I added chromatic aberration correction to the oculus shader in Vireio. You should be able to replace the OculusRift.fx shader file with this one to give it a shot:
https://raw.githubusercontent.com/muchc ... lusRift.fx
Let me know how it works.
Chromatic aberration correction for the Oculus Rift
-
- One Eyed Hopeful
- Posts: 1
- Joined: Wed Dec 11, 2013 6:05 pm
- baggyg
- Vireio Perception Developer
- Posts: 491
- Joined: Sat May 19, 2012 5:20 am
- Location: BB, Slovakia
Re: Chromatic aberration correction for the Oculus Rift
Hi @muchcharles,
As I said on Reddit, Ill give it a go later on today and if good ill pull to the main Git. Many thanks for you help and effort.
As I said on Reddit, Ill give it a go later on today and if good ill pull to the main Git. Many thanks for you help and effort.