2EyeGuy wrote:That is the correct idea for 2D pre-rendered cutscenes. But maybe brilliant is an exageration. It is sort of obvious, and many of us already thought of it.
It solves the problem of the user turning their head and their view not changing. It probably doesn't solve the problem of the camera moving in the cutscene when the user doesn't turn their head... unless you make the virtual screen smaller or add non-moving objects around the screen.
What I'd like to see is the virtual screen moving to match the camera movements. I also want to do this in VR movie players. Someone (or a computer program) would tag all the camera movements and FOV changes in the video, and then those values would be used to move the virtual screen to closely follow the camera.
Actually, you want the edge components of the cinematic cut scene to be motional and tied to the tracker exactly. this provides the connection to head motion and peripheral that drops nausea toward zero. the cut scene in the middle can 'float' against this moving backdrop.
As an example, Sam Rami tied the camera to the gun in some shots in the film 'The Quick and the Dead'. the backdrop was rotating around the gun which was locked to the camera.
In the cinematic shots, the user holds their head ALMOST perfectly still and then has the outer 15-20 degrees of peripheral view tracker connected motion to keep the body vestibular connections happy. Then they view the centered cut scene. The slight nausea created by moving their head, the conflict between the two aspects of the proffered view... will encourage them to hold their head still.
This was part of the underlying logic points that surround what i was talking about months ago, with the bar on the side that increases in size, intensity and opacity, in the direction of head motion, or opposite that motion, in FPS shooters (also to integrate directional threat indicators). It provides reference for the mind and body that would cut nausea in fast paced FPS games.
Intelligence... is not inherent - it is a point in understanding. Q: When does a fire become self sustaining?