I hope a not-so-distant future consumer rift (not the first one, but maybe the Rift 2.0 in 2015/2016) comes with:
- a 4K 120Hz OLED display with 120° hFOV
- a seated/standing foot controller for turning and moving forward/backward and left/right
- hands tracking with a solid 6DOF controller for tactile feedback and additional buttons
- dual front FullHD 3D cams for augmented reality (and hands tracking?)
- eye tracking to properly redirect the avatar's gaze (for online face-to-face talking) and eventually for smart rendering (render at full resoltion only a small circle around the user's gaze direction)
- variable focus liquid lenses (coupled with eye tracking) to allow eyes to converge focus at different distances like in real life
- integrated mic in the lower part of the rift to allow ultra directional voice capture thus canceling almost all external sounds and allow better voice recognition
- integrated USB audio DAC and headphones amplifier (and a binaural audio SDK) with a 3.5" jack on the rift to let the user choose his preferred headphones
- optional wireless connection: maybe a simple hardware MJPEG encoder into the box and a decoder into the Rift to greatly reduce bandwidth
Then, we can start talking about vestibular stimulation, eye-contact OLED lenses, precise EEG input devices, direct muscular stimulation, direct nerve connection and so on 'till the Oculus Matrix in 20/30 years from now
![Woot! :woot](./images/smilies/woot.gif)