A pretty good interview, quite informative. I do hope that game developers use such an algorithm in future games, because currently I am seeing some inadequate proportions. It will be hard for Sensio to become the dominant 3d format (a format war is inevitable) , but the fact that no additional bandwidth is needed is great and is really going to give them a competitive edge. I am interested, hovewer in how exactly such a compression is achieved without any quality loss.
As for the 2d to 3d conversion - it may not be as good as the real thing, but it's basically the only option they have to promote their product at this time, because I doubt Sharkboy or Spy kids are going to build much hype, but if they get Beowulf if would be great.
I keep wondering if companies like Sensio and Iz3d were to become partners or merge what kind of wonders would there be on the horizon.
I'm really grateful for the mtbs portal keeping in us in touch with all things stereoscopic
