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It is currently Thu May 23, 2013 9:59 pm
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MTBS Interviews: Andrew Fear, Product Marketing , NVIDIA S3D
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3883
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_________________
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| Thu Sep 11, 2008 3:23 pm |
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RAGEdemon
Binocular Vision CONFIRMED!
Joined: Thu Mar 01, 2007 1:34 pm Posts: 282
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I wonder what kind of timeline we are talking about here. How soon can we expect to walk into a mainstream store to pickup nVidia shutter glasses, go home, plug them in, and everything just works.
I think XP support is indeed being dropped. A daft move, as hardly any gamer uses Vista.
It seems to be a giant leap forward, but i think if it is Vista only and there are restrictions on the driver to limit it to nVidias shutter glasses only, then the leap will be out of the frying pan and straight into the proverbial fire.
I think iZ3D are still our best bet for a universal Stereo3D driver.
_________________ i7 920 @ 4.26GHz, Asus P6T Deluxe V2, 6GB RAM, 2x GTX 670 4GB SLi @ +17% OC, Quad SSD Revodrive 3 x2 240GB, 10x 15Krpm U320 SCSI RAID0 @ PCIe x4, Modded X-Fi, Dual 1000W PSUs, 2x 2000W ButtKicker LFE, 2x Revelators, 2x ED glasses, nVidia 3D Vision, with CRT, Projector, iZ3D, and PJD6531w 3D projector.
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| Thu Sep 11, 2008 3:25 pm |
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Tril
Certif-Eyed!
Joined: Tue Jul 31, 2007 6:52 am Posts: 632 Location: Canada
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Logically the glasses should come out at the same time as the Viewsonic 120 Hz monitor and I've heard that the monitor is supposed to come out this year but with no set release date. We'll see.
_________________CPU : Intel Core 2 Duo E6750 RAM : 4x1024MB OCZ Video card : Gigabyte ATI Radeon HD 4850 1GB OS : Windows 7, Vista 64 and XP Displays (in use) : iZ3D 22" Displays (in storage) : hp p1230, VR920, Another Eye2000, eD glasses
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| Thu Sep 11, 2008 3:53 pm |
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LawnDart
One Eyed Hopeful
Joined: Thu Mar 13, 2008 5:57 pm Posts: 47
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I was told at nVision to start looking for the product in the fall. I know what I want for Christmas! Guess what I'll be doing the whole Christmas break? LOL
Personally I think it is a great move for all of us. In order for our beloved S-3D to go mainstream it HAS to be simple to install and use. Out of the box, install a driver and bam, it works. My Mom (God love her) needs to be able to install a pair of glasses and not have problems. I know that's a "slight" overstatement but you get my meaning.
It can't be a bunch of geeks (I'm included) on a website trying to figure out why something won't work and end up dissapointed. Or slapping something together with duct tape and bailing wire. I've got no problem sitting around with a pyramid shaped tin foil hat on my head (another slight overstatement) but s-3D will never take off that way.
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| Thu Sep 11, 2008 4:06 pm |
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LawnDart
One Eyed Hopeful
Joined: Thu Mar 13, 2008 5:57 pm Posts: 47
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Sorry for the blathering, I'm just excited. 
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| Thu Sep 11, 2008 4:08 pm |
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jumbo_spaceman
Two Eyed Hopeful
Joined: Tue Jan 01, 2008 10:49 pm Posts: 51
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| Thu Sep 11, 2008 4:16 pm |
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jumbo_spaceman
Two Eyed Hopeful
Joined: Tue Jan 01, 2008 10:49 pm Posts: 51
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BTW, does anybody have any info on the price for these Viewsonic 120HZ LCDs? I haven't been able to find anything.
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| Thu Sep 11, 2008 4:22 pm |
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Damo3000
Cross Eyed!
Joined: Wed Jan 09, 2008 1:43 pm Posts: 104
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"They starved us until we were ravenous and now the juicy nuggets come flopping out"
I laughed out loud (at work) when I read this. Its funny and true! I wonder if these forums will be a ghost town when these glasses "just work". Haha, I dont think so!
D3
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| Thu Sep 11, 2008 5:50 pm |
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RAGEdemon
Binocular Vision CONFIRMED!
Joined: Thu Mar 01, 2007 1:34 pm Posts: 282
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I have been thinking...
"...and we’ll enable support in our software"
I think this means the Glasses/dongle will have a DVI connectory only, and only monitors "enabled" like the Zalman, will be able to display Stereo3D - the ones which are actively detected and identified through the DVI port.
Of course, this means that projectors, HMDs, CRT monitors, or anything else using the old VGA port will not or ever be supported under what they are proposing.
Notice how the interviewee stays clear of mentioning HMDs etc even though they are specifically mentioned in the question.
I hope I'm wrong, but looking at the model they are using with the Zalman monitor etc, this thing is going to be a compatibility nightmare, only this time, it's going to be hardware instead of software.
_________________ i7 920 @ 4.26GHz, Asus P6T Deluxe V2, 6GB RAM, 2x GTX 670 4GB SLi @ +17% OC, Quad SSD Revodrive 3 x2 240GB, 10x 15Krpm U320 SCSI RAID0 @ PCIe x4, Modded X-Fi, Dual 1000W PSUs, 2x 2000W ButtKicker LFE, 2x Revelators, 2x ED glasses, nVidia 3D Vision, with CRT, Projector, iZ3D, and PJD6531w 3D projector.
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| Thu Sep 11, 2008 5:53 pm |
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Damo3000
Cross Eyed!
Joined: Wed Jan 09, 2008 1:43 pm Posts: 104
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Im being hopeful and wish to disagree.
Our goal for display support is to enable as many displays as we can that support the new NVIDIA 3D glasses.
We want to enable a large ecosystem with a large installed base of users, so this is not a licensing program for monitor makers to work with NVIDIA 3D glasses.
"I think this means the Glasses/dongle will have a DVI connectory only". Well I just use a DVI to VGA converter for my Projector, but I do see your point because if its "software enabled" that very well could mean displays need to be detected and approved by the driver. Which wouldnt be nice for a whole lot of us.
I think Nvidia knows that there are so many of us out there that have different display types, and I hope they are kind enough to offer some backwards compatibilty (I mean how hard can it be! - Just an "on or off" for them really, no?)
Anyways, Im not as tech proficient as you RageDemon, but I really hope your wrong on this one. But the interviewee really does dodge around some very specific points...
D3
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| Thu Sep 11, 2008 6:13 pm |
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RAGEdemon
Binocular Vision CONFIRMED!
Joined: Thu Mar 01, 2007 1:34 pm Posts: 282
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"...but I really hope your wrong on this one"
Me too mate, me too...
_________________ i7 920 @ 4.26GHz, Asus P6T Deluxe V2, 6GB RAM, 2x GTX 670 4GB SLi @ +17% OC, Quad SSD Revodrive 3 x2 240GB, 10x 15Krpm U320 SCSI RAID0 @ PCIe x4, Modded X-Fi, Dual 1000W PSUs, 2x 2000W ButtKicker LFE, 2x Revelators, 2x ED glasses, nVidia 3D Vision, with CRT, Projector, iZ3D, and PJD6531w 3D projector.
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| Thu Sep 11, 2008 6:41 pm |
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genetic
Cross Eyed!
Joined: Sun May 27, 2007 11:59 pm Posts: 119
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Damo3000 wrote: Im being hopeful and wish to disagree.
Our goal for display support is to enable as many displays as we can that support the new NVIDIA 3D glasses.
D3
my Z800 HMD wont support Nvidia 3D glasses.
I also like how the "goal" is to support as many displays as they can. It almost sounds like they are trying to help us.....
That is of course, until we remember that just 2 years ago the "display" that you had was a complete non issue.
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| Thu Sep 11, 2008 9:50 pm |
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Damo3000
Cross Eyed!
Joined: Wed Jan 09, 2008 1:43 pm Posts: 104
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Yeah your right Genetic, I never thought of that (Im a shutter-head). Well I kind of read that as not just enabling displays to work with their glasses, but also supporting various types of setups like before. What is just ridiculous about this whole situation is that there is simply nothing in the way of these drivers working for every single previously working setup that everyone here has. Or is it more complicated than that?
Nvidia can go crazy marketing their glasses and 'suggesting displays', as long as there is a control panel that lets us select various stereo output like before with no pop up message that says "Your Display is not supported - Please go to our website for more information on how you can enjoy stereo3D for only $999.99! ". I dont want to sound like a Nvidia basher here, but i truly was burned over my 8800GTX and Vista/Zalman deal. Mind you I should have done the research beforehand. Perhaps the day of their redemption draws near.
Anyways, fingers crossed for everyone here that has spent lots of money to enjoy stereo3D (or spent little). I personally can say Ive spent easily over 4000 (proj, edim, hi output emitter, 8800GTX (useless), new PC, Vista). Now that I think of it, this is madness. Pure, awesome stereo3D madness (at least on my XP/7900GT box for now).  My wife hates it! LOL
I really hope your z800 is up and running soon. In fact, I hope to soon come to these forums discussing just how awesome some new games are looking in 3D instead of fretting about an unsure future.
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| Thu Sep 11, 2008 11:05 pm |
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koshien
Binocular Vision CONFIRMED!
Joined: Fri Jun 13, 2008 12:39 pm Posts: 297 Location: Italy
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I was thinking.... playstation 3's RSX is made by nvidia.... there have been so many rumours about a game console getting in the stereo-3D gaming... I'm waiting the end of the year, there should be some updates.
This is what I'm waiting for (my pc is pretty old, but I have a ps3):
- ps3 firmware update by Tdvision (for both movies and gaming?), as announced by them in an interview
- support by nvidia, for what concerns console gaming too
- rumours about 160 GB ps3 having 2 hdmi outputs (and this would explain the iz3D monitor support TDVision was talking about in the ps3 interview...even though ps3 already has 2 video outputs...)
This is what got me disappointed:
- S-3D bluray Hanna Montana just uses old anaglyph red-blue method...
Last edited by koshien on Fri Sep 12, 2008 5:54 am, edited 1 time in total.
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| Fri Sep 12, 2008 1:18 am |
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da_giz
Two Eyed Hopeful
Joined: Mon May 07, 2007 8:46 am Posts: 74 Location: Germany
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Quote: Our goal for display support is to enable as many displays as we can that support the new NVIDIA 3D glasses.
For me that is the key phrase of the whole interview.
Some are happy about that phrase but I am deeply disappointed:
For me that means they will only support 3D with their own glasses, if your monitor works with them then you're fine.
But if you use another system like HMD, iZ3D or polarized projectors then you have no support.
Using their glasses they need only ONE output, so yeah sure it will work in SLI.
What I had hoped for was DUAL output on SLI, that would have been something!
But NO nvidia will let you play only in 3D if you buy their fancy shutters.... and hey guess what! They will try to make it work with your LCD monitor!  If not, just buy a new one...
Nvidia, please open those damn outputs on your cards in SLI!
Why is it that we have 4 hardware outputs when running 2 cards in SLI when we can use only 1 !?
I always had Nvidia cards, but right now I'm so thinking of buying an ATI, they have at least don't block those outputs...
_______________________________________________________ http://www.get-into-the-game.de - selling iZ3D in germany and all europe IZ3D 22", Geforce 280 GTX / Intel e8400 / 4GB RAM Logitech: G7, K15, Extreme 3D Pro Win Vista 64bit
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| Fri Sep 12, 2008 3:36 am |
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chrisdfw
Cross Eyed!
Joined: Fri Oct 12, 2007 11:45 am Posts: 177
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da_giz wrote: Quote: Our goal for display support is to enable as many displays as we can that support the new NVIDIA 3D glasses.
For me that is the key phrase of the whole interview. Some are happy about that phrase but I am deeply disappointed: For me that means they will only support 3D with their own glasses, if your monitor works with them then you're fine. But if you use another system like HMD, iZ3D or polarized projectors then you have no support.
What I don't understand, is if they are only supporting displays that can use their shutter glasses and they aren't making partnership deals with display manufacturers, then why is the first display that they support the Zalman display that uses polarized glasses???
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| Fri Sep 12, 2008 8:13 am |
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nubie
Sharp Eyed Eagle!
Joined: Sat Apr 07, 2007 2:49 pm Posts: 419
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The last two posts got me thinking. He didn't say anything about proper 3D modes (flicker free, full display per eye, passive glasses.)
I get the feeling that they are spoon-feeding us slightly tweaked technology from the Vectrex era and calling it "the future of 3D gaming".
http://images.google.com/images?q=vectrex%203d
I don't think that we deserve to have our intelligence belittled in this fashion. If they want to move forward they should be at a minimum of 150hz (for 75hz per eye), or investigate useful tech like POLARIZED DLP WHEELS for use with passive glasses. To reiterate, 60hz makes me physically sick, if they can't provide any better than it isn't a "solution".
Never mind that an HMD would be so wonderful, although the FPS people would bitch at anything less than 2460x1600 on an apparent 36" screen, they think that "real gamers" can't achieve immersion without nose prints on double-dozen inch and up screens.
On a positive note, if these glasses are inexpensive, and can function with real drivers (I guess from iZ3D if nVidia won't properly support shaders), then it might be a good thing.
I am hoping that they are using a super high contrast LCD, the kind that has only been in $400-600 shutterglasses for theater viewing until now. That should fix the ghosting and keep the colors from being muted.
If it will sync reliably up to 150hz or beyond, and displays will go at those refresh rates, then it might be a barely passable solution. I am worried about the eyestrain involved with the flicker though.
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| Fri Sep 12, 2008 12:57 pm |
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jumbo_spaceman
Two Eyed Hopeful
Joined: Tue Jan 01, 2008 10:49 pm Posts: 51
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It would be nice to hear from someone who has tried the glasses at the NVision '08 event and who has had prior experience with stereo 3d using shutters and other methods. I want to know just how different they are from the ones that have been around for ages.
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| Fri Sep 12, 2008 1:46 pm |
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staticbuddha
Cross Eyed!
Joined: Wed Apr 23, 2008 9:14 am Posts: 150 Location: England, Dartford
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| Fri Sep 12, 2008 2:24 pm |
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Damo3000
Cross Eyed!
Joined: Wed Jan 09, 2008 1:43 pm Posts: 104
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You can go from the computer to the beach without changing glasses! HAHA, who wants to go to the beach when you can just load up Farcry. 
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| Fri Sep 12, 2008 2:32 pm |
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jumbo_spaceman
Two Eyed Hopeful
Joined: Tue Jan 01, 2008 10:49 pm Posts: 51
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OOO  looking pretty neat. Wonder how much those monitors will cost.
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| Fri Sep 12, 2008 3:58 pm |
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LawnDart
One Eyed Hopeful
Joined: Thu Mar 13, 2008 5:57 pm Posts: 47
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The words is that they will cost slightly more than a standard 22" 1680x1050 LCD.
I thought about some other solutions but decided to wait for this puppy.
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| Fri Sep 12, 2008 5:40 pm |
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nubie
Sharp Eyed Eagle!
Joined: Sat Apr 07, 2007 2:49 pm Posts: 419
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Shouldn't any 120hz monitor (or DLP Projector) work? The real news is the glasses and the support(?) I think.
I look forward to "real" information, not a dancing around the question of what they don't support. (Frankly if they were honest then I would feel better, obfuscation of your product is not a business model. I really want hardware released so that there are hard facts. If shutters work then I am all for it as a tech, tough to evaluate without a product.)
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| Sat Sep 13, 2008 1:00 am |
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quadrophoeniX
One Eyed Hopeful
Joined: Sat Dec 22, 2007 3:38 am Posts: 34
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RAGEdemon wrote: I think this means the Glasses/dongle will have a DVI connectory only...Of course, this means that projectors, HMDs, CRT monitors, or anything else using the old VGA port will not or ever be supported under what they are proposing.
May I dare to disagree, since as we know by now the dongle is an USB one. Also he staed support for "CRTs that have more than 100Hz" Now CRTs only have VGA ins and they all support over 100Hz at some resolution at least. So my 2 cents on this is: there is native support over VGA, S3D will 'maybe' only launch only when actual refresh rate is above 100Hz - you know the old test picture that displayed resolution and refreshrate in use so they actually can detect and dis/enable support..
So much about VGA, DVI is another story though, where they actually have control which exact display is hooked up to the GFX card. And here I strongly believe we have to rely on which displays will be enabled and which not. Which is a pity and I don't see the point - I want to have control myself whether 30 Hz per eye make me throw up or not
So generally speaking 'every' display should be able to work even multiple monitors (I am still wondering how they synchronize the USB dongle with the video output, but apparently it works...).
SLI with multiple monitors however is again a complete different task again and the issues do have nothing to do with S3D. SLI takes both GPUs, splits the incoming signal, does dual processing and then sends the secondary signal to the primary card where they cue up for output. I would asume they use 2 framebuffers for that task and it's very hard to estimate whether the hardware could allow for splitting up the picture for 2 leave alone more monitors - with or without S3D. If multimonitor support uses those very same framebuffers per output it will never come. If it can be done S3D shouldn't be a problem. But they have had SLI now for so long and never mentioned SLI and multimonitor support together, which somehow tells me it's not possible with their SLI marchitecture.
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| Mon Sep 15, 2008 9:56 am |
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Damo3000
Cross Eyed!
Joined: Wed Jan 09, 2008 1:43 pm Posts: 104
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Man I hope my projector (85hz) will work, I will be soooo angry if it doesnt! Sorry but i cant afford a DepthQ. Are there any projectors that do 120hz that are reasonably priced?
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| Mon Sep 15, 2008 1:42 pm |
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yuriythebest
Petrif-Eyed
Joined: Mon Feb 04, 2008 12:35 pm Posts: 2399 Location: Kiev, ukraine
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right those images love impressive- especially the nvidia infra red transmitter pyramid thingy- who wouldn't like to have a large red blinking thingy on their desktop with an nvidia logo? Will give that l33tness feel abd ppl will all be like "wow, what does that do??". Still, all prejudices aside I'd still get the iz3d if I had the money and didn't already have one, simply because of eyestrain issues. Here is what shutterglasses make one of my eye look like (surprisingly my other eye was not affected after continuous use)
note: it was difficult for me to capture my own eye so this is a simulated image I made with photoshop of the 'effect' they have:
also I should point out that this indeed looks like a female's eye- thanks google
though this seems to be unique to me and even there to only one of my eyes. the more I use them the more dots appear- though they also appear if I just use a crt, only slower. This side effect could not exist at all with nvidias solution for all I know. However what I do know is since I started using the iz3d my eyes are whitey-white.
_________________ Oculus Rift / 3d Sucks - 2D FTW!!!
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| Mon Sep 15, 2008 2:53 pm |
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Damo3000
Cross Eyed!
Joined: Wed Jan 09, 2008 1:43 pm Posts: 104
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Heres what not having my shutterglasses working with the latest drivers has done to my eye!
http://www.random-international.com/doubleeye/
PS: How do I actually make the image show up in the message?
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| Mon Sep 15, 2008 5:10 pm |
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LawnDart
One Eyed Hopeful
Joined: Thu Mar 13, 2008 5:57 pm Posts: 47
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The "nvidia infra red transmitter pyramid thingy" is solid black when you look at it. When a camera is pointed at it, it shows the emitters in the image.
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| Mon Sep 15, 2008 7:36 pm |
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GameCyteSean
One Eyed Hopeful
Joined: Wed Sep 17, 2008 5:22 pm Posts: 4
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We conducted our own in-depth interview with Andrew Fear regarding NVIDIA's plans for the tech.
http://www.gamecyte.com/is-your-gaming- ... oscopic-3d
Enjoy!
Sean
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| Wed Sep 17, 2008 5:44 pm |
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pixel67
Sharp Eyed Eagle!
Joined: Wed Feb 28, 2007 8:18 pm Posts: 443
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This is all conjecture at this point until they actually release the product. I agree with their initial release strategy of using active glasses instead of passive simply because of the image quality. Active glasses used with the current generation of DLP HDTV's offer a ghost free image so hopefully the new 120hz LCD's can offer the same. I can game for hours on end without any eyestrain or nausea. Now, 1-2 years from now this might change as advancements come to polarized technology that reduces or eliminates the ghosting associated with the technology, but the display industry is in the drivers seat unless you sell a bundled solution. IZ3D's own efforts will propel this medium forward. But since Nvidia doesn't make displays, their technology HAD to be compatible with the direction of the display market as a whole. It is very encouraging to hear SLI support! Finally, a GX2 card can fully leverage that second chip!
_________________ Nvidia 3D Vision Drivers GTX 280/SLI Optoma Pro350W Xpand X102 Glasses
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| Wed Sep 17, 2008 9:40 pm |
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Okta
Golden Eyed Wiseman! (or woman!)
Joined: Tue Feb 12, 2008 5:22 am Posts: 1420
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"GameCyte: I’m starting to agree with you, but I do wonder – you mentioned earlier that you were worried about cutting out 50% of the market because of those who wear glasses, and it would be a bit of an understatement to say more than 50% of gamers still use XP.
AF: I totally agree with you; we’ll certainly look at it down the line and see what we can do, but right now it’s Windows Vista only."
Obviously some type of money coming under the counter from M$.
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| Thu Sep 18, 2008 5:31 am |
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nubie
Sharp Eyed Eagle!
Joined: Sat Apr 07, 2007 2:49 pm Posts: 419
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pixel67 wrote: This is all conjecture at this point until they actually release the product. I agree with their initial release strategy of using active glasses instead of passive simply because of the image quality. Active glasses used with the current generation of DLP HDTV's offer a ghost free image so hopefully the new 120hz LCD's can offer the same. I can game for hours on end without any eyestrain or nausea. Now, 1-2 years from now this might change as advancements come to polarized technology that reduces or eliminates the ghosting associated with the technology, but the display industry is in the drivers seat unless you sell a bundled solution. IZ3D's own efforts will propel this medium forward. But since Nvidia doesn't make displays, their technology HAD to be compatible with the direction of the display market as a whole. It is very encouraging to hear SLI support! Finally, a GX2 card can fully leverage that second chip!
Yoou must clarify that, Polarization is the technology behind shutter glasses, adding a moving element shouldn't increase image quality. (unless you mean anaglyph, front-back LCD or missing rows of pixels? Planar and polarized projection are higher quality than shutters in my opinion.)
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| Thu Sep 18, 2008 8:53 am |
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nubie
Sharp Eyed Eagle!
Joined: Sat Apr 07, 2007 2:49 pm Posts: 419
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OK, I had trouble parsing that without paragraphs.
I see now that your concern is ghosting, but you neglected to define what competing technology ghosts more than shutterglasses.
Shutterglasses are comprised of 2 polarizing layers and a liquid crystal wave retarder(?) that will twist the light so that it cannot pass through the glasses.
Polarization on its own uses a polarized source and a single polarizer over each eye. Since these are simple passive filters they can be of high quality, and the brightness/contrast/color is much better.
Now I think that if you were comparing passive polarization to active polarization you may have been thinking of the display technology. As far as I am concerned Planar and projection are zero-ghosting (within reason, the contrast is very high), and if you use circular polarizing filters you will get no ghosting even at extreme head angles.
Now since shutterglasses are made of twin polarizing layers and an LCD there are a few ways in which they can have reduced contrast:
First they transmit less light when off, and allow more light through when on. I know that there are (expensive $400+) "projection" shutter glasses that are supposed to be very good, possibly with quality near that of passive polarization glasses, but unless nVidia plans on selling us those at $100 or less I can't really see the point. (and if tthey were, don't you think they would tell us, we aren't dummies impressed by flash marketing, we would like to know the polarizing method they use.)
Second, since LCD monitors can be polarized along four axis (to my knowledge): 45°, 135°, 90°, 0° the polarizers in the glasses will effectively act like passive polarizing glasses and either half or fully reduce the view from one eye even when off. This means that you either need up to 4 versions of the glasses, or you need to make the lenses swappable/rotating so that you can adjust it on your end for your monitor. I suppose it could be a different method of polarization, but then why not incorporate that into the heavy advertising?
I look forward to hearing more about your point of view, possibly you meant anaglyph or something else.
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| Thu Sep 18, 2008 9:44 am |
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nubie
Sharp Eyed Eagle!
Joined: Sat Apr 07, 2007 2:49 pm Posts: 419
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quadrophoeniX wrote: RAGEdemon wrote: I think this means the Glasses/dongle will have a DVI connectory only...Of course, this means that projectors, HMDs, CRT monitors, or anything else using the old VGA port will not or ever be supported under what they are proposing.
May I dare to disagree, since as we know by now the dongle is an USB one. Also he staed support for "CRTs that have more than 100Hz" Now CRTs only have VGA ins and they all support over 100Hz at some resolution at least. So my 2 cents on this is: there is native support over VGA, S3D will 'maybe' only launch only when actual refresh rate is above 100Hz - you know the old test picture that displayed resolution and refreshrate in use so they actually can detect and dis/enable support.. So much about VGA, DVI is another story though, where they actually have control which exact display is hooked up to the GFX card. And here I strongly believe we have to rely on which displays will be enabled and which not. Which is a pity and I don't see the point - I want to have control myself whether 30 Hz per eye make me throw up or not  Just because you have never seen a CRT with DVI doesn't mean that it doesn't exist  , I think there are a few high-end CRTs with DVI (PS TV's with HDMI count as a CRT as well  ). I agree that we aren't be tripping over them (they are rare). You can obfuscate the hardware with a DVI Doctor http://www.monoprice.com/products/produ ... 1&format=2This is very interesting (Thank You  ), but he again refuses to be honest or open: Quote: GameCyte: I’ve heard, and I’ve noticed, in fact, that when shown on a 3D display these games can have problems with overlays.
AF: That’s a good question, but let me try to explain that, because often a lot of people think that they’re rendered wrong. We actually find, when working with developers that actually do game testing with end-users, that when they’re rendering a scene, game developers typically draw all their HUD elements at a depth value – we call it the W value – of 1. From a lighting, modeling, everything-else perspective, they want to make sure that the HUD is always in front of everything else on screen, and a W value of 1 means that it is rendered exactly at screen depth.
For the most part, we actually recommend that game developers do render that at screen depth, the reason being that the HUD has text information, like your chat session for Team Fortress 2, and we’ve found through anecdotal testing that when the stereo value has no separation (which is at screen depth), people can read that much easier. So having that HUD at screen depth is actually a good thing, the way we look at it.
I don't think this answered any pertinent question.
I think we have to wait until hardware/software launch, this is just generating a lot of hype without useful information, I would rather listen to girls talk about clothing (oh god, not really, I was kidding, but almost  ). I really don't understand why they can't be upfront, if they don't trust their own product to stand on its own merits how can we? If it isn't competitive with current options (cough*iZ3Dcough) it will be known soon enough, so why not let the enthusiasts make an informed decision? Or just shut up and drop the hardware already?
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| Thu Sep 18, 2008 10:29 am |
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nubie
Sharp Eyed Eagle!
Joined: Sat Apr 07, 2007 2:49 pm Posts: 419
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4th post, sorry I guess (not really).
Quote: GameCyte: Are there any plans for a polarization solution instead, or is it definitely going to be active shutter all the way?
AF: Right now we truly believe that our solution – the active shutter glasses — provide the best quality for an end-user. The technology that exists for passive polarized is typically only given to you at half-resolution per eye. If you imagine you’re running a monitor at 1680×1050, each eye will only see 1680×525, effectively, because of how the polarization technique has to be done on the LCD in order to show the right eye and hide the left eye. Certainly over time that can be improved; right now, that’s what it is. If you’ve ever seen half-resolution per eye, you know what happens is that the quality of reading text, and the quality of the image, is not as good as you’d like. Some people just don’t think the quality is that good.
With active shutter glasses, the way we’re pursuing the solution right now with ViewSonic, we can enable full resolution per eye.
Hmm, OK, so he is now downplaying the Zalman tech they started supporting (shoot in own foot much?), or should I say dropped all support for any other method in favor of?
And then he completely ignores iZ3D's method, and Planar, and stereo projection (either a single DLP with a circular polarized color wheel, or dual porjectors either linear or circular polarized), citing that "polarization" is half res. Does he know about checkerboard shutter 3D?
Is he ignorant, malicious, or unable legally to release the information to us?
I would like to open a thread where we can ask him the real questions, not these "tech site" questions. He may hem and haw and refuse to give straight answers, but the lack of information can tell us something.
- How does your shutter support the native polarization of LCD? Won't the polarizers cancel each other out?
- The dual LCD and circular polarized projection methods of sterescopy are very high quality and multi-user (enabling much higher quality and large quantities of users for less money than active glasses), also many already have this equipment, how do you plan to support this installed user base?
- Some enthusiasts are knowledgeable technically, do you plan to explain in technical terms how your technology works so they can make an informed decision?
- These same enthusiasts have had support terminated for their (at times expensive) 3D setups, what assurances can you give them to support their brand loyalty to nVidia?
- Dual displays are the only way to achieve pure stereoscopy, how does nVidia plan on supporting multiple displays?
- nVidia is touting the SLi a lot, will multi-display support for SLi be available for these solutions?
- Do you have any thoughts on iZ3Ds support of any display solution for any OS on any graphics card? Specifically not their monitor?
- One of your hardware competitors offers multi-GPU acceleration for two outputs, iZ3D can take advantage of this, also for hardware solutions that are not related to their monitor. What are you doing to be competitive in this area?
Please add pertinent questions or help me rephrase my questions ( if the mods want to move this to a new topic they can, I didn't know where to put it or what to name it, I would rather that there is an official thread.)
I hope that they would respond to these questions (but even a no comment makes them look bad).
I want to assure nVidia that I am not out to make them the bad guy, just looking for info on when they will be competitive in these very important areas.
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| Thu Sep 18, 2008 10:49 am |
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CarlKenner
Binocular Vision CONFIRMED!
Joined: Tue Aug 28, 2007 12:22 pm Posts: 332
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Checkerboard is half-res.
_________________Copy this code to clipboard: 0o1rp5zk then go to http://mtbs3d.com/naw to register. Use the code for $5000 startup bonus, and to support Gaza. 
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| Thu Sep 18, 2008 11:28 am |
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nubie
Sharp Eyed Eagle!
Joined: Sat Apr 07, 2007 2:49 pm Posts: 419
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CarlKenner wrote: Checkerboard is half-res.
I know, it is in my spiel, and one of the questions I would like to ask nVidia.
To clarify, his point is that passive polarization is inferior due to "half res", when that is clearly not true. Both passive and active polarization(shutter) solutions offer half or full res.
This guy seems to be either purposefully misleading, or ignorant. Can we get an engineer? (I suppose no, because then "marketing" wouldn't work.)
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| Thu Sep 18, 2008 12:03 pm |
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sharky
3D Angel Eyes (Moderator)
Joined: Fri May 25, 2007 4:08 am Posts: 1819 Location: Italy
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here is a question:
is there a way for users, to contact nvidia and get an answer? i always have been totally ignored.. not even a "sorry we cant tell"..
_________________Adam Savage: "I reject your reality and substitute it for my own." Jamie Hyneman: "It's really cool, but really unusual." 
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| Thu Sep 18, 2008 12:55 pm |
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nubie
Sharp Eyed Eagle!
Joined: Sat Apr 07, 2007 2:49 pm Posts: 419
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sharky wrote: here is a question:
is there a way for users, to contact nvidia and get an answer? i always have been totally ignored.. not even a "sorry we cant tell"..
Telling us they can't tell us would let us know too much
But there is no reason for them to let slip that they know that they aren't competitive technologically. (burden of proof is on the consumer that way.)
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| Thu Sep 18, 2008 1:11 pm |
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Likay
Petrif-Eyed
Joined: Sat Apr 07, 2007 4:34 pm Posts: 2706 Location: Sweden
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Lol! I remember when getting my shiny 8800GTX looking forward to real performance in s3d. I bought it when it just was released, unknowingly about the new architecture and coming missing stereosupport.
After some waiting for stereodrivers i eventually got slight angry and wrote to my graphiccard manufacturer about the stereo3d issue (found no nvidiasupport on the issue). I had a responce from them (BFGTech): "We are very sorry that you're not satisfied with our product and we will escalate your complaints to nvidia". And i bet that's the only thing they can do too. 
_________________Mb: Asus P5W DH Deluxe Cpu: C2D E6600 Gb: Nvidia 7900GT + 8800GTX 3D:100" passive projector polarized setup + 22" IZ3D 
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| Thu Sep 18, 2008 1:24 pm |
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