Ericshelpdesk wrote:BOLL wrote:michal wrote:And you don't think anyone at work will notice that you're wearing a huge box on your face?
The alarm would probably be software policies preventing installs
![Razz :P](./images/smilies/icon_razz.gif)
A box on his face might actually raise less suspicion, especially if he's working in a separate office. ...
That's almost exactly the problem, except no one would care except for the corporate policy. If I could plug it in and get it to work without breaking policy or at least pretending to not break policy, then no one would care. Maybe I need to figure out how to compile whatever code GM throws out there as a screen saver that calls the appropriate DLLs instead of an EXE.
I'm probably going to run into problems as soon as the rift hits the machine since I won't be able to install any drivers on it unless it can act as a HID.
The Rift software does use the HID interface, which is already built-in for most desktop PCs, so no driver installs needed. Many Unity-based apps are just "download and run", and other applications can be built the same way.
Remember that the Rift DK resolution is still quite low in this version of the Rift DK. Even with an ideal setup where you could actually see all the way to the outer edges of the display, you would still have an effective (non-overlapped) viewing area of about an 800-pixel circle, requiring you to turn your head to see beyond that FoV. And with no chromatic aberration (or other) correction, the very outer pixels will have a bit of blur and color distortion.
The point of GMsphere and other apps like this (including Deskope), is to allow a useful degree of VR interaction with unmodified Windows desktop applications, but it will only work well with things that can be resized to fit your FoV. For general "work" apps, it may be a bit difficult to use the whole desktop without a lot of moving your head around. The experience would be a lot like using a very large monitor, with your face so close that your nose is almost touching the screen so you have to move your head a lot to see everything. Usable, but not ideal, for typical business applications (including typical software and/or game development apps). VR (especially low-resolution VR) will work best with apps that are designed for it from the ground up, using a completely different user-interface paradigm.
In the future, I plan to create exactly such VR business apps, but for now, programs like GMsphere are just there to provide an experimental gateway into just such a working environment, so that we can learn HOW to create these things, and more...