https://www.nvidia.com/en-us/geforce/fo ... mentPage=3
I was hoping we could continue here...
![Smile :)](./images/smilies/icon_e_smile.gif)
Journey looks interesting...
https://www.youtube.com/watch?v=Ie4izgUrUmw
Nice find, never heard of it, hopefully UE4 UF2 works well with it, have you tried?thebigdogma wrote:Great idea to continue this thread.
I just purchased Effie on Steam - UE4 and a lot of game for $18!
https://www.youtube.com/watch?v=guxcZI_sB9g
The Universal fix does work well in Effie - will post a few pics when I get a chance.skyrimer wrote:Nice find, never heard of it, hopefully UE4 UF2 works well with it, have you tried?thebigdogma wrote:Great idea to continue this thread.
I just purchased Effie on Steam - UE4 and a lot of game for $18!
https://www.youtube.com/watch?v=guxcZI_sB9g
Another obscure game just released is Journey to the Savage Planet:
https://www.epicgames.com/store/es-ES/p ... lanet/home
https://www.youtube.com/watch?v=jHa6G-skppk
Also UE4 so a great chance that it works well.
nice, fyi Journey is devs own engine (not UE4) but it does start with 3D activated, just has some broken shaders.Losti wrote: Ill check Journey to the Savage Planet tomorrow.
Are you sure it's not UE4? I've seen it mentioned in a few websites like here: https://www.dsogaming.com/pc-performanc ... -analysis/Shift-E wrote:nice, fyi Journey is devs own engine (not UE4) but it does start with 3D activated, just has some broken shaders.Losti wrote: Ill check Journey to the Savage Planet tomorrow.
Ah ok, still I don't think Journey uses a propietary engine afaik, it uses PhyreEngine that's been used in some fixed games like Greedfall or Technomancer, so maybe it could be fixed at some point.Shift-E wrote:My bad, I meant “Journey” from the first post...I misread Losti ‘s post thinking he was looking at both games. Savage planet is indeed UE4.
Code: Select all
*** D3D11CreateDevice called with
pAdapter = 000001AEE829C8C0
Flags = 0x1
pFeatureLevels = 0xb000
FeatureLevels = 2
ppDevice = 0000000E27ECE2E8
pFeatureLevel = 0
ppImmediateContext = 0000000E27ECE2F0
-- UnhookableCreateDevice called
->Feature level allowed through unchanged: 0xb000
Hooking Quirk: Unexpected call back into D3D11CreateDevice, passing through
Losti wrote:@thebigdogma: Are you runing this with the UE4-UV2 and its cool? Or with UE4-UV from DHR and its cool? Just let me know to "complete" the helix mod Blog list
Journey to the Savage Planet is the FIRST GAME that needs the 3D-Migoto launcher!!! Pray for bo3b for this!! Its not starting without the launcher:
BUT using the Launcher it will work!!!Code: Select all
*** D3D11CreateDevice called with pAdapter = 000001AEE829C8C0 Flags = 0x1 pFeatureLevels = 0xb000 FeatureLevels = 2 ppDevice = 0000000E27ECE2E8 pFeatureLevel = 0 ppImmediateContext = 0000000E27ECE2F0 -- UnhookableCreateDevice called ->Feature level allowed through unchanged: 0xb000 Hooking Quirk: Unexpected call back into D3D11CreateDevice, passing through
Some things to sort out here follow my own written trouble shooting things to fix some issues or to fix it extra for this game, may the UE4-UV2 fix version 1.15 (not released yet) will do the things... Ill check this out but its working so far, the remaining things will be cured by a minor hands on time from me.
Journey (2019) is the same engine like GreedFall?? I skipped this game after some quick attemps because it wasnt absolutely not the game i like... from the first sight. But if this is the same engine like GreedFall i can check this twice! BUT ONLY A QUICK LOOK AND ATTEMP!!! I dont touch any big projects currently !!!!!!!!!!!!
Those pics look great to me, really nice.thebigdogma wrote:Here are a few shots of Effie. There are some shadow issues, but setting Shadows to "Very Low" in the game settings fixes that (at least for as far as I've played.)
Nice layered effect, I wonder if greater convergence would make it pop out more.thebigdogma wrote:Just picked up The Vagrant on Steam for $1.50 - cool little UE4 game!
Which UE4-UV2 version? Please ensure using the latest version released.thebigdogma wrote:Here are a few shots of Effie. There are some shadow issues, but setting Shadows to "Very Low" in the game settings fixes that (at least for as far as I've played.)
Thanks - AA was the issue. Set it to "Very Low" and that cleared everything up.Losti wrote:Which UE4-UV2 version? Please ensure using the latest version released.thebigdogma wrote:Here are a few shots of Effie. There are some shadow issues, but setting Shadows to "Very Low" in the game settings fixes that (at least for as far as I've played.)
Can you give me a savegame ?
Many issues came from AA, even if you see clipping or shadow issues!
Set everything to HIGH/ULTRA and AA to low or medium and try OR: copy Scalability.ini to WINDOWSDRIVELETTER:\Users\USERNAME\AppData\Local\Effie\Saved\Config\WindowsNoEditor and set this to write protected. Than you cant do anything wrong with the AA settings, you can choose max AA and its beeing like medium
If this will not help you schould try
StereoFlagsDX10 = 0x00004008
and if this will not work
StereoTextureEnable = 0x00000027
LOL... I will venture to be more patient!Losti wrote:The UE4-UV2 since Version 1.15 has a cmd script that you can apply to automatically set suitible AA and AO settings that you will not run into issues caused by AA anymore. This restricts the AA to a suitible level even if you choose MAX. So you should be able to choose MAX and habe no issues!
Starting the game the first time using a new fix version may result in VERY LONG loading times. I DONT KNOW WHY but for now thats what i know:
- Even if the OSD shaders are cached, it also happens to me that some of it was recreated even without any changes in the hlsl files for some games, may be because of driver change, may be because of other things
- THIS takes MINUTES, i cant tell you how many but i think its CPU dependend. I am using a core I9 (9th generation), so if you have lower CPU it may takes even longer!
- If this happes, you start the game and you wont see the game loading, as you descried: its "running in the background"
- In fact, V 1.0 do NOT have the OSD, this means the game starts much faster. BUT PLEASE DO NOT USE OUTDATED FIX VERSIONS, otherwhise i may search fpr errors that are fixed in later versions not knowing that you are using a prev. one!
- WAIT, get a smoke, drink a beer, whatever you want to do but JUST WAIT! The game will start! If it crashes, just start it again, the cached shaders wont be cached again, you may have to start the game a second or a third time if it crashes while caching OSD shaders.
I have added those hint @ the blogs fix post to the section "Performance"
thebigdogma wrote:OK... I was patient and 1.15 is working beautifully in Effie!