DarkAkuma wrote:The game in that video doesn't seem familiar at all. It's defiantly way more detailed then the game I played. What I played was more of a grey, single level arena. No corridors or doors to move through. As I said, I'm pretty sure it was a Duke Nukem game. For the machine itself. That's consistent enough with what I remember to the point that it could be it. But I just don't really remember enough about the visor or controls to really say one way or another.
I do remember a system that used the Virtual Research VR5 that actually ran Duke Nukem so it must have been that system. I never saw that one only pictures of the unit but the reports I heard it wasn't particularly good.
I agree, all the consumer systems that made it to 'mass market' were pretty awful and very few people have played the Virtuality systems recently as most of them have ceased to operate. I'm not saying that the Virtuality systems were the best either but they did have a pretty decent FOV 60h x 46.8 x 71.5 diag but they were limited by the screen technology and the graphics capability.cybereality wrote:I think one of the reasons the Rift is getting so much praise is because people have tried consumer VR before and it pretty much sucked.
It's not that the Rift is the be-all-end-all of HMDs, its just the first one that even comes remotely close to what you expect.
I just hope that the Rift doesn't get slated by people expecting more than it delivers which has always been the problem with VR.
Virtuality suffered from the problem that designing games is an art in itself and being able to program isn't sufficient alone, you also need to remember that those systems where designed in 1990 and there weren't any 3D games before 1992 and even then it was pseudo 3D so they really were pushing boundaries and haven't really been credited as much as they should have imo. DN was a weird game that attempted to utilise the 360 degree 'benefits' of VR and as many of you will find with their first experience can be pretty confusing and I predict that once people start appreciating the difference between looking at a monitor and being immersed then their thinking will change.Krenzo wrote:My first experience with VR was Dactyl Nightmare, and boy did that kill my enthusiasm for VR. It made me appreciate Doom much more and realize how important good game design is.
All exciting stuff though, I can't wait