JamesMccrae wrote: I have been playing Skyrim on the Rift using Vireio. Amazing amazing amazing amazing amazing! Very playable! I am super impressed at how well it works!
To Cybereality, baristan6, and whoever else had a hand in it, you guys are AWESOME. This is soooo good... Thanks to you guys a lot less work is getting done, but I couldn't be happier!
I read some previous posts - I didn't have to copy any dll's around. For me, setup was simple:
1) Download the Vireio perception (the new one "beta 12" that has Oculus Rift and Tracker support,
http://vire.io/download/ )
2) Edit the /My Games/Skyrim/SkyrimPrefs.ini, zeroing out anywhere and setting false any entry that mentions shadows
3) In game, console using ~, "fov 110"
4) Set the mouse sensitivity under "Gameplay" - somewhere around 1/4 to 1/3 seems OK for me
(Edit) Tried the UI settings previously mentioned in this thread for the UI, the left menu is not visible and that is an issue, so after a process like gradient descent not knowing what effect the parameters would have, I reached something workable that is actually a huge improvement in usability! You can see the inventory menus properly now, and damage and weight of items, but value is still hard to see. Also the compass is in view, but still to the periphery - with the 150 settings it was too much in the centre for my taste, which takes away from the immersion a bit):
5) Edit the /My Games/Skyrim/Skyrim.ini file and appending:
[Interface]
fSafeZoneX=0
fSafeZoneY=0
fSafeZoneXWide=250
fSafeZoneYWide=80
AMAZING AMAZING AMAZING... Tempted to load up on all the DLC for an even newer experience
I used to play Skyrim using nVidias 3D Vision kit
with the 120hz monitor as close to my face as possible, but this is on another level
Enjoy a new world adventurer!