Awesome! Thanks for your feedback.CaptnYesterday wrote:First time Minecrafter and first time downloading / using Minecrift.
Spot on, easy-peasy. b74 added some FOV scaling and additional aspect ratio fixes. You can see an auto-generated changelog here. That is just pulled out of our commit notes, so it may be a bit cryptic. That gets built on every new commit, so you can stay up to date with changes, or just wait for the next official release.CaptnYesterday wrote: Procedure:
Am I missing anything? Here is what I did from start to finish:
1. Bought Minecraft (1.6.2 at the time of purchase)
2. Went to Java and downloaded and installed 64 bit version (I have Windows 7 64bit)
3. Ran Minecraft once to ensure that everything worked.
4. Downloaded and ran "minecrift-1.6.2-b73-installer.exe" (I know that b74 is up there now but did not know what the diff was).
5. Ran minecraft and selected the minecrift profile. Clicked 'Play".
6. As directed by VirtuosRifter, I changed Device Calibration In the VR options 'At Startup' to 'Skip'. (I had to do this as it was always trying to calibrate the Hydra I don't own)
Done! I can't believe how easy it was to change the IPD (and import my Oculus Calibration Profile). These menus are the best and I love how it defaults to the VR menu. Please do not change that!!!
CaptnYesterday wrote: Questions:
-I did NOT install magic launcher or optifine. Is optifine already part of this version of Minecrift? If not should I install and how?
-Surprised by the apparent requirements of the game (I have a ATI 7970, 16 GB ram, Phenom II X4 955 BE 3.2GHz) and it chugged when playing with some settings.
-I did not see FOV or Resolution (I know this game is a bit different). Do you guys have recommended settings?
-Where is the minecrift read me?
-In Windows, I setup the monitors like this: Extended w/Rift as main (my monitor is 1680x1050 so i never 'duplicate' displays unless running 1280x800 across both which is not optimal as all demos have looked mush better when scaling down to this from 1920x1200).
-I have been running MineCrift when the rift display was set to 1920x1200 on the desktop. I did not see Minecraft ever ask for a resolution so I do not know if it scaled down from 1920x1200 or if it just opened in 1280x800. Any ideas here?
- Optifine is required, but we install it as part of the installer now.
Yes, unfortunately Minecraft was written by slightly amateur developers and the rendering code is quite sloppy. In addition, a stereo view requires approximately 175% of the horsepower of the normal game.
VR Settings has most of the relevant... VR settings Optics and Rendering allows to scale the FOV. The resolution is actually a bit buggy now, but that's in the Video Settings.
You can find a "README" on our website or on github. The website is touch out of date, but more readable.
I think Fullscreen uses the "normal" resolution of the desktop.
Don't be afraid to give us critical feedback: we have a lot of things left to add, but we do want this to be the best experience possible. If anything felt a little off, let us know! I've toodled around, but I haven't played through the whole game. There may be problems with a lot of the corner cases: boss battles, nether portals, enchanting tables, etc. One example: minecraft capes! Just tested that out, and the cape was flapping in my face the whole time. Finding those and squashing them will be important for people to use it as a full game and not just a tech demo.CaptnYesterday wrote: Impressions and Verdict :
This is phenomenal. The in-game menus and the UI are even better than I thought and I was already guessing it would be great. The scale, warping, lack of eyestrain, and these ease of 'patching' is the best I have seen so far, and the OPTIONS for VR in the menu... all staggering. Even on the DK, I will play this game and I never meant to do anything other than Demo, test and small time unity development.
I think (and i say this cautiously) you guys may have one of the VR 'Killer Apps' on your hands here. just wow. Get ready for alot of attention.
Finally, I love testing things more than playing. Can I help with anything?
Thanks again for the feedback!