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It is currently Mon Sep 06, 2010 5:44 pm
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The iZ3D Driver + Shutter Glasses Thread
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RAGEdemon
Binocular Vision CONFIRMED!
Joined: Thu Mar 01, 2007 3:34 pm Posts: 276
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 The iZ3D Driver + Shutter Glasses Thread
Well, my friends, iZ3D have finally released the fabled Shutter Glasses Driver (BETA) Available from their main website - Free 30 Day Trial: http://iz3d.com/downloadThis is what most of us have been waiting for. I hope we can use this thread to come together and post our experiences, and report/solve bugs and issues. I, for one, am glad to be once again dusting off my ED glasses and booting up my projector... we have been seperated for far too long. /me sheds a tear... Copying from the iZ3D forum: BlackQ is once again with us to shed light on all the features: ( 1.09 Forum can be found Here: http://forum.iz3d.com/viewforum.php?f=20) ============= List of added outputs (just as reminder): 3D DLP Output - checkerboard format - suitable for Samsung and Mitshubishi 3D DLP TV Interlaced Output - line by line vertically - suitable for Zalman, Optroniq, Samsung Plasma 3D TV, Mitshubishi Plasma 3D TV iZ3D Shutter Output - marked shutter (spec of marking is below) - suitable for shutter based devices http://iz3d.com/download/files/MarkingSpecXml.zipDual Projection Output - same as it was before (left and right) - suitable for dual input HMD and projectors based 3D Simple Shutter Output - non marked shutter (LRLRLR...) - suitable for shutter based devices StereoMirror Output - Left and Mirrored Right - suitable for Planar 3D display VR920 - output based on VR920 API - suitable for VR920 device Please read carefully list of known bugs in next post, before reporting to us ========== Post 2: Most of them we'll correct on Monday 1. 64 bit apps in 64 bit OS work unstable 2. Description (screenshots) and troubleshooting are not finally updated 3. Ogre test image has reversed eyes - oops... Smile 4. Change Log is not final yet (of course) 5. VERY IMPORTANT - please don't close driver or restart system if you choose output different than iZ3D - it may require driver re-install 6. Icon on taskbar does not work correctly OK - and finally I think this beta and your interest to 3D is the best gift for my birthday : Very Happy ================== Happy Birthday BlackQ! -- Shahzad.
_________________ i7 920 @ 4.26GHz, Asus P6T Deluxe V2, 6GB RAM, 2x ATi 5870 CrossFire @ +17% OC, 10x 15Krpm U320 SCSI RAID0 @ PCIe x4, 6x 15Krpm U320 SCSI RAID0 @ PCIe x8, Modded X-Fi, Dual 1000W PSUs, 2x 2000W ButtKicker LFE, 2x Revelators, 2x ED glasses, nVidia 3D Vision, with CRT, Projector, and iZ3D.
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| Fri Sep 05, 2008 9:42 pm |
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yuriythebest
Petrif-Eyed
Joined: Mon Feb 04, 2008 2:35 pm Posts: 2108 Location: Kiev, ukraine
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awesome news, will test em out shortly.
btw the changelog:
http://iz3d.com/download/files/ChangeLog.pdf
Quote: Version 1.08.0015 – 2008.08.29 [+] Added profile for Warhammer Online. [!] OblivionMonoMatrixCheck, RenderInMonoForIndentityVWMatrices replaced by MonoFixedPipelineCheckingMethodIndex. [!] Multiple simultaneously device support added. [!] Updated LOTRO profile. [f] Fixed NPC strip in AoC. [f] Some bugs fixed in CC. Version 1.08.0014 – 2008.08.20 [!] Control Center redesigned. [!] Driver optimized. [+] Added Alone In The Dark profile. [+] Added GTA: San Andreas profile. [!] Shader matrix search improved. [f] Fixed FSX, WIC, GoW profile. [f] Fixed run Steam games with different resolution. Version 1.08.0007 – 2008.07.21 [+] Added Spore Creature Creator profile. [+] QuickTime Player added to exclusions list. [f] Fixed bug with Tom Clancy’s Rainbow Six 3: Raven Shield. Version 1.08.0005 – 2008.07.18 [+] Added Test Drive Unlimited, D&D Online, SAMURAI WARRIORS 2 profile. [!] Removed key DontCreateRightTextureInWideMode. [f] Fixed bug with House of Dead 3. [f] Fixed Gears of War profile. [f] Fixed OSD in Assassin's Creed. [f] Fixed bug with some DX8 games. Version 1.08.0003 – 2008.07.10 [+] Added EQ, GTA San Andreas profile. [+] Added message when output dll can't be loaded. [!] All strings now may localize. [f] Fixed WoW Alt-Tab crash. [f] Fixed "Half-Life 2 Episode Two" profile. Version 1.08.0001 – 2008.06.30 [+] Added laser sight. [+] Added API that allow disable driver for specific game. [!] D3D9 driver minor optimizations. [!] Optimized StretchRect method on NVidia. [!] Setup now require close programs that use driver. [!] For reducing video memory usage changed Crysis profile.. [!] Setup localized. [!] RHW modification optimized. [!] Auto-focus optimized. [!] Unified driver names conversion. [f] Fixed bug with video players.
from what I gather version 1.08.XX is the 1.09 beta. The list of changes combined with the added output makes for an impressive read indeed 
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| Fri Sep 05, 2008 10:11 pm |
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RAGEdemon
Binocular Vision CONFIRMED!
Joined: Thu Mar 01, 2007 3:34 pm Posts: 276
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Hi Yuriy,
The IR Emitter doesn't work. The DDC signal shows 5V constant instead of a square wave averaging ~ 2.5V. Might you be able to confirm?
Checking connections now.
Thanks!
Update:
Oscilloscope shows 0Hz on the DDC line. Looks like the driver doesn't generate a square wave for shutter glasses to sync with.
I think the driver was never intended to do this? Would it be difficult?
Tried ED.exe but to no avail.
Would hate to go about making a hardware solution... there HAS to be a way to generate one in software to sync to the refresh rate.
Maybe I'm just doing something wrong.
-- Shahzad
_________________ i7 920 @ 4.26GHz, Asus P6T Deluxe V2, 6GB RAM, 2x ATi 5870 CrossFire @ +17% OC, 10x 15Krpm U320 SCSI RAID0 @ PCIe x4, 6x 15Krpm U320 SCSI RAID0 @ PCIe x8, Modded X-Fi, Dual 1000W PSUs, 2x 2000W ButtKicker LFE, 2x Revelators, 2x ED glasses, nVidia 3D Vision, with CRT, Projector, and iZ3D.
Last edited by RAGEdemon on Fri Sep 05, 2008 11:34 pm, edited 1 time in total.
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| Fri Sep 05, 2008 10:43 pm |
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yuriythebest
Petrif-Eyed
Joined: Mon Feb 04, 2008 2:35 pm Posts: 2108 Location: Kiev, ukraine
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RAGEdemon wrote: Hi Yuriy, The IR Emitter doesn't work. The DDC signal shows 5V constant instead of a square wave averaging ~ 2.5V. Might you be able to confirm? Checking connections now. Thanks! 
sorry I have the wired version
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| Fri Sep 05, 2008 11:32 pm |
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RAGEdemon
Binocular Vision CONFIRMED!
Joined: Thu Mar 01, 2007 3:34 pm Posts: 276
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I've tried with the wired too, and the Elsa revelators.
Do the Glasses work for you with the driver?
AFAIK, most glasses use the DDC signal, wired or wireless.
Some glasses use a signal right at the beginning of the frame... it's like a bar. The decoding hardware waits for this sequence to sync to.
Hugo over at the iZ3D forum seems to have the same issue...
Meh... was hoping to get some shutter gaming going tonight to reminisce on times past :p
Well, 5am here... think I'll continue tomorrow if someone cleverer than myself has come up with a solution
-- Shahzad.
_________________ i7 920 @ 4.26GHz, Asus P6T Deluxe V2, 6GB RAM, 2x ATi 5870 CrossFire @ +17% OC, 10x 15Krpm U320 SCSI RAID0 @ PCIe x4, 6x 15Krpm U320 SCSI RAID0 @ PCIe x8, Modded X-Fi, Dual 1000W PSUs, 2x 2000W ButtKicker LFE, 2x Revelators, 2x ED glasses, nVidia 3D Vision, with CRT, Projector, and iZ3D.
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| Sat Sep 06, 2008 12:15 am |
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The_Doctor
Binocular Vision CONFIRMED!
Joined: Sat Jan 19, 2008 2:00 am Posts: 294
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It seems we need some sort of dongle. It works for me in some areas and not in others.
Did you try interlaced? No problems with that.
RAGEdemon wrote: I've tried with the wired too, and the Elsa revelators. Do the Glasses work for you with the driver? AFAIK, most glasses use the DDC signal, wired or wireless. Some glasses use a signal right at the beginning of the frame... it's like a bar. The decoding hardware waits for this sequence to sync to. Hugo over at the iZ3D forum seems to have the same issue... Meh... was hoping to get some shutter gaming going tonight to reminisce on times past :p Well, 5am here... think I'll continue tomorrow if someone cleverer than myself has come up with a solution  -- Shahzad.
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| Sat Sep 06, 2008 12:44 am |
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RAGEdemon
Binocular Vision CONFIRMED!
Joined: Thu Mar 01, 2007 3:34 pm Posts: 276
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I am glad it works for you.
Earlier, interlaced didn't work for me.
I tried again but it gives me an error that there are 0 days left on trial and I need to activate it... I only installed the driver last night.
I tried to buy the driver but the activation page only asks for username and password... there doesn't seem to be a way to buy an activation code.
All other modes work without the activation dialogue popping up. Have tried uninstall/install.
Well, Its a BETA... I'm sure they will get the bugs fixed starting Monday :p
-- Shahzad.
_________________ i7 920 @ 4.26GHz, Asus P6T Deluxe V2, 6GB RAM, 2x ATi 5870 CrossFire @ +17% OC, 10x 15Krpm U320 SCSI RAID0 @ PCIe x4, 6x 15Krpm U320 SCSI RAID0 @ PCIe x8, Modded X-Fi, Dual 1000W PSUs, 2x 2000W ButtKicker LFE, 2x Revelators, 2x ED glasses, nVidia 3D Vision, with CRT, Projector, and iZ3D.
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| Sat Sep 06, 2008 1:12 am |
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Tril
Certif-Eyed!
Joined: Tue Jul 31, 2007 8:52 am Posts: 632 Location: Canada
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I've got two different shutter glasses. The Another Eye 2000 and the eDimensional glasses. The Another Eye 2000 don't need the signal on the DDC pin. They only use the signal from the VSYNC pin. The eDimensional glasses, as far as I know, need a square wave on the DDC pin to work.
I tried the driver in interlaced and it works on my crt with the Another Eye 2000.
I tried the shutter glasses mode on my crt with the Anoter Eye 2000 at 85 Hz. They keep sync if the load is light but they don't if the load is high. The sync works well for the dynamic test from iZ3D that shows a spinning logo. The sync is broken with Gears of War. The fps is probably slower than the refresh rate in Gears of War and the swapping of the left/right frames happens at the speed of the fps. I have a GeForce 8600 (weak card) so it might work if you have a better card that can easily keep the fps at the refresh rate.
Unfortunately, the shutter glasses driver can't switch the frames at a rate faster than the refresh rate like the original NVIDIA driver could (at least that's what I saw with my limited testing) so it means that you need a powerful video card if you want the sync to be kept or you need to play old games.
_________________ CPU : Intel Core 2 Duo E6750 RAM : 4x1024MB OCZ Video card : Gigabyte ATI Radeon HD 4850 1GB OS : Windows 7, Vista 64 and XP Displays (in use) : iZ3D 22" Displays (in storage) : hp p1230, VR920, Another Eye2000, eD glasses
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| Sat Sep 06, 2008 1:28 am |
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ssiu
Binocular Vision CONFIRMED!
Joined: Tue May 15, 2007 10:11 am Posts: 312
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Tril wrote: I've got two different shutter glasses. The Another Eye 2000 and the eDimensional glasses. The Another Eye 2000 don't need the signal on the DDC pin. They only use the signal from the VSYNC pin. The eDimensional glasses, as far as I know, need a square wave on the DDC pin to work.
I tried the driver in interlaced and it works on my crt with the Another Eye 2000.
I tried the shutter glasses mode on my crt with the Anoter Eye 2000 at 85 Hz. They keep sync if the load is light but they don't if the load is high. The sync works well for the dynamic test from iZ3D that shows a spinning logo. The sync is broken with Gears of War. The fps is probably slower than the refresh rate in Gears of War and the swapping of the left/right frames happens at the speed of the fps. I have a GeForce 8600 (weak card) so it might work if you have a better card that can easily keep the fps at the refresh rate.
Unfortunately, the shutter glasses driver can't switch the frames at a rate faster than the refresh rate like the original NVIDIA driver could (at least that's what I saw with my limited testing) so it means that you need a powerful video card if you want the sync to be kept or you need to play old games.
Even the most powerful video cards will occasionally dip below 85fps on most recent games when encountering complex scenes, plus running in S3D mode will cause a significant fps drop too compared to 2D mode. (Also, many people can feel flickering at 42.5Hz per eye, so ideally we want to run at 100Hz+) So it seems like a pretty big problem, i.e. in most cases we'd really need some new hardware dongle that recognize the "IZ3D marked sync mode" to keep in sync?
At least if it works in interlaced mode, then we're no worse than the Zalman monitor 
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| Sat Sep 06, 2008 1:59 am |
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RAGEdemon
Binocular Vision CONFIRMED!
Joined: Thu Mar 01, 2007 3:34 pm Posts: 276
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I think this is a non-issue.
The nvidia card always sends out a constant square wave, and these glasses detect a constant vsync pulse. Both these things are always enabled, no matter how low the performance of a card gets.
The problem that is being seen is most likely a driver glitch that will be easily sorted. There is nothing stopping the graphics card producing the square wave or vsync pulse even if it is chugging along at 1 frame per second since the signal generation is so low level that it costs virtually no performance hit.
IMO, I honestly don't think we need to worry about it
-- Shahzad.
_________________ i7 920 @ 4.26GHz, Asus P6T Deluxe V2, 6GB RAM, 2x ATi 5870 CrossFire @ +17% OC, 10x 15Krpm U320 SCSI RAID0 @ PCIe x4, 6x 15Krpm U320 SCSI RAID0 @ PCIe x8, Modded X-Fi, Dual 1000W PSUs, 2x 2000W ButtKicker LFE, 2x Revelators, 2x ED glasses, nVidia 3D Vision, with CRT, Projector, and iZ3D.
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| Sat Sep 06, 2008 2:19 am |
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RAGEdemon
Binocular Vision CONFIRMED!
Joined: Thu Mar 01, 2007 3:34 pm Posts: 276
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Meh... 2 1.09 threads in the same section... not good 
_________________ i7 920 @ 4.26GHz, Asus P6T Deluxe V2, 6GB RAM, 2x ATi 5870 CrossFire @ +17% OC, 10x 15Krpm U320 SCSI RAID0 @ PCIe x4, 6x 15Krpm U320 SCSI RAID0 @ PCIe x8, Modded X-Fi, Dual 1000W PSUs, 2x 2000W ButtKicker LFE, 2x Revelators, 2x ED glasses, nVidia 3D Vision, with CRT, Projector, and iZ3D.
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| Sat Sep 06, 2008 3:12 am |
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VadersApp
Cross Eyed!
Joined: Mon May 28, 2007 7:39 am Posts: 124
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No luck with Revelator on Vista 64 Crossfire 2x4870, the revelator doesn´t flicker.
I tried simple and marked. Should they flicker and then unsynch?
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| Sat Sep 06, 2008 4:09 am |
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Xerion
Cross Eyed!
Joined: Wed Mar 21, 2007 5:22 am Posts: 187
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I haven't tried the drivers myself yet, have no time atm, but from what I'm reading here the results seem quite similar to kingdragon's openstereo driver. With that driver I used to use the ED activator to activate the glasses and it worked, but I had the same losing sync when framerate drops issue.
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Current Rig: |Intel C2Q 6600 @ 3.6GHz, 8 GB ram, Geforce GTX280| -> |Acer H5360 + Nvidia 3D Vision|
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| Sat Sep 06, 2008 7:02 am |
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staticbuddha
Cross Eyed!
Joined: Wed Apr 23, 2008 11:14 am Posts: 149 Location: England, Dartford
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I have download the driver and wish to test my ED Shutter glasses (wired) and dongle, I ahve download the software and can get Analgpyh to work? but not shutter glasses the support isn't there, Is there a way I can switch this on if so how
Cheers
Stu 
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| Sat Sep 06, 2008 8:38 am |
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VadersApp
Cross Eyed!
Joined: Mon May 28, 2007 7:39 am Posts: 124
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You have to make a full install. There is an option in the install menue
_________________ System: Win 7 - Core I7 @4.2ghz - 6GB DDR3 - 280 GTX SLI Displays: Samsung HL61A750 - Vuzix VR920 - ACER H5360 Shutterglasses : Xforce Glasses @ Revelator dongle and 2 x 3D Vision
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| Sat Sep 06, 2008 9:04 am |
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