Outlast lens flare problem (Helix mod)

Post your recommended stereoscopic 3D separation/convergence settings along with game performance recommendations.
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CyberVillain
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Outlast lens flare problem (Helix mod)

Post by CyberVillain »

The Helix mod I found here

https://forums.geforce.com/default/topi ... 0/#3934060

Really does a good job of getting Outlast playable with Nvidia 3d vision. It'ts just the lens flares that are wrong. Anyone that have gotten these to work, or been able to disable them?
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cybereality
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Re: Outlast lens flare problem (Helix mod)

Post by cybereality »

Nice.

Though this game looks like it might be too scary to play. Even in 2D.
CyberVillain
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Re: Outlast lens flare problem (Helix mod)

Post by CyberVillain »

I've actually never been so scared playing a game, but its fun. The feeling of being chased by a crazy inmate and then find a small space to squeeze into is unbelievably releasing :D

The dark corners of the Asylum really comes to life with the Oled's in the sony, i wish Oculus will have the same kind of awsome image quality one day. ;)

The only thing thats irretating are those lens flares, they make my brain hurt faster then it should have if they were correct or disabled
CyberVillain
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Re: Outlast lens flare problem (Helix mod)

Post by CyberVillain »

Found a solution!

in DefaultSystemSettings.ini

set LensFlares=True to LensFlares=False
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cybereality
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Re: Outlast lens flare problem (Helix mod)

Post by cybereality »

Nice find.
CyberVillain
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Re: Outlast lens flare problem (Helix mod)

Post by CyberVillain »

Hmm just noticed that turning of lensflare also turned off other effects like candle lighs, bummer
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Feisty_Fernando
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Re: Outlast lens flare problem (Helix mod)

Post by Feisty_Fernando »

cybereality wrote:Nice.

Though this game looks like it might be too scary to play. Even in 2D.

It's a great game - inmate Chris Walker chases you the entire game. Was hoping for a new scary game in time for Halloween like a surprise Evil Within 3 but I don't think anything is coming out in the genre.
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