I'm glad to be able to help, even with so little.
I agree that the wide or expandable bars are much more comfortable.
Well, the image I uploaded as a proposal is an unprofessional and hasty job ..., simply playing with the options that I thought would be more "simple", bearing in mind that despite "simple", they involve hard work from code overwriting given the multitude of buttons, sections, button behavior, etc.
Even so, the idea was to remodel, without having to start the program from scratch.
Sorry for the quality of the photoshop montage, since it is not a true reflection of the result, since the transparency when applied only to the backgrounds, would not be reflected in the texts or images, being these more clearly visible and unaltered, they would have an enhancement which would contrast perfectly, since it is a program dedicated to 3d and for enthusiasts of depth effects. It is a technique that windows adopted when 3d vision was a project with a future, and used in various gallery applications for image enhancement and texts.
(That test image loses contrast in the texts because they are transparent there because it is only a quick test).
Based on the philosophy that we are in a world so loaded with visual information, that the ideal is that only what is important should be visible, only what is visible should be illuminated, a principle that developers begin to understand (hence, they begin to popular dark wallpapers for mobile and applications and dark themes).
Eager to see your own experiments, the tool is amazing and deserves to look amazing.
P.D- The sample was maded under #000000 color , at 20% alpha transparency, but i have many other samples numerated under color and alphas just for testing in case you want to see other examples
Crazy idea of the day:
In order to justify the need for a transparent appearance
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
,(besides counting the visual improvement that would result in vr for helixvision), today's idea is based on the possible need to bring 3dfm to the screen in the middle of a game in the near future to make changes in real time, in future implementations, that overlay it would make it a necessity, already resolved.
and ... what's the crazy idea ?, the possibility of using 3dfm in real time in games to make changes
![Wink ;)](./images/smilies/icon_e_wink.gif)
.
(ambitious? yes... But as you have already demonstrated in this community, you have the ability to think in 3 dimensions)
And who knows if there is no possibility that some other visionary engineer in the community will see the option of turning 3dfm into < 3D fix maker < 3D maker , joining the project.
Most of that technology and that codes is already included in the current program and dlls... it is just a difficult puzzle to put together.
I am a dreamer with a huge dream, but also a visionary who sees a lot of future here.