Hi, first of all thanks for the answers.
I dont think it is a problem with the driver, because it does work (and now here it comes:) MOST of the time.
I tried different output modes and they seem to work and I tried different games - both in XP and Vista - and they worked as well in all modes,
and I tried different games which used to work and now show the same effect. Only one of the two monitors in dual view (the primary one) shows the game. Hitting * works too, meaning the view shifts, but that is no use without the second image ofcourse. E.g. Portal (from Halflife) sometimes starts with two screens, sometimes with only one like the wichter?
My suspicion is that the ativation protection (the locking mechanism) isn#t working correctly meaning even when it is supposed to not show yet it still is somewhat functioning in the backround.
So to round up, in a way it is the driver, it is just not the processing and creation of the s3d effect, its the output modes (mainly the propriteray dual output mode) which causes problems. And it seems not only for me, since other confirmed this in the beta driver thread.
So I guess its not the game and this thread is not really in the right place anymore
Cu in the beta driver thread, thanks again