Leap Motion V2 Tracking now in Public Developer Beta
I have been very busy lately, travelling to all the main VR and gaming related expos and events, and lots of extra private events that go with that experience. However, I did receive a pair of Leap Motion devices recently and I tested them (one at a time) using the new V2 beta SDK and demos:
https://community.leapmotion.com/t/v2-t ... -beta/1202
It works much better than I had expected, based on previous reviews of the V1 SDK in various forums. The new tracking algorithms as impressive and much more useful for some applications, though I suspect they could be more robust with TWO trackers mounted below and above (or to the side) of the hands. I plan to test a pair of these devices running in Virtual Machines (which support USB passthrough) which then use network communications to attempt to fuse their results.
The best example of improvement is in the diags portion of the new SDK, showing good finger tracking. I sent a video showing an area that could use improvement in the skeletal finger tracking portion of the downloadable Orientation demo, but diags works great, IMHO.
In the mean time, those with Leap Motion devices can download and test the new SDK at the Leap Motion web site.
Leap Motion V2 Tracking now in Public Developer Beta
Talk about Head Mounted Displays (HMDs), augmented reality, wearable computing, controller hardware, haptic feedback, motion tracking, and related topics here!
-
- Petrif-Eyed
- Posts: 2708
- Joined: Sat Sep 01, 2012 10:47 pm
Leap Motion V2 Tracking now in Public Developer Beta
Post by geekmaster »
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Return to “General VR/AR Discussion”
Jump to
- Important Reading
- ↳ Get full access to MTBS and its community by registering with the links below:
- ↳ MTBS-Gallery
- MTBS' Official Article Threads & Forum Announcements
- ↳ MTBS Forum Announcements & FAQ
- ↳ MTBS News
- ↳ Neil's Messy Basement
- ↳ MTBS Articles
- ↳ MTBS Editorial User Remarks
- ↳ MTBS Game Review User Remarks
- ↳ MTBS Interview User Remarks
- ↳ MTBS-TV
- ↳ MTBS Member Blogs
- ↳ MTBS Newswire
- ↳ Contest Entry
- General Forums
- ↳ General Discussion
- ↳ MTBS Website Ideas
- ↳ User Contributed Immersive Technology News & Announcements
- ↳ Italian
- ↳ German
- ↳ French
- ↳ Russian
- ↳ Spanish
- ↳ Do it Yourself!
- MTBS Supported Projects
- ↳ Official Vireio Perception
- ↳ Vireio Perception 4.X
- ↳ Vireio 4.X Game Support
- ↳ Vireio Perception 3.X and BELOW
- ↳ Development / General Discussion
- ↳ Game Support
- ↳ Config & Shader Profiles
- ↳ VRBoost Profiles
- ↳ FreePIE
- ↳ Minecrift
- General Virtual Reality Discussion
- ↳ General VR/AR Discussion
- ↳ Game Settings
- ↳ General Discussion
- ↳ VR/AR Research & Development
- ↳ Physical VR Tools
- ↳ 360-Degree VR Filmmaking / Discussion
- Immersive Technology Products
- ↳ HTC Vive
- ↳ Oculus VR
- ↳ Sony PSVR
- Stereoscopic 3D Entertainment, Hardware & Software
- ↳ General Stereoscopic 3D Discussion
- ↳ I'm New To Stereoscopic 3D!
- ↳ 3D Displays
- ↳ 3D HDTVs
- ↳ 3D Monitors
- ↳ 3D Glasses
- ↳ 3D Projectors
- ↳ DDD
- ↳ Best Game Settings (DDD)
- ↳ DDD Tridef Ignition Driver Forums
- ↳ NVIDIA
- ↳ S-3D Game Settings (NVIDIA GeForce 3D Vision)
- ↳ NVIDIA GeForce 3D Vision Driver Forums
- ↳ Nvidia 3D Vision Fixes, Solutions and Troubleshooting
- ↳ Old School S-3D Solution Support
- ↳ Nvidia Legacy Drivers
- ↳ iZ3D Legacy Drivers
- ↳ 3D Console Gaming
- ↳ 3D Movies (Blu-Ray and Theater)
- ↳ GameGrade3D Discussion
- ↳ Stereoscopic 3D Hardware Technical Support
- ↳ Favorite Online S-3D Videos
- Technical Support
- ↳ General Hardware & Software Technical Support
- ↳ General AMD/ATI Discussion
- ↳ General NVIDIA discussion