iZ3D Developing New QA Mechanism
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- 3D Angel Eyes (Moderator)
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iZ3D Developing New QA Mechanism
A critical part of stereoscopic 3D driver development is bug and anomaly checking. Imagine testing the same scene on several test machines with each driver release! In addition to being both a time consuming and tedious process, it’s clear that a lot of errors still slip through the cracks.
iZ3D is developing a new technique for doing this effectively. Stereoscopic 3D drivers work by capturing DirectX API calls while a game is being played, adding a second camera view where none previously existed, and passing the complete left and right view to the display. What iZ3D plans to do is create DirectX API dumps so a segment of game play can be recreated and tested on a whim by reading through a DirectX API dump file. If handled correctly, instead of taking hours to retest a game, a whole batch of titles can be tested in minutes.
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- Neil
- 3D Angel Eyes (Moderator)
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iZ3D Developing New QA Mechanism
A critical part of stereoscopic 3D driver development is bug and anomaly checking. Imagine testing the same scene on several test machines with each driver release! In addition to being both a time consuming and tedious process, it’s clear that a lot of errors still slip through the cracks.
iZ3D is developing a new technique for doing this effectively. Stereoscopic 3D drivers work by capturing DirectX API calls while a game is being played, adding a second camera view where none previously existed, and passing the complete left and right view to the display. What iZ3D plans to do is create DirectX API dumps so a segment of game play can be recreated and tested on a whim by reading through a DirectX API dump file. If handled correctly, instead of taking hours to retest a game, a whole batch of titles can be tested in minutes.