Crossfire VR Gun and Hammerhead motion controller Update #3
- Dantesinferno
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Crossfire VR Gun and Hammerhead motion controller Update #3
Edit - Update #4
https://www.youtube.com/watch?v=D2GZ3Db094w
Edit - Update #3
[youtube-hd]https://www.youtube.com/watch?v=eyC1fWq ... DJYloQ5QQw[/youtube-hd]
Edit - Update #2
[youtube-hd]https://www.youtube.com/watch?v=-NQRcVf ... e=youtu.be[/youtube-hd]
http://www.youtube.com/watch?v=QLvJ12biMpI
Hey Guys I'm back and here is some of my progress.
This is just 1 part of a larger project.
Tell me what you think?
https://www.youtube.com/watch?v=D2GZ3Db094w
Edit - Update #3
[youtube-hd]https://www.youtube.com/watch?v=eyC1fWq ... DJYloQ5QQw[/youtube-hd]
Edit - Update #2
[youtube-hd]https://www.youtube.com/watch?v=-NQRcVf ... e=youtu.be[/youtube-hd]
http://www.youtube.com/watch?v=QLvJ12biMpI
Hey Guys I'm back and here is some of my progress.
This is just 1 part of a larger project.
Tell me what you think?
Last edited by Dantesinferno on Fri Apr 11, 2014 4:04 pm, edited 3 times in total.
- cybereality
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Re: VR Gun Update #1
Awesome! And latency looks very good considering wireless!
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- Dantesinferno
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Re: VR Gun Update #1
Thanks guys for the feedback! So far the latency is pretty low, but a bit of it is due to the fact that I haven't found the perfect variable speed for unity yet. I'll probably increase it, and do a follow up video later. I need to upgrade my computer as well, I'm running this on a stock Mac mini using bootcamp/windows 7 with 2 gigs of ram :/ .
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- Two Eyed Hopeful
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Re: VR Gun Update #1
Looks pretty futuristic Does it do position tracking or just rotation? Seems like rotation could also be done by strapping a wiimote to the gun.
- Dantesinferno
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Re: VR Gun Update #1
@usb247 the problem with the wiimote approach is over time its yaw values will drift. Since this imu uses a magnetometer, it corrects the drift given by the accelerometer and gyroscope sensors. So far I've only had to calibrate it once, and it's been good for the past few weeks. And with the next update, I'll show you the "fix" I have for positional tracking.
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Re: VR Gun Update #1
Great work, keep it up!
Love the intro "song"
Love the intro "song"
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Re: VR Gun Update #1
I love the cyberpunk meets Mad Max look of it myself, I wouldn't change the way it looks at all myself.
Be perfect for an apocalyptic game sim
Be perfect for an apocalyptic game sim
- Dantesinferno
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Re: VR Gun Update #1
@WiredEarp and @Zoide thanks guys, your feedback really means a lot, I thought people forgot about this thread. I think the look is pretty cool too. I'm revising the design, and i'll make a video update soon within the next few weeks. The gun gives a decent amount of vibration/kick to let you know you're shooting, but its not necessarily where i'd like it to be yet. Either I need a stronger battery/solenoid, or more vibration motors.
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Re: VR Gun Update #1
Cool!
- mickman
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Re: VR Gun Update #1
Hi ya, love this project... I'm just wondering, if all those wires are connected to an Arduino feeding into Unity via Uniduino ?
If not have you checked out " Uniduino " ? ( a Unity Asset)
Great work... can't wait to see what you come out with next update.
If not have you checked out " Uniduino " ? ( a Unity Asset)
Great work... can't wait to see what you come out with next update.
- Dantesinferno
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Re: VR Gun Update #1
Thanks @mickman I was considering using Uniduino at first, but I decided to not spend the money. I have a serial connection set up within a unity script file. And it rotates whatever object it is placed on. Also, around mid December I'll have a follow up video on my entire project, gun included. I'll probably start a new thread and put a link within this one.
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Re: VR Gun Update #1
Very cool and has an old skool feel with that basic tactile feedback. Keep at it bro
- Dantesinferno
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Re: VR Gun Update #1
@Goldwarrior
Thanks bro, I've made an update and here's the link, also i updated my op.
[youtube-hd]https://www.youtube.com/watch?v=-NQRcVf ... e=youtu.be[/youtube-hd]
Thanks bro, I've made an update and here's the link, also i updated my op.
[youtube-hd]https://www.youtube.com/watch?v=-NQRcVf ... e=youtu.be[/youtube-hd]
- cybereality
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- Dantesinferno
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Re: Crossfire VR Gun and Hammerhead motion controller Update
Update, check new link
- V8Griff
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Re: VR Gun Update #1
Really impressive! Great to see you are moving forward with your own developments. Check out the new Razer Hydra replacement coming out. The extra sensors that it comes with could be handy for your positional and/or motion tracking.Dantesinferno wrote:@Goldwarrior
Thanks bro, I've made an update and here's the link, also i updated my op.
[youtube-hd]https://www.youtube.com/watch?v=-NQRcVf ... e=youtu.be[/youtube-hd]
- cybereality
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Re: Crossfire VR Gun and Hammerhead motion controller Update
Nice! Looks a lot better.
- Dantesinferno
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Re: Crossfire VR Gun and Hammerhead motion controller Update
Thanks @Cybereality!
Bump as well!
Bump as well!
- cybereality
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Re: Crossfire VR Gun and Hammerhead motion controller Update
Great work. So what's the plan for this project? Will it be a kit, Kickstarter, etc.?
- Dantesinferno
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Re: Crossfire VR Gun and Hammerhead motion controller Update
@Cybereality
Thanks bro!
I am planning on doing a kickstarter this summer, right now I'm a one man team, but I think that may change very very soon (Deals are being worked on). Which will ensure for a better quality product.
Thanks bro!
I am planning on doing a kickstarter this summer, right now I'm a one man team, but I think that may change very very soon (Deals are being worked on). Which will ensure for a better quality product.