http://allthingsd.com/20130830/heres-ho ... on-mobile/
but there are some hurdles in the way, before it happens..But as CEO Brendan Iribe told Edge Magazine last month, the company is internally working on mobile support for the Rift. In other words, instead of requiring gamers to be tethered to a PC, Oculus wants to be able to power the virtual reality experience from a mobile device’s hardware.
Luckey said that currently, the Rift only works with Android devices that have video output and can “host” the Rift via USB connectivity.
1) All smart phones are touch devices and to achieve immersion blocking all source of outer light means a closed enclosure is must.so touch screen controlls no way to go.Not all android phones have potent GPU to run rift then most also lack HDMI out. Even Nexus7 and Nexus7 2013 too lake HDMI out. so they are pretty unreliable things to begin with. most smart phones with good SoC are very costly which breaks primary requirement of rift set as WITHIN REACH OF MASS.
2) There can be bluetooth joystick carried by player.Which is how much supported in all devices i don't know.Best of my info Sony XPERIA smart phones in "PlayStation Certified" models do support it but it will be narrow market. only sony? Even if its there it requiers 3 devices to be carried along a 1 RIFT+ 2 Phone+ 3 Joypad that will be bulk & non practicle ergonomics wise.
3) I think Immersive rift will be too risky to use while not in secure place, like while commuting in locals/Citybus or while in libarary or canteen or anywhere out not in home. Except in aircraft while seating as passanger. hence mobile use also requires AR in form of tactile push button activted camera for reality check without removing RIFT. This can be done either by partial overlay in game but that will be joykilling or a small window hovering with reality around you displayed in samy transparent mode till you keep button pressed. "HERE MY DOUBT IS EXPRIMENT OF JHON CARMACK with AR may have link to MOBILITY RIFT " anyway i think consumer rift really needs AR too.
Ofcourse to be hit with VR+MOBILITY rift will need both Casual and hardcore gamers but actually it needs something that can attract both and games must have some novelty factor or something to add value to play on rift other then just big screen. ideal game would need to be short in play time, easy to learn yet challanging to master yet refreshingly full of fun. like TAMPLE RUN VR with movement controll by HEAD TRACKERLuckey said. “We don’t want to play [casual] mobile games in VR.” However, Mitchell then jumped in to say that he’d seen a Candy Crush-esque match-three game playing on the Rift, and that it worked well, even if it didn’t fully take advantage of VR’s capabilities
This is right direction of MobilityRift as it appear in my mind (Due to Flop Epson Moverio ofcourse, they had idea but no right hardware and they went narrow minded closed eco system which in end killed product. ) i was requesting from many many months before.Even i asked about ANDROID OS and good SoC Carrying Version in questions to palmer luckey and had long arguments with other members.Even then Mr.Palmer Luckey KEPT MUM. and did not answered,Now i got ,why?Luckey enthused that the Rift itself could one day become an Android device, with a chip that might currently be found in one of those high-end phones embedded in the headset itself.
What will be benifit of SELF SUSTAINED MOBILITY RIFT? (may i call it SSMR)
1) No SMART PHONE/TABLET needed. its good as they anway have short bettery life, plus you don't want to die your communication device in playing while not at home.
2) DEFINED HARDWARE makes easy to build apps for devlopers
3) ALL BENIFITS OF CLOSED ECO SYSTEM, STILL NO LIMITS OF IT. thus experince will be same across comunity.All players will feel the game the way developer want them too.
4) Not too many devices to be carried to enjoy VR, I even hate carrying 2 mobiles+7" tab,so i know.
Its good to make consumer rift with these mobility features that will shatter sales record ground.
WHAT IT NEEDS TO BE INCLUDED TO BE A SURE HIT...
1) Light weight rift with no more then 6"digonal size and only single cable between rift and controll box
2) RIFT or CONTROLL BOX can house (i prefer controll box to house all these to reduce weight of face, while controll box also need to be small with Weist Clip)Andorid JB OS+DDR3 RAM Atleast 2GB+Batttery atleast 4000Mah + SSD or Memory Card slot supporting 64GB sd card.
3) 3.5 mm universal stero headphone port on rift at any side of RIFT
4) Keeping option to connect LAPTOP or PC or TABLET or SHIELD just like any display periferal.
5) A nice atleast 1.2 Megapixel quality camera for AR (just for reality check of surroundings without removing rift). <<i think jhon carmack working on it>>
6) SoC like TEGRA4 or Snapdregon 800 or Exynos OCTA. if you are ok with china HUWAI and Taiwan based MEDIATEK is also making intresting offerings like MTK6589T is cheap enough while potent too.They have developed true OCTA core A7 processor http://www.mediatek.com/_en/Event/20130 ... little.php
but it might be little costly.
7) Super Futuristic outer case to please all geeky souls out there.
8) Bluetooth Joypad support like joypad of PS3 for advance gaming.basic can be well handled by head tracker.
Here i feel such rift is already in development thats why Mr.Palmer Luckey kept mum when i asked.
My intention is to request please don't repeat mistakes of EPSON MOVERIO. Try to make consumer rift near to mobility version to enhance its bonus feature set which in end benifit all.
Let me put this in LoTR version.
"One Rift to rule them all, One Rift to find them,
One Rift to bring them all and in the Immersion bind them
In the Land of VR where the OCULUS lie."