S-3D adventure for your Browser?!

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What output would you like?

I can watch crosseyed, so it's ok
2
13%
Interlaced would be great
6
40%
IZ3D output? Is it possible somehow? (I don't think it will be added)
2
13%
Other output...
5
33%
I don't like the concept. Delete it!
0
No votes
 
Total votes: 15

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LukePC1
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S-3D adventure for your Browser?!

Post by LukePC1 »

Hi guys I had the Idea of creating a small online game in S-3D.
I'm not shure if it's of any worth for you, but it is designed for crosseyed view right now.


You can find it here:
http://home.pages.at/lukepc/Adventure%20by%20Luke/

It's kind of a tech demo - or a proof of concept. I hope to get some feedback, on how to improve it.


@ Content: I'm not going to make all the content alone!
You will be able to implement it easyly by making a picture and a .txt file with the same name. I'm not shure, if this will change... I think there will be improvements everywhere, so the file structure might change, so I won't post more details right now.

@ improvements:
There has to be some way to make more modes available (like interlaced for Zalman and many shutters). Could this be done with PHP, or would it crash the server?
Would it be hard to program it for java :? (I don't know any java right now :-( )

There should be a system for Items or damage...
If no one likes it, there is no need to proceed, so I would not add it :wink:

PS: at the end of this version you are sent back here :D

PPS: I can't edit the poll anymore, but as suggested 'other output' might be Anaglyph for now.
Last edited by LukePC1 on Mon Jun 23, 2008 3:00 am, edited 1 time in total.
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cybereality
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Post by cybereality »

I think its a cool concept. The cross-eye is kind of difficult for me with such big images though. I can get it, but it takes a second and then I can't read the text. It takes you out of the game. Even anaglyph might be better for web stuff. Especially since not everyone "gets" the cross-eye method. I've had some ideas too for doing S3D on the web, but there are still some technical limitations. I know it can be done with ActiveX but that limits cross-platform compatibility. Java should work, there have been other plug-ins I remember that worked like that. PHP, no that wouldn't be possible. Thats used mainly for server-side scripting. The application would need to be client-side, especially if there were any syncing with hardware devices. Flash would work though, at least for non hardware-dependent methods (anaglyph, cross-eye, interlaced). Even DHTML/AJAX would probably suffice for some simple interactivity.

I would definitely be interesting in helping with a project like this, but I couldn't say how soon. But I'm around so I'm sure I could help if you have any programming questions.
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LukePC1
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Post by LukePC1 »

Thanks for the nice words and the votes :)

You are right, that anaglyph wouldn't be a bad Idea. And it shouldn't be too hard to implement either. I would say other output is Anaglyph right now, ok?

The con's about crosseyed is the text... I've thought of displaying it twice below the picture. That should help, if done properly.

Edit: in crosseyed mode it's possible to read the text now, because it's displayed twice, too.
Play Nations at WAR with this code to get 5.000$ as a Starterbonus:
ayqz1u0s
http://mtbs3d.com/naw/" onclick="window.open(this.href);return false;

AMD x2 4200+ 2gb Dualchannel
GF 7900gs for old CRT with Elsa Revelator SG's
currently 94.24 Forceware and 94.24 Stereo with XP sp2!
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yuriythebest
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Post by yuriythebest »

add interlaced please
Oculus Rift / 3d Sucks - 2D FTW!!!
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LukePC1
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Post by LukePC1 »

interlaced and maybe anaglyph should be next, but I'm not shure, if I can do it... or how long it would take...

I found this:
http://stereo.jpn.org/java/spva/stereowe.htm

maybe I don't have to develop it on my own, because there are already a lot of applets... Problem is, how to get the text into it :?:
Play Nations at WAR with this code to get 5.000$ as a Starterbonus:
ayqz1u0s
http://mtbs3d.com/naw/" onclick="window.open(this.href);return false;

AMD x2 4200+ 2gb Dualchannel
GF 7900gs for old CRT with Elsa Revelator SG's
currently 94.24 Forceware and 94.24 Stereo with XP sp2!
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Post by ceashure »

If your familar with Perl, you could use the ImageMagick Library to create gui and text overlays on-the-fly. Then you could import it into some kind of java applet as you mentioned.

I'd be VERY interested in partnering with you on this project. If your interested in partnering or just have some question please let me know.
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Post by Aztec »

There are many online 3D minigames made with Director´s shockwave 3D based on Direct3D engine. Despite they weren´t supposed to be S-3D enabled I was able to see them in stereo 3D in windowed mode using the universal Edimensional Driver. Check them out at www.shockwave.com or www.shockwave3D.com.
Shockwave programming in Director is done with its native language Lingo or a language similar to Java or ActionScript. Users need to download the shockwave plugin first.
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LukePC1
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Post by LukePC1 »

LukePC1 wrote:interlaced and maybe anaglyph should be next, but I'm not shure, if I can do it... or how long it would take...

I found this:
http://stereo.jpn.org/java/spva/stereowe.htm

maybe I don't have to develop it on my own, because there are already a lot of applets... Problem is, how to get the text into it :?:
It seems like this is going to help. It could be gotten into the site without a new window and I found a way to get the right data to it. So some fine tuning remains, so the right pictures are displayed... I'm not shure, if this is going to be easy. It might require some changes, but I hope it's do able.

And the result wouldn't be bad - nearly all available S-3D modes covered :D
Play Nations at WAR with this code to get 5.000$ as a Starterbonus:
ayqz1u0s
http://mtbs3d.com/naw/" onclick="window.open(this.href);return false;

AMD x2 4200+ 2gb Dualchannel
GF 7900gs for old CRT with Elsa Revelator SG's
currently 94.24 Forceware and 94.24 Stereo with XP sp2!
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LukePC1
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Post by LukePC1 »

Hi,
I sat down and made some changes. I think the new version should satisfy those guys more, who can't see crosseyed.
I hope you like it and it works ok. It needs Java (2.0) to run.

It is only BETA!
http://home.pages.at/lukepc/Adventure2/index.php

and the older version:
http://home.pages.at/lukepc/Adventure%2 ... /index.php

I think it might be a good step to have users who make some content next?
Or is it necessary to have some random stuff in it? Like you could fall down, if you risk too much when climbing. This results in damage and if you got too much you have to start from the beginning (uncontious...)?

Problem is then: I still don't know any java and don't see a way to save variables without using a database - which I don't want to do.
(The 'program' is written in PHP)

edit:
I hade some problems when running the game for to long with different modes: I think at some point the RAM reserved for java is full (about 70mb). I don't know, why this happend or how to get rid of it.
Please tell me, if you get it, too and how often and maybe even when...
Maybe it's no problem at all...


Have fun playing ;-)
Play Nations at WAR with this code to get 5.000$ as a Starterbonus:
ayqz1u0s
http://mtbs3d.com/naw/" onclick="window.open(this.href);return false;

AMD x2 4200+ 2gb Dualchannel
GF 7900gs for old CRT with Elsa Revelator SG's
currently 94.24 Forceware and 94.24 Stereo with XP sp2!
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cybereality
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Post by cybereality »

LukePC1 wrote:Problem is then: I still don't know any java and don't see a way to save variables without using a database - which I don't want to do.
(The 'program' is written in PHP)
You can do that with session variables. They are held in memory until the user leaves the site (so they can be used for branching paths and things like that):
http://www.tizag.com/phpT/phpsessions.php

Also, the new front-end looks like its a good base to start building upon. Nice amount of supported techniques.
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LukePC1
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Post by LukePC1 »

@ supported stuff: its frome here:
http://stereo.jpn.org/java/spva/stereowe.htm
so it's not mine :-(

but it works nevertheless :D

thx for the link. I'll look into it, but don't expect anything soon, because of time ;-)

ps: it does look like exactly the right thing and not too complicated. Thanks!

edit: I just tried it online (I was testing offline before usually). I have to admitt, it IS SLOW!!!
Do you think so, too? Should I try to make a downloadable version from it?

pro: much faster when download finished
con: you have to wait and i'm not shure visitors want to wait so long
con2: it might be a lot of effort and I've got no clue how to do that again (Delphi?)

How long do you have to wait to load the next image? 3 to 5 seconds are normal for me :-(
On top sometimes it does not seem to load at all - where there should be an image!

Some images are missing and at some points the storry is ending :-(
Play Nations at WAR with this code to get 5.000$ as a Starterbonus:
ayqz1u0s
http://mtbs3d.com/naw/" onclick="window.open(this.href);return false;

AMD x2 4200+ 2gb Dualchannel
GF 7900gs for old CRT with Elsa Revelator SG's
currently 94.24 Forceware and 94.24 Stereo with XP sp2!
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