Putting an end to this in a new thread, mods can delete/ban at this point, not posting on a forum where I get attacked for posting articles that are "not accurate". Even if that was true, I didn't write them. Oh and on another forum Palmer jumped on another guy same as me, most of his posts seem to be about this general subject, and not his current work.
What I said that basically has Palmer calling me newb liar this is all copy & paste quotes from this point.
My oh so awful post Palmer didn't like
Palmer's fairly quick response.You posted it here I think and Carmack wanted to look at it, pretty much randomly. He then saw where you were going with the spherical lens warping for wider FoV and then got the idea to correct for this using the software.
He did not, actually. There were several pieces of software working with my Rift prototypes using native distortion correction before Carmack did it, and I also got it working in standard SBS 3D compatible software by using projector warping tools.
Carmack did a lot to help this project, but I assure you, the idea (and implementation) to warp games to work in the Rift was around a long time before he got his!
Now granted, it was a vague comment on my part and I clarify later, notice the instant negative tone develop *not by me* go back to my op and it's not insulting to anyone nor is it false as you'll see later.
I both clarify and agree with Palmer, my whole argument was about Doom 3, I *never* said any other program and Doom 3 BFG was under NDA at the time so Palmer could literally not of seen the code unless Carmack was breaking NDA, this was NEW code done days before e3. Here's me agreeing and clarifying i'm basing it on quotes from Carmack.
Palmer get's nasty, calling me a newb pretty much. FYI been following since shortly after e3 last year, and had heard of it before that when it was a kickstarter idea, yet I'm confused and not vet enough to comment (lol)I don't understand what you guys are saying. Carmack said this an interview that it was just him working on the warp for doom 3 and there was even a quote about it only taking 24 hours or something like that, and I all ready said other people had done similar things. If that isn't what happened talk to him. Note Carmack didn't specify where the original idea came from just said he was the guy who did it working on Doom 3 BFG.
I agree other people use lens and displays at the same time and experiment with them on distortion etc.
^^^^^
I put it in bold this time.
I'll post the interview if I find it on youtube, it's like 20+ minutes long.
This is indeed all a matter of public record, just look back into my post history. You are basing all of this on articles with faulty information, of which there were many at the time (PC Gamer even claimed that Carmack designed the Rift without even mentioning me!).
I had many, many Rift prototypes before the one Carmack had. There were multiple demos with built in distortion correction, that is the only way the Rift can appear optically correct. All of this is part of the public record, you could easily find it if you look back in time on this very forum, because I posted about all of them over the past several years. Carmack duct taped a strap and a different motion tracking chip, all the latency stuff was on his own side. The Rift had low input latency on its own, Carmack did not improve that.
The core problem is that you are a relatively new member who does not remember first hand what happened, and are apparently not able/willing to go read about it. Instead, you are relying on clearly inaccurate old media articles to bolster some kind of claim that elements of the Rift were designed by someone else, and it is just not true.
We are talking about Doom 3 BFG, AGAIN D-O-O-M 3 BFG (nothing else), something Palmer is not an expert on nor was it possible for him to have first hand knowledge of what Carmack did to it. This was an internet thing between them, not "first hand". I'm assuming Carmack didn't break NDA, if he did then I guess him & Palmer both worked on Doom then, which still wouldn't totally invalidate my claim
And look here, Palmer has destroyed himself in my eyes.
to bolster some kind of claim that elements of the Rift were designed by someone else, and it is just not true
Really? You did every part? Really? You even use the word "elements" which means each piece. I didn't know you built LCD displays Palmer, and didn't know you were the sole designer and every single idea was 100% original. Oh and I never said you weren't the lead/main design, that was another user that posted the leep video who vaguely hinted at it. I'm the Doom 3 guy remember?
And now that interview & article I'm sure is dubious to you.
http://www.pcgamer.com/2012/06/06/john- ... ew-inside/
Some nice quotes
Part two is the most impenetrably techy, as he explains the exact challenges of building a VR headset, but Carmack occasionally surfaces from the jargon to say something incredibly concise and exciting. Like when he explains that this is the best VR demo that the world has ever seen, but that “maybe hidden in some NASA lab there’s something cooler than this, but I haven’t seen it.”
Ever seen---new, aka not Palmer's! Or is it Carmack's stealing your fame right there? It's one or the other.
Oh and Carmack had his own HMD he was working on , he actually told the reporter he used yours because he ran out of time on his and ID told him back to work, NOT because you're the greatest Palmer. He wanted to use *his* HMD with *his* warping code. Instead they used *your* hardware with *his* software. Do you understand now? If you don't too bad, here's the quote from the reporter
[/quote]It’s worth noting that the prototype Carmack is demoing wasn’t made by him, but by another Texan builder of VR headsets. It’s using the same tech and principles as Carmack’s own version, which was unfortunately unable to make the trip to E3.
No confused reporter there, backing up what I said almost to the letter. Doom 3 BFG Rift edition was completed (basically) then cancelled, I didn't find out a reason but maybe someone out there does. Cancelled Doom 3 is the only evidence smart people need anyway.
Oh and a few months ago, a guy (unofficial forum) claims he sent you the what would become Oculus Rift design/business plan and he just wants credit on the wiki for that. He also claims Neil banned him for mentioning it. I would maybe think he's just scamming, but he claims he does not want money, and after other forum "scandals" and Palmer's 180 and quick responses on this subject, it's very possible.
Does not matter anyway, I will be supporting Oculus til something better comes out and I'm glad you're just an employee there and no longer have authority.
I will not be on a forum where I'm singled out by the moderator or big name and then have to read things like my opinion or facts don't matter because of this. Feel free to look at my posts here, the last few were discussing Rift improvements and I think I contributed to the forum at least as good as the next guy.
Hope the Rift is very successful too, sorry you couldn't accept my Doom 3 comment, you have some growing to do yourself.
Note to mods, this will be posted on slightly less culty forums, so if deleted will add to my case, keep that in mind. I broke no forum rules as far as I know and this is not OT. Last post anyway, I just wanted this particular group to read it.