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94.24 BETA Stereo Driver!!! Post Your Results!
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3926
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94.24 Stereo Beta driver is in the downloads section. Post your results here. Remember, this driver is for 6 and 7 series cards.
Neil
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Last edited by Neil on Mon Dec 31, 2007 9:57 am, edited 1 time in total.
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| Fri May 18, 2007 8:11 am |
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DDuckMan
Two Eyed Hopeful
Joined: Tue Mar 20, 2007 1:34 pm Posts: 75 Location: USA
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Is this the big new announcement comming up? Or, is something bigger on the radar?
_________________ MB - ASUS P5WDH Deluxe CPU - E6600 RAM - 4GB GPU - BFG GTX 280 Goggles - ELSA Revelator circa 1999 nVidia 3D Vision circa 2009
Last edited by DDuckMan on Fri May 18, 2007 7:37 pm, edited 1 time in total.
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| Fri May 18, 2007 2:27 pm |
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Znith
Cross Eyed!
Joined: Sun Apr 15, 2007 1:32 pm Posts: 107
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Oblivion Convergence seems rather skewed. The drivers seem to be a lot better performance wise in both S3D and without.
NWN1 still crashes when fighting.
Gothic 3 is not right even when disabling all post processing effects and using the Dragon tool. I still get lost textures and no real 3D.
Second Life still crashes with a memory error. Shame as Icuiti boasted that the VR920 would work with this 'game' (I say that loosely) While it will work, stereo will not and I would think that would be a BIG selling point for the 920.
Far Cry still working as usual
Editing as I go along
Last edited by Znith on Sat May 19, 2007 8:51 am, edited 4 times in total.
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| Fri May 18, 2007 4:21 pm |
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InCytE
One Eyed Hopeful
Joined: Sat Mar 03, 2007 9:16 am Posts: 29 Location: Hamilton, Ontario, Canada
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Is there any release notes for these? They installed great and are running fine so far, but I wanted to see the new control panel and I can't seem to find how to switch from the classic to the new  . I guess I didn't get all the old drivers off because the classic CP came up straight off.
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| Fri May 18, 2007 4:46 pm |
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Xerion
Binocular Vision CONFIRMED!
Joined: Wed Mar 21, 2007 3:22 am Posts: 209
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OK these stereo drivers won't work with 160.02 drivers, shame they are really nice. Gonna try running with the matched ones now.
EDIT: With matching drivers they work. I just tried oblivion though and still setting more than a bit of seperation messes up the interface and setting convergance makes blue bars appear on the sides of my screen. I'm unable to get much 3D at all...
EDIT2: turned bDoSpaceImageEffects back to 0 and back is real 3D. This is definitely not fixed for me. At least not on the computer I'm currently using. (With a 6600GT)
_________________ Current Rig: Intel i7 920 @ 4.0GHz, 6 GB ram, Geforce GTX670 -> Nvidia 3D Vision on LG 47LM615S (interlaced, spoofing Zalman EDID) + Oculus Rift Control Peripherals: Novint Falcon, Razer Hydra, P5 Glove, XBOX 360 Controller, Wiimote, Saitek X52 Pro (flight control system), Logitech G27 (racing wheel), Logitech G15 (keyboard), Razer Naga Molten Edition (mouse)
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| Fri May 18, 2007 4:53 pm |
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Znith
Cross Eyed!
Joined: Sun Apr 15, 2007 1:32 pm Posts: 107
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The more I use these drivers with Oblivion the more I see the convergence is messed up with HDR on. Retracting my above statement 
_________________ IZ3D~ My answer to S3D!
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| Sat May 19, 2007 8:50 am |
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RAGEdemon
Binocular Vision CONFIRMED!
Joined: Thu Mar 01, 2007 1:34 pm Posts: 282
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Can I ask what you mean by skewed?
Stereo is not meant to work with HDR. Its pretty difficult to even get comparatively simple FSAA to work with HDR.
I think what you are seeing is not stereo, but just a simple double image. The scene will be deep into the screen, ie there will be seperation but no convergence at all.
This is normal and unless there is a major overhaul of the stereo driver, games with HDR and even most post processing effects simply won't "work" in stereo. This does not mean that the Stereo driver does not work. It is just normal.
Usually what happens is (if you dont get a crash to desktop or a BSOD) post processing effects will be rendered at screen depth while the rest of the game wil be in stereo, or if a fll screen post process is being utilised, the entire scene will be at screen depth or have a double image.
You can try keeping your finger on ctl+f6 to increase convergence so much that the post process layers go off the screen leaving you with the game in full stereo itself, without the post processing. This rarely works however. The only times I have seen it work were in Republic Commando and Command & Conquer 3 TW.
It has been said that it is definatey possible to make the stereo driver render these effects in stereo, but the stereo driver will need to evolve quite drastically to do so.
I think this is one of the main goals of MTBS3D - to advance the driver far enough that "normal" people can use whatever options in whatever game and it will always work beautifully.
_________________ i7 920 @ 4.26GHz, Asus P6T Deluxe V2, 6GB RAM, 2x GTX 670 4GB SLi @ +17% OC, Quad SSD Revodrive 3 x2 240GB, 10x 15Krpm U320 SCSI RAID0 @ PCIe x4, Modded X-Fi, Dual 1000W PSUs, 2x 2000W ButtKicker LFE, 2x Revelators, 2x ED glasses, nVidia 3D Vision, with CRT, Projector, iZ3D, and PJD6531w 3D projector.
Last edited by RAGEdemon on Sat May 19, 2007 7:02 pm, edited 2 times in total.
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| Sat May 19, 2007 5:56 pm |
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DDuckMan
Two Eyed Hopeful
Joined: Tue Mar 20, 2007 1:34 pm Posts: 75 Location: USA
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RAGEdemon wrote: This is normal and unless there is a major overhaul of the stereo driver, games with HDR and even most post processing effects simply won't "work" in stereo. This does not mean that the Stereo driver does not work. It is just normal.
Usually what happens is (if you dont get a crash to desktop or a BSOD) post processing effects will be rendered at screen depth while the rest of the game wil be in stereo, or if a fll screen post process is being utilised, the entire scene will be at screen depth or have a double image.
You can try keeping your finger on ctl+f6 to increase convergence to much thtat the post process layers go off the screen leaving you with the game in full stereo itself, without the post processing. This rarely works however. The only times I have seen it work were in Republic Commando and Command & Conquer 3 TW.
It has been said that it is definatey possible to make the stereo driver render these effects in stereo, but the stereo driver will need to evolve quite drastically to do so.
I think this is one of the main goals of MTBS3D - to advance the driver far enough that "normal" people can use whatever options in whatever game and it will always work beautifully.
Interesting. When testing the newest 8800 drivers, I left HDR on in any game that had it. Only one game ran without blocking artifacts, MotoGP 3. And it did not display 3D, as you state, but rather two images with the same perspective. Would post-processing effects cause this, or should I still have seen two different perspectives of the image with screwed up post processing effects? I wonder if it is worth going back and trying the games without post-processing effects?
_________________ MB - ASUS P5WDH Deluxe CPU - E6600 RAM - 4GB GPU - BFG GTX 280 Goggles - ELSA Revelator circa 1999 nVidia 3D Vision circa 2009
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| Sat May 19, 2007 6:22 pm |
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RAGEdemon
Binocular Vision CONFIRMED!
Joined: Thu Mar 01, 2007 1:34 pm Posts: 282
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It's worth a try.
To get rid of the blocking artifacts, try using nHancer to force supersampling FSAA.
I think these are the artifacts I got in oblivion and were consequently cured into perfect stereo when supersampling was enabled.
HDR, bloom and bDoImageSpaceEffects were all set to off.
_________________ i7 920 @ 4.26GHz, Asus P6T Deluxe V2, 6GB RAM, 2x GTX 670 4GB SLi @ +17% OC, Quad SSD Revodrive 3 x2 240GB, 10x 15Krpm U320 SCSI RAID0 @ PCIe x4, Modded X-Fi, Dual 1000W PSUs, 2x 2000W ButtKicker LFE, 2x Revelators, 2x ED glasses, nVidia 3D Vision, with CRT, Projector, iZ3D, and PJD6531w 3D projector.
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| Sat May 19, 2007 6:59 pm |
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DDuckMan
Two Eyed Hopeful
Joined: Tue Mar 20, 2007 1:34 pm Posts: 75 Location: USA
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RAGEdemon wrote: It's worth a try.
To get rid of the blocking artifacts, try using nHancer to force supersampling FSAA.
I think these are the artifacts I got in oblivion and were consequently cured into perfect stereo when supersampling was enabled.
HDR, bloom and bDoImageSpaceEffects were all set to off.
I'm not sure I understand. Do you mean supersampled transparency AA? I have that set to force SS transparency in my nVidia control panel global settings. For FSAA, I thought you only had MSAA and CSAA options. I use 8x CSAA "enhance the application".
I looked at the nHancer site and the setting options appear to be the same as in the nVidia control panel. How would nHancer change my options?
_________________ MB - ASUS P5WDH Deluxe CPU - E6600 RAM - 4GB GPU - BFG GTX 280 Goggles - ELSA Revelator circa 1999 nVidia 3D Vision circa 2009
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| Sat May 19, 2007 7:10 pm |
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Znith
Cross Eyed!
Joined: Sun Apr 15, 2007 1:32 pm Posts: 107
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skewed = not working correctly. I was doing some quick game testing last night before I left. For me having DoImageSpaceEffects on with any stereo driver caused a crash but oddly I didn't crash with this one. I had hope but once I started real testing today that was all put to rest
I'm back to no HDR  but I can live without it.
_________________ IZ3D~ My answer to S3D!
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| Sat May 19, 2007 8:33 pm |
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RAGEdemon
Binocular Vision CONFIRMED!
Joined: Thu Mar 01, 2007 1:34 pm Posts: 282
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Quote: I'm not sure I understand. Do you mean supersampled transparency AA? I have that set to force SS transparency in my nVidia control panel global settings. For FSAA, I thought you only had MSAA and CSAA options. I use 8x CSAA "enhance the application".
I looked at the nHancer site and the setting options appear to be the same as in the nVidia control panel. How would nHancer change my options?
I'm not sure in the context of other games, but I could only get the game to work with HDR+FSAA (without stereo) with nHancer.
Now, when I wanted stereo, I disabled the doimageeffects, and HDR/Bloom. But I got the blocky tearing of texures in titan quest and oblivion when stereo was enabled. When I forced supersampling with 4xS setting in nHancer, although no FSAA was used in oblivion, all tearing was fixed in stereo.
I can't explain why it would make a difference. I don't even know what causes the tearing. All I know is that it worked, and it might work for other games too.
_________________ i7 920 @ 4.26GHz, Asus P6T Deluxe V2, 6GB RAM, 2x GTX 670 4GB SLi @ +17% OC, Quad SSD Revodrive 3 x2 240GB, 10x 15Krpm U320 SCSI RAID0 @ PCIe x4, Modded X-Fi, Dual 1000W PSUs, 2x 2000W ButtKicker LFE, 2x Revelators, 2x ED glasses, nVidia 3D Vision, with CRT, Projector, iZ3D, and PJD6531w 3D projector.
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| Sat May 19, 2007 9:24 pm |
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LukePC1
Golden Eyed Wiseman! (or woman!)
Joined: Wed May 16, 2007 11:30 am Posts: 1378 Location: Europe
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Sorry had wrong post here before...
Does the new driver make anything worse than before (except maybe 0,5% performance loss)?
My setup runs fine with most games... and others won't work either...
_________________Play Nations at WAR with this code to get 5.000$ as a Starterbonus: ayqz1u0s http://mtbs3d.com/naw/AMD x2 4200+ 2gb Dualchannel GF 7900gs for old CRT with Elsa Revelator SG's currently 94.24 Forceware and 94.24 Stereo with XP sp2!
Last edited by LukePC1 on Mon May 21, 2007 9:17 am, edited 1 time in total.
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| Sun May 20, 2007 7:56 am |
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scarab
Two Eyed Hopeful
Joined: Mon Mar 05, 2007 9:44 am Posts: 82 Location: Ger
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It seems that the new Driver dont change the Performance:
http://mtbs3d.com/phpBB/viewtopic.php?p=1090#1090
_________________RAZOR3D SHUTTER GLASSES @ NEC Diamond Pro 930SB(19" CRT) @ 6600GT

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| Mon May 21, 2007 8:46 am |
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3926
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DDuckMan wrote: RAGEdemon wrote: This is normal and unless there is a major overhaul of the stereo driver, games with HDR and even most post processing effects simply won't "work" in stereo. This does not mean that the Stereo driver does not work. It is just normal.
Usually what happens is (if you dont get a crash to desktop or a BSOD) post processing effects will be rendered at screen depth while the rest of the game wil be in stereo, or if a fll screen post process is being utilised, the entire scene will be at screen depth or have a double image.
You can try keeping your finger on ctl+f6 to increase convergence to much thtat the post process layers go off the screen leaving you with the game in full stereo itself, without the post processing. This rarely works however. The only times I have seen it work were in Republic Commando and Command & Conquer 3 TW.
It has been said that it is definatey possible to make the stereo driver render these effects in stereo, but the stereo driver will need to evolve quite drastically to do so.
I think this is one of the main goals of MTBS3D - to advance the driver far enough that "normal" people can use whatever options in whatever game and it will always work beautifully.
Interesting. When testing the newest 8800 drivers, I left HDR on in any game that had it. Only one game ran without blocking artifacts, MotoGP 3. And it did not display 3D, as you state, but rather two images with the same perspective. Would post-processing effects cause this, or should I still have seen two different perspectives of the image with screwed up post processing effects? I wonder if it is worth going back and trying the games without post-processing effects?
You did download the screenshots I posted in the sticky, right?
Just wanted to make sure there isn't a misunderstanding.
Neil
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| Mon May 21, 2007 5:39 pm |
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DDuckMan
Two Eyed Hopeful
Joined: Tue Mar 20, 2007 1:34 pm Posts: 75 Location: USA
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RAGEdemon wrote: Quote: I'm not sure I understand. Do you mean supersampled transparency AA? I have that set to force SS transparency in my nVidia control panel global settings. For FSAA, I thought you only had MSAA and CSAA options. I use 8x CSAA "enhance the application".
I looked at the nHancer site and the setting options appear to be the same as in the nVidia control panel. How would nHancer change my options? I'm not sure in the context of other games, but I could only get the game to work with HDR+FSAA (without stereo) with nHancer. Now, when I wanted stereo, I disabled the doimageeffects, and HDR/Bloom. But I got the blocky tearing of texures in titan quest and oblivion when stereo was enabled. When I forced supersampling with 4xS setting in nHancer, although no FSAA was used in oblivion, all tearing was fixed in stereo. I can't explain why it would make a difference. I don't even know what causes the tearing. All I know is that it worked, and it might work for other games too.
I looked at the nHancer site. In the screenshot, you have the option of MSAA or CSAA. I don't see 4xS. Do you mean you forced 4x MSAA with supersampled transparency AA? As I understand it, for FSAA you only have MSAA and CSAA with nVidia. Transparency AA is a different process altogether which can be multisampled or supersampled, with supersampled far superior.
Anyway, in Oblivion you got it to work by turning off FSAA in game, then forcing it in nHancer? Is that also what you did with Titan Quest?
_________________ MB - ASUS P5WDH Deluxe CPU - E6600 RAM - 4GB GPU - BFG GTX 280 Goggles - ELSA Revelator circa 1999 nVidia 3D Vision circa 2009
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| Mon May 21, 2007 6:34 pm |
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DDuckMan
Two Eyed Hopeful
Joined: Tue Mar 20, 2007 1:34 pm Posts: 75 Location: USA
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Neil wrote: You did download the screenshots I posted in the sticky, right? Just wanted to make sure there isn't a misunderstanding. Neil
You lost me there. Do you mean the screenshots in the 3D Game Configuration forum? I did not get a look at them before removing 158.22 as I couldn't get any games to work.
_________________ MB - ASUS P5WDH Deluxe CPU - E6600 RAM - 4GB GPU - BFG GTX 280 Goggles - ELSA Revelator circa 1999 nVidia 3D Vision circa 2009
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| Mon May 21, 2007 6:40 pm |
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3926
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Yes. I think you should get a working set of NVIDIA drivers going and look at those screenshots.
Neil
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| Mon May 21, 2007 6:52 pm |
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RAGEdemon
Binocular Vision CONFIRMED!
Joined: Thu Mar 01, 2007 1:34 pm Posts: 282
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Set doimage... to 0
Switch off HDR, Bloom, FSAA in obv.
in nHancer, scroll down to elder scrolls obv and select it
On the right hand side, make sure "profile" is selected instead of "Global".
In the compatibility tab, make sure "....0005: Oblivion (AA+HDR)" is selected and the AA checkbox ticked.
In the Enhancements tab, check "Supersampling" and on the right, select 4xS.
Make sure "enhance in-game AA" is UNCHECKED.
Check Gamma corrected if you like
Finally, check "super-" as in Super- Transparancy AA as opposed to Multi.
Select 16x aniso if you like and boot up game.
It should now work in stereo.
OR, the simple way: Offer Neil some questionable favours and he might tell you how to get it to work with HDR as shown in his screenies - the bastid!

_________________ i7 920 @ 4.26GHz, Asus P6T Deluxe V2, 6GB RAM, 2x GTX 670 4GB SLi @ +17% OC, Quad SSD Revodrive 3 x2 240GB, 10x 15Krpm U320 SCSI RAID0 @ PCIe x4, Modded X-Fi, Dual 1000W PSUs, 2x 2000W ButtKicker LFE, 2x Revelators, 2x ED glasses, nVidia 3D Vision, with CRT, Projector, iZ3D, and PJD6531w 3D projector.
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| Tue May 22, 2007 10:43 am |
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3926
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Yes....you too can be tempted by the dark side of S-3D, Young Stereo Master.
Neil
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| Tue May 22, 2007 11:12 am |
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DDuckMan
Two Eyed Hopeful
Joined: Tue Mar 20, 2007 1:34 pm Posts: 75 Location: USA
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RAGEdemon, thanks for the detailed instructions. Did it work with Titan Quest also?
_________________ MB - ASUS P5WDH Deluxe CPU - E6600 RAM - 4GB GPU - BFG GTX 280 Goggles - ELSA Revelator circa 1999 nVidia 3D Vision circa 2009
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| Tue May 22, 2007 4:10 pm |
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RAGEdemon
Binocular Vision CONFIRMED!
Joined: Thu Mar 01, 2007 1:34 pm Posts: 282
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Hummmmmmmmmmmmmm I was SURE that I posted a reply to this. I wonder what happened :/
OK here we go again...
TQ does niot work. It gives the exact same anomaly as oblivion would do with these settings but with doimageeffects=1.
If we can figure out a similar toggle, I am confident that it wil work very well.
I also mentioned that forcing software shaders in the stereo control panel should in theory work, AND allow things such as HDR, albeit not at good performance as in hardware mode - but it will be stereo3D.
It has never really worked. Maybe it has started working recently and Neil has used that or something similar to make oblivion work... just conjecture, but its a riddle trying to ascertain what he did to make oblivion work with HDR... im not gonna be able to sleep tonight.
When he does tell us, i'll be pulling out my hair and shouting "OH FFS ITS SO SIMPLE, WHY DIDNT I TRY THAT?!"
Oh well, time will tell - hell... ill close down the "dell", wait for the bell, hey whats that smell?
That smell is my my mind telling me to get to sleep.
See u guys tomms.
_________________ i7 920 @ 4.26GHz, Asus P6T Deluxe V2, 6GB RAM, 2x GTX 670 4GB SLi @ +17% OC, Quad SSD Revodrive 3 x2 240GB, 10x 15Krpm U320 SCSI RAID0 @ PCIe x4, Modded X-Fi, Dual 1000W PSUs, 2x 2000W ButtKicker LFE, 2x Revelators, 2x ED glasses, nVidia 3D Vision, with CRT, Projector, iZ3D, and PJD6531w 3D projector.
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| Tue May 22, 2007 7:07 pm |
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3926
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Do you think I would play Oblivion in Stereo HDR *WITHOUT* a decent frame rate?!?!?? What kind of gamer do you think I am?
Keep adding to the advocacy sections...you'll thank me later.
Neil 
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| Tue May 22, 2007 8:37 pm |
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RAGEdemon
Binocular Vision CONFIRMED!
Joined: Thu Mar 01, 2007 1:34 pm Posts: 282
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I don't know, do you?
I consider playable at 60fps minimum. I guess it can be argued that 30fps is technically "playable", depends on a person's definition of playable I guess. But, I barely get 60fps constant in obv with everythign maxed and HDR in obv even with a 3.4gig, and 8800gtx. So in notmal stereo, the performance would drop to about 30fps with HDR on my system. and if thats on my system, ppl with a bit lower spec would be much lower.
So, this begs the question, whatever this thing you are doing is, you are saying that it also fixes the massive performance drop in stereo? does it work in an 8800? is it something you do in the current driver? is it a new driver altogether? is there a god?
If it does fix performance, in my joy ill probably be running around in the middle of the freeway naked. If you dont hear from me again, you will know what happened.
So whats this advocacy section thing? the person with the most posts gets a cookie?
Of course I mean... one of those 3d monitors?
Holding one of those things to randsome would warrant a "see i told you so" response i guess...
Anyway, enough tomfoolery for the moment. moff to work...
_________________ i7 920 @ 4.26GHz, Asus P6T Deluxe V2, 6GB RAM, 2x GTX 670 4GB SLi @ +17% OC, Quad SSD Revodrive 3 x2 240GB, 10x 15Krpm U320 SCSI RAID0 @ PCIe x4, Modded X-Fi, Dual 1000W PSUs, 2x 2000W ButtKicker LFE, 2x Revelators, 2x ED glasses, nVidia 3D Vision, with CRT, Projector, iZ3D, and PJD6531w 3D projector.
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| Wed May 23, 2007 3:47 am |
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3926
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You'll see....
Neil
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| Wed May 23, 2007 7:57 am |
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3926
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94.24 Forceware has been re-released as WHQL. According to my sources, the stereo driver is still the same.
Post your results if you see a change since the Forceware update.
Neil
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| Fri Jun 01, 2007 6:10 pm |
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lnrrgb
Binocular Vision CONFIRMED!
Joined: Sat Jun 02, 2007 1:29 pm Posts: 241 Location: Wenatchee, WA.
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Retested 94.24 set on my Dell 9300 with modded inf from laptop2go.com.
Works fine so far. me happy!
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| Tue Jul 24, 2007 3:59 pm |
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Innuendo1231
One Eyed Hopeful
Joined: Mon Dec 12, 2011 2:01 pm Posts: 11
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Hey guys, I cannot find this 94.24 stereo driver anywhere on the net! Could someone share the driver with me please? 
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| Sun May 06, 2012 5:01 pm |
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lnrrgb
Binocular Vision CONFIRMED!
Joined: Sat Jun 02, 2007 1:29 pm Posts: 241 Location: Wenatchee, WA.
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LINK ---- few posts down from top
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| Tue May 08, 2012 8:37 pm |
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cybereality
3D Angel Eyes (Moderator)
Joined: Sat Apr 12, 2008 8:18 pm Posts: 10151
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I've uploaded here just in case that link goes down:
You do not have the required permissions to view the files attached to this post.
_________________
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| Wed May 09, 2012 5:46 pm |
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lnrrgb
Binocular Vision CONFIRMED!
Joined: Sat Jun 02, 2007 1:29 pm Posts: 241 Location: Wenatchee, WA.
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the difference between <100 posts, and >7599 - I should get out more!
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| Wed May 09, 2012 7:42 pm |
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Innuendo1231
One Eyed Hopeful
Joined: Mon Dec 12, 2011 2:01 pm Posts: 11
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Thanks lnrrgb & cybereality 
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| Thu May 10, 2012 3:37 pm |
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