Great progress on the controller support! I have a Hydra on the way, so hopefully I'll be able to test that soon!
Good stuff:
-Joystick Deadzone, sensitivity, keyhole settings, and recentering - all great options that allowed me to make my controller usable! Thanks!
Bugs:
-Both left and right triggers are read as "Z axis axis". Not sure if this is unique to me, but it makes me unable to use the right trigger, so I currently have to bind the left trigger only.
-The GUI shift doesn't seem to work. I tried a few different buttons and holding it down didn't seem to split quantity
Settings:
These settings worked best for me
-Keyhole width: 90
-Keyhole height: 100
Decouple: off
Pitch: off
Joystick sensitivity: 8.0
Joystick Deadzone: .20 (my character would not stop moving around at .1)
Aim Type: Recentering (highly recommended to avoid losing your cursor)
Controls:
Forward/Back: Y axis
Left/Right: X axis
Aim left/right: X rotation axis
Aim Up/down: Y rotation axis
Center Aim: 2 button (X) (if not chosen as aim type)
Attack: Z axis axis (currently bugged - would like right trigger)
Use Item: Button 5 button (currently bugged - would like left trigger)
Jump: 0 button (A)
Next item left/right: POV X
Drop: Button 1 (B)
Chat: POV Y- (pad up)
Sneak: Button 8 (left stick)
Pick Block: Button 4 (left bumper)
Inventory: Button 3 (Y)
Menu: Button 7 (start)
List players: POV Y+ (pad down)
GUI Up/down: Y Axis
GUI Left/right: X Axis
GUI Select: 0 button (A)
GUI Alt select: 2 button (X)
GUI Back: 1 button (B)
GUI Shift: Button 8 (left stick)
I also bind the right stick to Teamspeak
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)