.yyyy, cb0[33].xyzw
mad r6.xyzw, r12.xxxx, cb0[32].xyzw, r6.xyzw
mad r6.xyzw, r12.zzzz, cb0[34].xyzw, r6.xyzw
mad r6.xyzw, r12.wwww, cb0[35].xyzw, r6.xyzw
//Shader Fix 1/1
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//Shader Fix 1/1
//additional object fix - Losti
ld_indexable(texture2d)(float,float,float,float) r22.xyzw, l(0, 0, 0, 0), t125.xyzw
add r8.x, r8.x, r22.x
//Shader Fix 1/1
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;*****************************************************************41_ObjectsAdditional*****************************************************
[ShaderRegex_41_ObjectsAdditional]
shader_model = ps_4_0 ps_5_0
temps = stereo tmp1
[ShaderRegex_41_ObjectsAdditional.Pattern]
(?P<section1>
\s*mul r\d+\.[xyzw]{4}, (?P<result>v\d+)\.[xyzw]{4}, (?P<cbuffer>cb[01])\[\d\d\]\.[xyzw]{4}\n
\s*mad r\d+\.[xyzw]{4}, (?P=result)\.[xyzw]{4}, (?P=cbuffer)\[\d\d\]\.xyzw, r\d+\.[xyzw]{4}\n
\s*\/\/skip this shader be cougth by another RegEx\n
)
(?P<section2>
\s*mad r\d+\.[xyzw]{4}, [vr]{1}\d+\.[xyzw]{4}, (?P=cbuffer)\[\d\d\]\.[xyzw]{4}, r\d+\.[xyzw]{4}\n
\s*add r\d+\.[xyzw]{4}, r\d+\.[xyzw]{4}, (?P=cbuffer)\[\d\d\]\.[xyzw]{4}\n
\s*div (?P<pos>r\d+)\.[xyzw]{3}, r\d+\.[xyzw]{4}, r\d+\.[xyzw]{4}\n
)
(?s)(?P<rest>.*)\n
(?P<section3>
\s*mul r\d+\.[xyzw]{3}, (?P<FixReg>r\d+)\.[xyzw]{4}, cb\d\[\d+\]\.[xyzw]{4}\n
\s*mad r\d+\.[xyzw]{3}, (?P=FixReg)\.(?P<FixRegSwizz2X>[xyzw])(?P=FixRegSwizz2X)(?P=FixRegSwizz2X)(?P=FixRegSwizz2X), cb\d\[\d+\]\.[xyzw]{4}, r\d+\.[xyzw]{4}\n
)
(?P<section4>
\s*mad r\d+\.[xyzw]{3}, (?P=FixReg)\.(?P<FixRegSwizz1Z>[xyzw])(?P=FixRegSwizz1Z)(?P=FixRegSwizz1Z)(?P=FixRegSwizz1Z), cb\d\[\d+\]\.[xyzw]{4}, r\d+\.[xyzw]{4}\n
\s*add (?P<FixRegNEW>r\d+)\.(?P<FixRegSwizzNEWX>[xyzw])[xyzw](?P<FixRegSwizzNEWZ>[xyzw]), r\d+\.[xyzw]{4}, cb\d\[\d+\]\.[xyzw]{4}\n
)
(?P<section5>
\s*div r\d+\.[xyzw]{2}, r\d+\.[xyzw]{4}, r\d+\.[xyzw]{4}\n
)
[ShaderRegex_41_ObjectsAdditional.Pattern.Replace]
\n
${section1}
${section2}
${rest}\n
${section3}
//skip this shader be cougth by another RegEx\n
${section4}
${section5}
//Shader Fix 1/1\n\n
//additional object fix - Losti\n
ld_indexable(texture2d)(float,float,float,float) ${stereo}.xyzw, l(0, 0, 0, 0), t125.xyzw\n
add ${FixRegNEW}.${FixRegSwizzNEWX}, ${FixRegNEW}.${FixRegSwizzNEWX}, ${stereo}.x\n
//Shader Fix 1/1\n\n
\n
[ShaderRegex_41_ObjectsAdditional.InsertDeclarations]
dcl_resource_texture2d (float,float,float,float) t125
;*****************************************************************41_ObjectsAdditional*****************************************************
If you told me, you need for example 50 until 100$ to fix a game, I will think about it ^^Losti wrote: I step back from fixing games until i play some of it HEHE, so this is the only help i can give you here.
As far as i know the game is UE4, if its later than Unreal Engine 4.22 it can suffer from some issues related to reflection and AA. The new Update that is pending and announced for early october should fix this. Would be Nice if peoples will donate because its a bunch of work behind the Universal fix and often people think: one fix for all, ok one donation is ok .... if they want to donate:-)....making one fix working for many games is much harder than for a speciffic one. Many forget about this
I can confirm that " Tell me Why" is perfect in 3D vision with Universal fix, so you are welcome to donate to Losti, Masterotaku, DjRk for the awesome work they made here 8)Losti wrote: ↑Sun Sep 20, 2020 9:12 amAs far as i know the game is UE4, if its later than Unreal Engine 4.22 it can suffer from some issues related to reflection and AA. The new Update that is pending and announced for early october should fix this. Would be Nice if peoples will donate because its a bunch of work behind the Universal fix and often people think: one fix for all, ok one donation is ok .... if they want to donate:-)....making one fix working for many games is much harder than for a speciffic one. Many forget about this
You can check the Unreal Engine Version by give me the file Version from the starting exe. If its later than 4.22 you can expect that it will be fixed with the UE4-UF2 3.0.
Masterotaku aus fixed many things here.
Usually the fixers put paypal or other ways of donation on the game page on Helixmod blog page. Pick a game from this list http://helixmod.blogspot.com/2013/10/ga ... dated.html and at the bottom of the post there's usually information about donations. Or ping them privately on this forum.kagrra wrote: ↑Sun Oct 04, 2020 7:29 am What did you mean, that the game IS perfect in 3D? does the Universal Fix already works with 'Tell me why'?
And, I need an idea, what the best way is to make donations. Because, Iam not poor, but also not rich. Iam normal. And give for exaple Losti 50€, give me a good feeling. But he is not the only who makes this great work.
Did someone think about a, to put the fixes behind a paywal?
There still is blur in cinematics with those settings, isn't it?DugomFirst wrote: ↑Thu Oct 22, 2020 4:18 am In
X:\Users\You\AppData\Local\Dontnod\XXX\LIS2\Saved\Config\WindowsNoEditorsame\Engine.ini
and also
X:\Users\You\AppData\Local\Dontnod\XXX\CaptainSpirit\Saved\Config\WindowsNoEditor\Engine.ini
You can add:
[SystemSettings]
r.MaxAnisotropy=16
r.SceneColorFringeQuality=0
r.MotionBlurQuality=0
r.DepthOfFieldQuality=0
To:
- Force the 16x filter (to see sharper on far)
- Delete chromatique aberation (Red/blue colors fringing)
- Delete blur in mouvement
- Delete blur in none focus areas
Thanks for the 3D fix.
Cinematics use real time game engine so motion and DOF won't happen. Up to you to not paste all the line in the engine.ini .
Ok I hope so as I don't like any shitty DOF in cinematics. I'll let you know if it works!DugomFirst wrote: ↑Thu Oct 22, 2020 11:28 amCinematics use real time game engine so motion and DOF won't happen. Up to you to not paste all the line in the engine.ini .
I don't either, I like to see everything clearly, so no blur, no chromatic and AF x16, mandatory.
I played through LiS2 just a few weeks ago with UF 9.12 using the Geo11 mode with the 452.06 driver on my 2080. No problems except a few mirror issues (mentioned by Lysander) in the beginning of the game. Would say 99% perfect.