I have been keeping my eye on news regarding the HD version of the TDVisor. The NVISION news has given me hope for the future of stereoscopic gaming in general...now I just want the best hardware solution to back up the software
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That's bizarre. It doesn't work for meIt's up. http://www.tdvision.com. Works for me. Go to the main news site too.
I retract my statement. It works now. I should shut upjumbo_spaceman wrote:That's bizarre. It doesn't work for meIt's up. http://www.tdvision.com. Works for me. Go to the main news site too.. I guess I'll try again when I get home.
That would be interesting, can someone from TDVision confirm this? Ethan?Tril wrote:Based on the pictures, it looks like TDVision modified the TDVisor to make it use a single DVI input instead of two VGA inputs.
I believe 1920x1200 is limit for single-link DVI; dual-link DVI has double the limit (still a single cable), and most recent ATI / NVIDIA video cards support dual-link DVI.Damian wrote:Also if it is using just a single cable, they won't be able to do the side-by-side trick anyway with the HD version (at least at full resolution) because that would mean the computer needs to output 2 times the max horizontal resolution (for both eyes), 1024 + 1024... 2048 x 768 signal. Which is a problem since a single DVI cable can only output up to a maximum resolution of 1920 x 1200.
Hi Damian, I don't think this is accurate. I use my VR920 to play Ioquake3 and friends in stereo3d on Linux. I use an old Nvidia workstation graphics card and set its stereo output option to "DDC glasses". No Vuzix driver is involved. I think this might be an old VESA standard that never quite caught on.Damian wrote:
-snip desire support for multiple signal types on TDVisior
VR920 on the other hand has only one connection type, the one that AV920 lacks, VGA.
But the VR920 can't just take a common S3D signal and display it... At least this is my understanding of how it works. The source computer needs to have a driver installed which sends a standard page-flip signal, but it requires another signal, the 'sync' signal, to be sent at the same time (by USB I assume).
Which means that even if you have a separate application which can output a common S3D signal format, the VR920 is useless without the Vuzix driver. (This seems to be even the case for games programmed with the VR920 SDK, it doesn't output S3D if the driver isn't present on the system.)
Which is a huge problem because it means now the HMD is very limited. It can only be used 1) On a PC (due to connector) 2) that PC must be using Windows XP or Vista 32-bit (64-bit doesn't work), and 3) have the driver software installed.
-snip-