HeadTrip wrote:Video or it didn't happen Cymatic
![Wink ;)](./images/smilies/icon_e_wink.gif)
Can't wait to try this sometime soon!
Any motion sickness?
None, just the pleasant light-headedness that has been typical of cool Rift experiences lately. XD
boone188 wrote:Thanks Cymatic! I'm glad you enjoyed it. It's kind of hard to build something without ever being able to see it and test it yourself. I tried to do the needful in the config files, but I guess I missed something. What did you have to change?
Do you think I should expand on this concept? Bigger, better, coasters? Do you think thrill rides will be better, or maybe moody dark rides (Pirates of the Caribbean)?
Yes, expand on this. Everyone is right regarding the sound - I want to hear the click-clack going up the hill, and the awesome sounds as you get whipped around!
Go full theme park with this. The sky is the limit - A dragon could land on the track and "eat" you, or break a section of the track for a surprise jump. XD
As for the config file, I would recommend:
ften wrote:
I also just edited the BaseEngine.ini Engine.Stereo3D to True so I didn't have to do it through the console.
The console commands I used were
stereo3D on and
hmdwarp on.
Mystify wrote:How does it compare to a real roller coaster? /skeptical
Its all in your head! It can't compare to being physically whipped around, but if I experienced this on a motion platform I would have a hard time telling the difference. Significant vertigo at the top of the first drop though, for sure!