The game now has just one issue to get OVR support in any way:
No mouse-look.... no free-look option whatsoever. This is where I'd be (correctly or not I am unsure) counting on VR Boost to enforce such support.
The stereo 3D worked in iz3D and Tridef; hoping Perception can pull that part off although I'll confess I did not attempt yet.
Why Pinball FX II? Well, 90% of current VR users are sitting at a traditional desk with mouse & kb. No motion controls. Pinball would be one of the most natural long-term experiences for VR and its simplicity would naturally come with full out realism. This pinball engine is already good enough that on a stereoscopic screen, after playing a couple of hours you start treating the game like a physical pinball machine... I can only imagine accidentally playing *way too many* hours of this game in VR. It'd be too much but I can't say I'd mind
![Smile :-)](./images/smilies/icon_e_smile.gif)
Fingers crossed.