War Thunder Officially Rifted
- GenTsoChkn
- One Eyed Hopeful
- Posts: 4
- Joined: Wed May 29, 2013 5:27 pm
- Location: Florida
Re: War Thunder (dogfighting oldschool plane game) Rifted
I believe I am having an issue with the IZ3D driver. The image isn't duplicating and just ending up with the game being split. Any ideas?
I was originally getting a error every time I attempted to enable the driver. After uninstalling the IZ3D drivers I tried to re-install but was greeted with a Windows 8 flavor of BSOD. I eventually figured out that if I re-install the nVidia 320.18 drivers that I would be able to install IZ3D again. Now that I can finally enable and disable the driver, I'm not thinking it is actually do it, or at least not injecting. I used the profile that someone had made for it and making sure that it points to the correct .exe. Attached the image I am seeing. I also posted on the War Thunder forum. Any help would be greatly appreciated.
https://www.dropbox.com/s/p1pzel5kx7e08uk/Issue.jpg
I was originally getting a error every time I attempted to enable the driver. After uninstalling the IZ3D drivers I tried to re-install but was greeted with a Windows 8 flavor of BSOD. I eventually figured out that if I re-install the nVidia 320.18 drivers that I would be able to install IZ3D again. Now that I can finally enable and disable the driver, I'm not thinking it is actually do it, or at least not injecting. I used the profile that someone had made for it and making sure that it points to the correct .exe. Attached the image I am seeing. I also posted on the War Thunder forum. Any help would be greatly appreciated.
https://www.dropbox.com/s/p1pzel5kx7e08uk/Issue.jpg
-
- Cross Eyed!
- Posts: 135
- Joined: Sun Aug 26, 2012 5:45 pm
Re: War Thunder (dogfighting oldschool plane game) Rifted
@GenTsoChkn:
change in the warthunder option (starting window, where you disable shadows and blur) - the renderer to WinXP
change in the warthunder option (starting window, where you disable shadows and blur) - the renderer to WinXP
- GenTsoChkn
- One Eyed Hopeful
- Posts: 4
- Joined: Wed May 29, 2013 5:27 pm
- Location: Florida
Re: War Thunder (dogfighting oldschool plane game) Rifted
Unfortunately it already is. no luck..RoTaToR wrote:@GenTsoChkn:
change in the warthunder option (starting window, where you disable shadows and blur) - the renderer to WinXP
-
- Golden Eyed Wiseman! (or woman!)
- Posts: 1498
- Joined: Fri Jul 08, 2011 11:47 pm
Re: War Thunder (dogfighting oldschool plane game) Rifted
Uninstall IZ3D, run a driver cleaner, reinstall. Sounds as though you have something weird happening.
- museumsteve
- Binocular Vision CONFIRMED!
- Posts: 201
- Joined: Tue Mar 26, 2013 5:29 am
-
- Golden Eyed Wiseman! (or woman!)
- Posts: 1498
- Joined: Fri Jul 08, 2011 11:47 pm
Re: War Thunder (dogfighting oldschool plane game) Rifted
I got it going using this process. It was decent enough in terms of cockpit views, and visibility of the instruments was good etc, but the 3d seemed a bit wrong still. Im hoping the official version will be better.
-
- One Eyed Hopeful
- Posts: 38
- Joined: Wed Apr 17, 2013 1:16 am
Re: War Thunder (dogfighting oldschool plane game) Rifted
I'm hoping official support is better too. Make sure you play around with first the separation in IZ3D, then set the convergance. You can really crank the 3D up to wrap that cockpit all around you, then use the gunsight or target marker text as an infinity point to set the convergence. The effect is very pronounced, and only has problems when you get right up on an enemy aircrafts tail.
I may download the Dev version tonight, as they have an "Oculus Rift" check box I the setup now
I may download the Dev version tonight, as they have an "Oculus Rift" check box I the setup now
- museumsteve
- Binocular Vision CONFIRMED!
- Posts: 201
- Joined: Tue Mar 26, 2013 5:29 am
Re: War Thunder (dogfighting oldschool plane game) Rifted
Oooohh, let us know how you get on
I wouldn't want to take anything away from you genuises that got this working I have no hesitation in admitting I'm a real plug 'n' play type of person so will always opt for the easiest option.
I wouldn't want to take anything away from you genuises that got this working I have no hesitation in admitting I'm a real plug 'n' play type of person so will always opt for the easiest option.
-
- One Eyed Hopeful
- Posts: 38
- Joined: Wed Apr 17, 2013 1:16 am
Re: War Thunder (dogfighting oldschool plane game) Rifted
I have it downloaded and ready to go, but the Dev server is offline. Dying to know if they enabled it and to what extent!
I hear you on the complexity lol. After we wrote that guide I was looking back through it thinking you'll have to be a motivated flyer to take it on. Luckily it is a bit simpler now then it was before.
I can't wait for the day when all we do is check an "Oculus Rift" box in any game and go about our business. That day may come with the next patch, as I've checked the box for the Rift in the War Thunder launcher, just can't get logged in!
Will report back if they bring it back online.
I hear you on the complexity lol. After we wrote that guide I was looking back through it thinking you'll have to be a motivated flyer to take it on. Luckily it is a bit simpler now then it was before.
I can't wait for the day when all we do is check an "Oculus Rift" box in any game and go about our business. That day may come with the next patch, as I've checked the box for the Rift in the War Thunder launcher, just can't get logged in!
Will report back if they bring it back online.
- Marulu
- Certif-Eyed!
- Posts: 548
- Joined: Wed Mar 06, 2013 7:30 pm
- Location: Bavaria, Germany
- Contact:
Re: War Thunder (dogfighting oldschool plane game) Rifted
Guys, you don´t have to wait for the dev server, the official patch with Oculus Rift support has been released.
- museumsteve
- Binocular Vision CONFIRMED!
- Posts: 201
- Joined: Tue Mar 26, 2013 5:29 am
Re: War Thunder (dogfighting oldschool plane game) Rifted
Awesome..thanks for the heads up. I've ticked the Oculus Rift box but how do you get it in rift mode. Do you need to run in duplicate or extended mode and change the resolution on desktop?
I'm very excited
I'm very excited
- Marulu
- Certif-Eyed!
- Posts: 548
- Joined: Wed Mar 06, 2013 7:30 pm
- Location: Bavaria, Germany
- Contact:
Re: War Thunder (dogfighting oldschool plane game) Rifted
I think you have to duplicate your display, I haven´t gotten around to trying it my self.museumsteve wrote:Awesome..thanks for the heads up. I've ticked the Oculus Rift box but how do you get it in rift mode. Do you need to run in duplicate or extended mode and change the resolution on desktop?
I'm very excited
-
- One Eyed Hopeful
- Posts: 38
- Joined: Wed Apr 17, 2013 1:16 am
Re: War Thunder (dogfighting oldschool plane game) Rifted
What?! Awesome! I will get home and try this ASAP, thanks!
- Zhin
- One Eyed Hopeful
- Posts: 43
- Joined: Thu Aug 30, 2012 3:18 am
Re: War Thunder (dogfighting oldschool plane game) Rifted
Checking the box does nothing for me either.
- mattyeatsmatts
- Binocular Vision CONFIRMED!
- Posts: 315
- Joined: Wed Mar 06, 2013 5:02 pm
Re: War Thunder (dogfighting oldschool plane game) Rifted
Is there any release notes from Gaijin about this new patch? my guess that its just a tick box and nothing more at the moment.
- museumsteve
- Binocular Vision CONFIRMED!
- Posts: 201
- Joined: Tue Mar 26, 2013 5:29 am
Re: War Thunder (dogfighting oldschool plane game) Rifted
It's official and it's working
I've just downloaded latest patch 1.31 and if you tick the Oculus Rift box in preluanch options, once you get in your plane it's in rift mode. I'm new to War Thunder but I was amazed..it feels so natural
I've just downloaded latest patch 1.31 and if you tick the Oculus Rift box in preluanch options, once you get in your plane it's in rift mode. I'm new to War Thunder but I was amazed..it feels so natural
-
- One Eyed Hopeful
- Posts: 22
- Joined: Mon Jan 14, 2013 5:26 am
- Location: Stockholm, Sweden
Re: War Thunder Officially Rifted
DAMN thats awesome love War Thunder, first thing am gonna try with my rift when i get it in 2(?) weeks maybe.. Does it feel like its well implemented and can you adjust IPD somehow ?
- museumsteve
- Binocular Vision CONFIRMED!
- Posts: 201
- Joined: Tue Mar 26, 2013 5:29 am
Re: War Thunder Officially Rifted
I cant see any options relating to Oculus so don't think you can do anything from the game. It feels great to me, really didn't take long to get used to it. I'm sure there's lots missing, no radar etc, but I'm sure it'll improve over time.
The centre seems to move sometimes and I couldn't see a way to re-centre, but for a first implementation it's a great start
The centre seems to move sometimes and I couldn't see a way to re-centre, but for a first implementation it's a great start
-
- One Eyed Hopeful
- Posts: 22
- Joined: Mon Jan 14, 2013 5:26 am
- Location: Stockholm, Sweden
Re: War Thunder Officially Rifted
Ok well its definitely better than no implementation at all!
- museumsteve
- Binocular Vision CONFIRMED!
- Posts: 201
- Joined: Tue Mar 26, 2013 5:29 am
Re: War Thunder Officially Rifted
Oh it definitely works mate and it's great
I need to spend more time understanding the game and various modes etc but it's already among my fav Oculus experiences. I think it may spur me on for a new project involving a flight seat
I need to spend more time understanding the game and various modes etc but it's already among my fav Oculus experiences. I think it may spur me on for a new project involving a flight seat
-
- One Eyed Hopeful
- Posts: 22
- Joined: Mon Jan 14, 2013 5:26 am
- Location: Stockholm, Sweden
Re: War Thunder Officially Rifted
is it hard to spot enemies due to the low res?
-
- One Eyed Hopeful
- Posts: 22
- Joined: Mon Jan 14, 2013 5:26 am
- Location: Stockholm, Sweden
Re: War Thunder Officially Rifted
is it hard to spot enemies due to the low res?
- museumsteve
- Binocular Vision CONFIRMED!
- Posts: 201
- Joined: Tue Mar 26, 2013 5:29 am
Re: War Thunder Officially Rifted
Yeah..it can be.
I'll be honest, it's very new to me so I don't know how the targeting works. Sometimes I see no difference between other aircraft as there's nothing to tell me who is naughty and who is nice However, when I respawn sometimes there's the blue and red labels above everything. I need to do more research and understand how the game actually works..but flying around is sooo much fun
I'll be honest, it's very new to me so I don't know how the targeting works. Sometimes I see no difference between other aircraft as there's nothing to tell me who is naughty and who is nice However, when I respawn sometimes there's the blue and red labels above everything. I need to do more research and understand how the game actually works..but flying around is sooo much fun
-
- Binocular Vision CONFIRMED!
- Posts: 223
- Joined: Thu Mar 07, 2013 4:46 am
Re: War Thunder Officially Rifted
when I tried it, the view was facing left when my rift was facing forward. Is there any way to reset this so I can look forward and press a button for instance?
-
- Cross Eyed!
- Posts: 135
- Joined: Sun Aug 26, 2012 5:45 pm
Re: War Thunder Officially Rifted
Dont know that there is a Reset-Key. You must hold the Rift straight forward when starting the gamemrklaw wrote:when I tried it, the view was facing left when my rift was facing forward. Is there any way to reset this so I can look forward and press a button for instance?
- museumsteve
- Binocular Vision CONFIRMED!
- Posts: 201
- Joined: Tue Mar 26, 2013 5:29 am
Re: War Thunder Officially Rifted
New official update this morning
Cant wait to get home and have a lookFixes for Oculus Rift
New functions for Squadrons
10+ game client's crashes fixed
Polish Air Force decal added
- LordJuanlo
- Binocular Vision CONFIRMED!
- Posts: 224
- Joined: Thu Jul 26, 2012 12:55 am
- Location: Spain
- Contact:
Re: War Thunder Officially Rifted
I feel stupid but I can't get it to work. I have checked Oculus Rift on the game launcher. In game I have tried cockpit and virtual cockpit modes. I get the two views with the barrel distortion but the Oculus Rift tracker does nothing, I can only move the pilot's head with the mouse. I can see the 3D effect of the cockpit, but it feels very big, or zoomed.
On the War Thunder forums there are instructions to remove OpenTrack folder if headtracking is not working, but I don't have any OpenTrack folders inside War Thunder.
On the War Thunder forums there are instructions to remove OpenTrack folder if headtracking is not working, but I don't have any OpenTrack folders inside War Thunder.
- museumsteve
- Binocular Vision CONFIRMED!
- Posts: 201
- Joined: Tue Mar 26, 2013 5:29 am
Re: War Thunder Officially Rifted
I think you need to delete the open track folder completely as the game detects if you have it on your system, not just in the War Thunder folder
- mattyeatsmatts
- Binocular Vision CONFIRMED!
- Posts: 315
- Joined: Wed Mar 06, 2013 5:02 pm
Re: War Thunder Officially Rifted
Awesome! you get a chance to try it yet steve? what did they change about it?museumsteve wrote:New official update this morning
Cant wait to get home and have a lookFixes for Oculus Rift
New functions for Squadrons
10+ game client's crashes fixed
Polish Air Force decal added
- museumsteve
- Binocular Vision CONFIRMED!
- Posts: 201
- Joined: Tue Mar 26, 2013 5:29 am
Re: War Thunder Officially Rifted
Nothing
..at least nothing that anyone seems to have noticed. There's no extra options that I've found and the FOV etc is the same (the one thing I hoped they may have changed).
I'll be bugging them on the official forums..but for now I see no difference
..at least nothing that anyone seems to have noticed. There's no extra options that I've found and the FOV etc is the same (the one thing I hoped they may have changed).
I'll be bugging them on the official forums..but for now I see no difference
-
- One Eyed Hopeful
- Posts: 3
- Joined: Tue Jan 15, 2013 5:22 am
Re: War Thunder Officially Rifted
Maybe they fixed the anti-aliasing bug?
Last time I played this on the rift I got a black screen whenever I tried to use anti-aliasing.. maybe you can try to see if you can now play this with high anti aliasing on the rift?
Last time I played this on the rift I got a black screen whenever I tried to use anti-aliasing.. maybe you can try to see if you can now play this with high anti aliasing on the rift?
-
- Two Eyed Hopeful
- Posts: 58
- Joined: Thu Jul 19, 2012 1:58 pm
Re: War Thunder Officially Rifted
Yep, mine seems to work now...
-
- Golden Eyed Wiseman! (or woman!)
- Posts: 1498
- Joined: Fri Jul 08, 2011 11:47 pm
Re: War Thunder Officially Rifted
My experience hasn't been that positive with the official Rift support. 3D seems to have little presence. Also, its very hard to see other planes in the more difficult modes (no 'markers') due to the low resolution.
The 3D feels off, is there a way to adjust it? Other flying games like Heli Hell etc have much more 3D cockpits.
The 3D feels off, is there a way to adjust it? Other flying games like Heli Hell etc have much more 3D cockpits.
- mickman
- Binocular Vision CONFIRMED!
- Posts: 279
- Joined: Mon Jun 04, 2012 5:07 pm
- Location: London
- Contact:
Re: War Thunder Officially Rifted
Ok I just got " WarT " running on my Mac (bootcamp win 7) so this should be fun...
Is there Hydra support ? ( sorry for the lazy question... I guess I should check the official forum
Is there Hydra support ? ( sorry for the lazy question... I guess I should check the official forum
- museumsteve
- Binocular Vision CONFIRMED!
- Posts: 201
- Joined: Tue Mar 26, 2013 5:29 am
Re: War Thunder Officially Rifted
Good point, I didn't think to try thatDroid1618 wrote:Maybe they fixed the anti-aliasing bug?
Last time I played this on the rift I got a black screen whenever I tried to use anti-aliasing.. maybe you can try to see if you can now play this with high anti aliasing on the rift?
- mickman
- Binocular Vision CONFIRMED!
- Posts: 279
- Joined: Mon Jun 04, 2012 5:07 pm
- Location: London
- Contact:
Re: War Thunder Officially Rifted
Is it just my O.R setup or is the Aircraft cockpit really wide in this game ?
It feels as though the cockpit is approx. 1- 1.5 m wide
Is there a way to target enemy planes as I can hardly make out where any aircraft are due to the Rift's low rez.. I hope this 3M filter will help alleviate some of the screen door effect as playing flight sims are mostly based around light colored backgrounds such as sky and clouds... the screen looks terrible
It feels as though the cockpit is approx. 1- 1.5 m wide
Is there a way to target enemy planes as I can hardly make out where any aircraft are due to the Rift's low rez.. I hope this 3M filter will help alleviate some of the screen door effect as playing flight sims are mostly based around light colored backgrounds such as sky and clouds... the screen looks terrible
- museumsteve
- Binocular Vision CONFIRMED!
- Posts: 201
- Joined: Tue Mar 26, 2013 5:29 am
Re: War Thunder Officially Rifted
Nice to see an official announcement from Gaijin
http://forum.warthunder.com/index.php?/ ... r-thunder/
http://forum.warthunder.com/index.php?/ ... r-thunder/
-
- Golden Eyed Wiseman! (or woman!)
- Posts: 1498
- Joined: Fri Jul 08, 2011 11:47 pm
Re: War Thunder Officially Rifted
@ mickman:
Also targeting enemy planes is really only possible if you play on servers with 'tags' on the planes, so you can see them more easily. Otherwise its basically like chasing fuzzy dots.
I think this sim is really showing the problems with the low resolution of the Rift DK1.
I get the same issues, the cockpit just doesn't feel right.Is it just my O.R setup or is the Aircraft cockpit really wide in this game ?
It feels as though the cockpit is approx. 1- 1.5 m wide
Is there a way to target enemy planes as I can hardly make out where any aircraft are due to the Rift's low rez.. I hope this 3M filter will help alleviate some of the screen door effect as playing flight sims are mostly based around light colored backgrounds such as sky and clouds... the screen looks terrible
Also targeting enemy planes is really only possible if you play on servers with 'tags' on the planes, so you can see them more easily. Otherwise its basically like chasing fuzzy dots.
I think this sim is really showing the problems with the low resolution of the Rift DK1.