OculusVR SDK 0.2.3 released with official Linux support

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geekmaster
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OculusVR SDK 0.2.3 released with official Linux support

Post by geekmaster »

There's a new OculusVR SDK you can download, and it has official Linux support!
https://developer.oculusvr.com/?action=hist wrote:Version 0.2.3
7/2/2013


New Features
Added Linux support to the Oculus C++ SDK and OculusWorldDemo, tested on Ubuntu 12.04 LTS.
Added Oculus player profiles, used to save/restore player settings including interpupillary distance, height, and lens cups.
Introduced Oculus Config Utility, allowing players to easily configure their Oculus profile. The utility includes an IPD measurement tool.
Added OVR::ProfileManager and OVR::Profile classes to the SDK for accessing profile settings.
OVR::HmdInfo class now report values based profile-configured IPD.
Updated SDK samples to use player height and profile settings.
Improved magnetometer algorithm to support a full sphere of orientations by tracking multiple reference points.
Manual magnetometer calibration will now report failure in case of weak field or magnetic anomaly.

Unity
Improved the quality OculusWorldDemo assets in Unity.
Added UsePlayerEyeHeight property in OVRCameraController; if set, player height will be taken from the profile settings.

Bug Fixes
Fixed an OSX gamepad controller bug, causing Unity editor to crash when adding an OVRPlayerController.
Fixed a rare issue in Unity integration that caused right camera screen to turn white.
Unity Crosshair rendering is now done on main 3D menu display instead of the UI layer.
Download it here:
https://developer.oculusvr.com/?action=dl

The SDK Documentation is still at v0.2.2, so we may need to wait awhile for a new version of that to be available:
https://developer.oculusvr.com/?action=doc
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Re: OculusVR SDK 0.2.3 released with official Linux support

Post by geekmaster »

Now, the real question I have is: "How hard will it be to build this new Linux version for the Raspberry Pi?" ;)
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Re: OculusVR SDK 0.2.3 released with official Linux support

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I think the player profiles are the most interesting part.
It would be awesome if the consumer version of the Rift would allow the player to save their profiles directly onto a tiny usb drive inside the Rift.
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Re: OculusVR SDK 0.2.3 released with official Linux support

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Marulu wrote:I think the player profiles are the most interesting part.
It would be awesome if the consumer version of the Rift would allow the player to save their profiles directly onto a tiny usb drive inside the Rift.
Actually, there *is* a limited amount of configuration storage space inside the Rift DK controller, as was accidentally discovered by writing bad data to a USB HID feature report (as reported in the OculusVR forums). That accident made the Rift misbehave with apps, until the correct data was written using that same HID feature report.

I do not know yet, but perhaps the Rift profiles could be stored in the Rift in a similar manner. But if not, then yes, a USB stick could become a permanent fixture in a Rift DK carry case.
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Re: OculusVR SDK 0.2.3 released with official Linux support

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geekmaster wrote:Actually, there *is* a limited amount of configuration storage space inside the Rift DK controller, as was accidentally discovered by writing bad data to a USB HID feature report (as reported in the OculusVR forums). That accident made the Rift misbehave with apps, until the correct data was written using that same HID feature report.
That sounds interesting, do you have a link?
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Re: OculusVR SDK 0.2.3 released with official Linux support

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geekmaster wrote:
Marulu wrote:I think the player profiles are the most interesting part.
It would be awesome if the consumer version of the Rift would allow the player to save their profiles directly onto a tiny usb drive inside the Rift.
Actually, there *is* a limited amount of configuration storage space inside the Rift DK controller, as was accidentally discovered by writing bad data to a USB HID feature report (as reported in the OculusVR forums). That accident made the Rift misbehave with apps, until the correct data was written using that same HID feature report.

I do not know yet, but perhaps the Rift profiles could be stored in the Rift in a similar manner. But if not, then yes, a USB stick could become a permanent fixture in a Rift DK carry case.
Device storage of profiles as well as cloud storage have been discussed but the final solution has not been decided upon.

Just a heads up on this release. Please run the install script (ConfigurePermissionsAndPackages.sh) at the root of the Linux package. That will ensure that dependencies are downloaded and permissions are set for the Rift HID device to be opened.
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Re: OculusVR SDK 0.2.3 released with official Linux support

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Marulu wrote:
geekmaster wrote:Actually, there *is* a limited amount of configuration storage space inside the Rift DK controller, as was accidentally discovered by writing bad data to a USB HID feature report (as reported in the OculusVR forums). That accident made the Rift misbehave with apps, until the correct data was written using that same HID feature report.
That sounds interesting, do you have a link?
HID development pitfalls:
https://developer.oculusvr.com/forums/v ... =20&t=2098

EDIT:
brantlew wrote:Device storage of profiles as well as cloud storage have been discussed but the final solution has not been decided upon. ...
And that seems to confirm that this limited storage space in the Rift controller may actually be useful (but limited).
Last edited by geekmaster on Wed Jul 03, 2013 10:33 am, edited 3 times in total.
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Re: OculusVR SDK 0.2.3 released with official Linux support

Post by Marulu »

geekmaster wrote:
Marulu wrote:
geekmaster wrote:Actually, there *is* a limited amount of configuration storage space inside the Rift DK controller, as was accidentally discovered by writing bad data to a USB HID feature report (as reported in the OculusVR forums). That accident made the Rift misbehave with apps, until the correct data was written using that same HID feature report.
That sounds interesting, do you have a link?
HID development pitfalls:
https://developer.oculusvr.com/forums/v ... =20&t=2098
Thanks, I am going to look into this.
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