First time Minecrafter and first time downloading / using Minecrift.
Procedure:
Am I missing anything? Here is what I did from start to finish:
1. Bought Minecraft (1.6.2 at the time of purchase)
2. Went to Java and downloaded and installed 64 bit version (I have Windows 7 64bit)
3. Ran Minecraft once to ensure that everything worked.
4. Downloaded and ran "minecrift-1.6.2-b73-installer.exe" (I know that b74 is up there now but did not know what the diff was).
5. Ran minecraft and selected the minecrift profile. Clicked 'Play".
6. As directed by VirtuosRifter, I changed Device Calibration In the VR options 'At Startup' to 'Skip'. (I had to do this as it was always trying to calibrate the Hydra I don't own)
Done! I can't believe how easy it was to change the IPD (and import my Oculus Calibration Profile). These menus are the best and I love how it defaults to the VR menu. Please do not change that!!!
Questions:
-I did NOT install magic launcher or optifine. Is optifine already part of this version of Minecrift? If not should I install and how?
-Surprised by the apparent requirements of the game (I have a ATI 7970, 16 GB ram, Phenom II X4 955 BE 3.2GHz) and it chugged when playing with some settings.
-I did not see FOV or Resolution (I know this game is a bit different). Do you guys have recommended settings?
-Where is the minecrift read me?
-In Windows, I setup the monitors like this: Extended w/Rift as main (my monitor is 1680x1050 so i never 'duplicate' displays unless running 1280x800 across both which is not optimal as all demos have looked mush better when scaling down to this from 1920x1200).
-I have been running MineCrift when the rift display was set to 1920x1200 on the desktop. I did not see Minecraft ever ask for a resolution so I do not know if it scaled down from 1920x1200 or if it just opened in 1280x800. Any ideas here?
Impressions and Verdict :
This is phenomenal. The in-game menus and the UI are even better than I thought and I was already guessing it would be great. The scale, warping, lack of eyestrain, and these ease of 'patching' is the best I have seen so far, and the OPTIONS for VR in the menu... all staggering. Even on the DK, I will play this game and I never meant to do anything other than Demo, test and small time unity development.
I think (and i say this cautiously) you guys may have one of the VR 'Killer Apps' on your hands here.
just wow. Get ready for alot of attention.
Finally, I love testing things more than playing. Can I help with anything?
Testing with: ATI 7970, 8GB 1600 ram, Core i7 4770K 3.5Ghz, Windows 7 Ultimate x64, Java 7 x64. For science... you monster.