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It is currently Wed May 22, 2013 8:40 pm
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[ 36 posts ] |
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So, I was bored ;) And created the Ultimate 3D Experience!
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Welder
Certif-Eyed!
Joined: Mon Apr 16, 2007 11:36 pm Posts: 504 Location: San Diego, California
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| Mon Sep 15, 2008 3:20 pm |
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3883
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Cool!
What resolution were you using total?
Regards,
Neil
_________________
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| Mon Sep 15, 2008 3:43 pm |
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Welder
Certif-Eyed!
Joined: Mon Apr 16, 2007 11:36 pm Posts: 504 Location: San Diego, California
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3840x1024
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| Mon Sep 15, 2008 4:00 pm |
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Freke1
Certif-Eyable!
Joined: Wed Feb 28, 2007 6:40 pm Posts: 1060 Location: Wake Island
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You should be bored more often 
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| Mon Sep 15, 2008 5:55 pm |
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Welder
Certif-Eyed!
Joined: Mon Apr 16, 2007 11:36 pm Posts: 504 Location: San Diego, California
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Freke1 wrote: You should be bored more often 
I agree!
It was fun to play on a triple screen, then add in the 3D, and it's even more amazing 
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| Mon Sep 15, 2008 6:11 pm |
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yuriythebest
Petrif-Eyed
Joined: Mon Feb 04, 2008 12:35 pm Posts: 2399 Location: Kiev, ukraine
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wow that looks killer! Congratz! any particular reason though the screens are so far apart?
_________________ Oculus Rift / 3d Sucks - 2D FTW!!!
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| Mon Sep 15, 2008 10:41 pm |
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LukePC1
Golden Eyed Wiseman! (or woman!)
Joined: Wed May 16, 2007 11:30 am Posts: 1378 Location: Europe
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yuriythebest1 wrote: wow that looks killer! Congratz! any particular reason though the screens are so far apart?
I bet the tilt reduces the ghosting. I read that somewhere
Unfortunatly they can't be nearer together than tuching each other...
But it's nice to see the pictures from it. Thanks for the experiment - does it work well?
_________________Play Nations at WAR with this code to get 5.000$ as a Starterbonus: ayqz1u0s http://mtbs3d.com/naw/AMD x2 4200+ 2gb Dualchannel GF 7900gs for old CRT with Elsa Revelator SG's currently 94.24 Forceware and 94.24 Stereo with XP sp2!
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| Tue Sep 16, 2008 1:26 am |
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Likay
Petrif-Eyed
Joined: Sat Apr 07, 2007 4:34 pm Posts: 2705 Location: Sweden
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Looool!!! It must be an awesome experimence! (who needs 26"er now?  j-king)
_________________Mb: Asus P5W DH Deluxe Cpu: C2D E6600 Gb: Nvidia 7900GT + 8800GTX 3D:100" passive projector polarized setup + 22" IZ3D 
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| Tue Sep 16, 2008 7:29 am |
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yuriythebest
Petrif-Eyed
Joined: Mon Feb 04, 2008 12:35 pm Posts: 2399 Location: Kiev, ukraine
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Likay wrote: Looool!!! It must be an awesome experimence! (who needs 26"er now?  j-king)
can't wait to see the next milestone- same setup only with 3 26' iz3d's 
_________________ Oculus Rift / 3d Sucks - 2D FTW!!!
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| Tue Sep 16, 2008 7:31 am |
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Likay
Petrif-Eyed
Joined: Sat Apr 07, 2007 4:34 pm Posts: 2705 Location: Sweden
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Dito here. Maybe even more screens! 
_________________Mb: Asus P5W DH Deluxe Cpu: C2D E6600 Gb: Nvidia 7900GT + 8800GTX 3D:100" passive projector polarized setup + 22" IZ3D 
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| Tue Sep 16, 2008 7:42 am |
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yuriythebest
Petrif-Eyed
Joined: Mon Feb 04, 2008 12:35 pm Posts: 2399 Location: Kiev, ukraine
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right sorry for posting so much on this thread but this 'creation' is just too beautiful. It deserves to be on any blog like gizmodo, engadget or wired- more in fact than a lot of news currently on them. In fact I'm gonna 'tip' those blogs - maybe by same chance it'll get one one of em.
_________________ Oculus Rift / 3d Sucks - 2D FTW!!!
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| Tue Sep 16, 2008 8:33 am |
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da_giz
Two Eyed Hopeful
Joined: Mon May 07, 2007 8:46 am Posts: 74 Location: Germany
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Well this is really awesome!
So you had all the front panels on the one triplehead and all the back panels on the other?
Or is it left monitor and one of the middle panels on one and the rest on the other?
Or does it even matter? I don't know but can you set up the screens how you like with the triplehead?
Let's say, on top of each other?
Wonder how many monitors is the maximum with ATI cards in CF plus a triplehead for each DVI output..... 
_______________________________________________________ http://www.get-into-the-game.de - selling iZ3D in germany and all europe IZ3D 22", Geforce 280 GTX / Intel e8400 / 4GB RAM Logitech: G7, K15, Extreme 3D Pro Win Vista 64bit
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| Tue Sep 16, 2008 9:10 am |
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yuriythebest
Petrif-Eyed
Joined: Mon Feb 04, 2008 12:35 pm Posts: 2399 Location: Kiev, ukraine
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da_giz wrote: Wonder how many monitors is the maximum with ATI cards in CF plus a triplehead for each DVI output..... 
...um? a great many?

_________________ Oculus Rift / 3d Sucks - 2D FTW!!!
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| Tue Sep 16, 2008 9:21 am |
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Xerion
Binocular Vision CONFIRMED!
Joined: Wed Mar 21, 2007 3:22 am Posts: 209
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It's still more awesome to have multiple DLP projectors on triplehead2go 
_________________ Current Rig: Intel i7 920 @ 4.0GHz, 6 GB ram, Geforce GTX670 -> Nvidia 3D Vision on LG 47LM615S (interlaced, spoofing Zalman EDID) + Oculus Rift Control Peripherals: Novint Falcon, Razer Hydra, P5 Glove, XBOX 360 Controller, Wiimote, Saitek X52 Pro (flight control system), Logitech G27 (racing wheel), Logitech G15 (keyboard), Razer Naga Molten Edition (mouse)
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| Tue Sep 16, 2008 10:24 am |
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Welder
Certif-Eyed!
Joined: Mon Apr 16, 2007 11:36 pm Posts: 504 Location: San Diego, California
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Xerion wrote: It's still more awesome to have multiple DLP projectors on triplehead2go 
IDK, for some reason I just really like the iZ3D Monitors, I can't put my finger on it.. But I do.
And, thanks Yuriy!!
And to answer your questions da_giz:
Yes, one Triple Head2Go has all the fronts, and the other has all the backs.
That's all cards can handle, because with crossfireX, only 2 outputs are enabled.
Hmm... What about, 3 triple heads, fed from one triple head.. so, a total of 9 oututs on each DVI slot, totaling 18 outputs, so 9 iZ3D's.. That would be awesome haha.
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| Tue Sep 16, 2008 12:27 pm |
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Xerion
Binocular Vision CONFIRMED!
Joined: Wed Mar 21, 2007 3:22 am Posts: 209
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Welder wrote: Xerion wrote: It's still more awesome to have multiple DLP projectors on triplehead2go  IDK, for some reason I just really like the iZ3D Monitors, I can't put my finger on it.. But I do.
I bet you do
Seriously though, I don't see iZ3D monitors big enough for lifesize games anytime soon 
_________________ Current Rig: Intel i7 920 @ 4.0GHz, 6 GB ram, Geforce GTX670 -> Nvidia 3D Vision on LG 47LM615S (interlaced, spoofing Zalman EDID) + Oculus Rift Control Peripherals: Novint Falcon, Razer Hydra, P5 Glove, XBOX 360 Controller, Wiimote, Saitek X52 Pro (flight control system), Logitech G27 (racing wheel), Logitech G15 (keyboard), Razer Naga Molten Edition (mouse)
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| Tue Sep 16, 2008 12:55 pm |
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LukePC1
Golden Eyed Wiseman! (or woman!)
Joined: Wed May 16, 2007 11:30 am Posts: 1378 Location: Europe
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Jep I think 9 Screens is the next nice step after 3. If you use 6 screens for shooters you have the crosshair at the wrong place
yuriythebest1 wrote: da_giz wrote: Wonder how many monitors is the maximum with ATI cards in CF plus a triplehead for each DVI output.....  ...um? a great many? 
Did you see where the crosshair should be? No? I can't see the spot either 
_________________Play Nations at WAR with this code to get 5.000$ as a Starterbonus: ayqz1u0s http://mtbs3d.com/naw/AMD x2 4200+ 2gb Dualchannel GF 7900gs for old CRT with Elsa Revelator SG's currently 94.24 Forceware and 94.24 Stereo with XP sp2!
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| Tue Sep 16, 2008 12:56 pm |
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Welder
Certif-Eyed!
Joined: Mon Apr 16, 2007 11:36 pm Posts: 504 Location: San Diego, California
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yuriythebest1 wrote: wow that looks killer! Congratz! any particular reason though the screens are so far apart?
I could sit them directly next to each other, but it's not as Emersive, so I have them at a 45 degree angle facing me  Looks better, because then you get it in your peripheral vision, and it looks amazing.
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| Tue Sep 16, 2008 1:52 pm |
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yuriythebest
Petrif-Eyed
Joined: Mon Feb 04, 2008 12:35 pm Posts: 2399 Location: Kiev, ukraine
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Welder wrote: Hmm... What about, 3 triple heads, fed from one triple head.. so, a total of 9 oututs on each DVI slot, totaling 18 outputs, so 9 iZ3D's.. That would be awesome haha.
yeah....

_________________ Oculus Rift / 3d Sucks - 2D FTW!!!
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| Tue Sep 16, 2008 2:11 pm |
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Welder
Certif-Eyed!
Joined: Mon Apr 16, 2007 11:36 pm Posts: 504 Location: San Diego, California
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Oh my!!
That would be completely totally awesome
And, they have mounting brackets, so if a wall could be constructed, it could be possible.
Not sure if the Matrox fed into another matrox idea would function though now that I think about it.
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| Tue Sep 16, 2008 2:23 pm |
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Welder
Certif-Eyed!
Joined: Mon Apr 16, 2007 11:36 pm Posts: 504 Location: San Diego, California
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Just upgraded the video card to an nVidia GTX280
Now it's reallll smooth!
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| Tue Sep 16, 2008 5:29 pm |
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nubie
Sharp Eyed Eagle!
Joined: Sat Apr 07, 2007 2:49 pm Posts: 419
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You suck, I am so jealous
Have you given any thought (with your apparently vast resources) to building 30" dual polarized display?
I think the tech is simple enough to construct yourself, and even if you don't want to disassemble them for front-back iZ3D style you can do it in Planar  .
Trust me the ghosting is slim to nil on Planar  .
Why not leave the side monitors on a single triplehead (or do a left eye/right eye split so you can use standard side monitors)? It is not like you can see stereoscopically outside of a 30" main display anyway, your face will only allow one eye to see peripherally
Just a thought, how I wish I had the resources to do this (or if a willing company would hire me on to test this stuff as a job  )
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| Thu Sep 18, 2008 11:53 am |
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Welder
Certif-Eyed!
Joined: Mon Apr 16, 2007 11:36 pm Posts: 504 Location: San Diego, California
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Well, that would require our manufacturer to create new prototypes
And I didn't do a planar thing, because, well, I don't work for planar 
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| Thu Sep 18, 2008 11:59 am |
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nubie
Sharp Eyed Eagle!
Joined: Sat Apr 07, 2007 2:49 pm Posts: 419
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So you are involved with iZ3D?
(Does Planar own a patent? Because IIRC a patent has to be on a non-obvious technology, and I "invented" it myself in 2006 without knowledge of Planar.)
Does your "manufacturer" have to create the prototype? IIRC there was a proof-of-concept from iZ3D that looked like two commercial screens disassembled and placed in a frame.
Just get two, open up, remove polarizer, re-assemble with two panels, isn't it that easy? (trust me if I had a spare $1,000 I would have attempted this myself  )
Edit: no need to do a real planar, do one on a desk with a sheet of plain glass (don't even need to tell us about it, just try it before you tear up the 30" displays to make an iZ3D setup  After you see the Planar you will really want to do the front-back one  )
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| Thu Sep 18, 2008 12:12 pm |
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nubie
Sharp Eyed Eagle!
Joined: Sat Apr 07, 2007 2:49 pm Posts: 419
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Planar shouldn't be allowed to patent and demand royalties on something that is a simple property of light, people have been "inventing" it for years on their own: http://www.youtube.com/watch?v=SlQyy6i3tPo
I know nobody is willing to fight their patent, but surely it must be simple to prove prior knowledge of this effect and thus null their patent (what are their royalties anyway? I don't think anybody is using them for gaming, just medical and engineering uses)
I am looking for instructions on building a diy front-back monitor, it can't be that hard.
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| Thu Sep 18, 2008 12:22 pm |
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Welder
Certif-Eyed!
Joined: Mon Apr 16, 2007 11:36 pm Posts: 504 Location: San Diego, California
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nubie wrote: So you are involved with iZ3D? (Does Planar own a patent? Because IIRC a patent has to be on a non-obvious technology, and I "invented" it myself in 2006 without knowledge of Planar.) Does your "manufacturer" have to create the prototype? IIRC there was a proof-of-concept from iZ3D that looked like two commercial screens disassembled and placed in a frame. Just get two, open up, remove polarizer, re-assemble with two panels, isn't it that easy? (trust me if I had a spare $1,000 I would have attempted this myself  ) Edit: no need to do a real planar, do one on a desk with a sheet of plain glass (don't even need to tell us about it, just try it before you tear up the 30" displays to make an iZ3D setup  After you see the Planar you will really want to do the front-back one  )
Look at my signature
And, unfortunately I am by no means an engineer of any kind, so tearing apart our monitor, and creating a frame, with 3, etc, would not be something I could do  Not to mention, that would surely void our warranty if I did that XD
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| Thu Sep 18, 2008 12:23 pm |
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nubie
Sharp Eyed Eagle!
Joined: Sat Apr 07, 2007 2:49 pm Posts: 419
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Welder wrote: Look at my signature  oops,  Quote: And, unfortunately I am by no means an engineer of any kind, so tearing apart our monitor, and creating a frame, with 3, etc, would not be something I could do  Not to mention, that would surely void our warranty if I did that XD
I think you misunderstood me, use only one 30" screen, they are very high res and very wide. Then at each side use a non-3D screen because you only have one eye there anyway (it preserves the peripheral vision without ridiculous expense)
No engineer on staff working with 30" or larger displays? I am very impressed with your software though, so I guess that is a plus  .
As far as how your monitors work, unless I am much mistaken they are standard LCDs with one or more missing polarization layers, there are instructions on stripping a polarization layer on many DIY projector websites, I frequent the lumenlab forums personally.
So you just strip two 30" lcds and place the panels together, then re-assemble (It isn't really that simple, but I am surprised that there is no R&D into very high res panels taking place, 2560x1600 for example.)
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| Thu Sep 18, 2008 12:32 pm |
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Welder
Certif-Eyed!
Joined: Mon Apr 16, 2007 11:36 pm Posts: 504 Location: San Diego, California
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nubie wrote: Welder wrote: Look at my signature  oops,  Quote: And, unfortunately I am by no means an engineer of any kind, so tearing apart our monitor, and creating a frame, with 3, etc, would not be something I could do  Not to mention, that would surely void our warranty if I did that XD I think you misunderstood me, use only one 30" screen, they are very high res and very wide. Then at each side use a non-3D screen because you only have one eye there anyway (it preserves the peripheral vision without ridiculous expense) No engineer on staff working with 30" or larger displays? I am very impressed with your software though, so I guess that is a plus  . As far as how your monitors work, unless I am much mistaken they are standard LCDs with one or more missing polarization layers, there are instructions on stripping a polarization layer on many DIY projector websites, I frequent the lumenlab forums personally. So you just strip two 30" lcds and place the panels together, then re-assemble (It isn't really that simple, but I am surprised that there is no R&D into very high res panels taking place, 2560x1600 for example.)
Unfortunately our monitor is a bit more tricky than just sticking two LCD's together
The front panel is non-standard. Any prototyping would need to be done with our manufacturer  Plus there is also a special diffuser as well. So, not so simple unfortunately 
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| Thu Sep 18, 2008 1:26 pm |
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LukePC1
Golden Eyed Wiseman! (or woman!)
Joined: Wed May 16, 2007 11:30 am Posts: 1378 Location: Europe
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I don't think there is any need to bulild an IZ3D on ones own, because now they have planar support in the driver. And you won't loos the varanty when you do that 
_________________Play Nations at WAR with this code to get 5.000$ as a Starterbonus: ayqz1u0s http://mtbs3d.com/naw/AMD x2 4200+ 2gb Dualchannel GF 7900gs for old CRT with Elsa Revelator SG's currently 94.24 Forceware and 94.24 Stereo with XP sp2!
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| Thu Sep 18, 2008 2:49 pm |
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nubie
Sharp Eyed Eagle!
Joined: Sat Apr 07, 2007 2:49 pm Posts: 419
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Welder wrote: Unfortunately our monitor is a bit more tricky than just sticking two LCD's together  The front panel is non-standard. Any prototyping would need to be done with our manufacturer  Plus there is also a special diffuser as well. So, not so simple unfortunately  Prototypes don't need a front panel  , and 2 lcd + 1 diffuser doesn't sound like rocket science to me  . I will leave it here though, you aren't the R&D guy, and like I said before, I respect the software side of the company greatly. LukePC1 wrote: I don't think there is any need to bulild an IZ3D on ones own, because now they have planar support in the driver. And you won't loos the varanty when you do that 
I don't have the money to try it either way, but if I could get my hands on some of this stuff you bet I would  . If you don't break it they can't tell you opened it  .
I was just very surprised to learn that there doesn't seem to be a R&D department hacking it up like the good old days, but I suppose it is to be expected, the proof of concept phase of the company was a long time ago.
And if the focus is software and support of every solution I can be plenty OK with it  , as it means they provide the part of the equation that I can't do, IE software, and I do the parts that involve a screwdriver  .
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| Thu Sep 18, 2008 3:36 pm |
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Welder
Certif-Eyed!
Joined: Mon Apr 16, 2007 11:36 pm Posts: 504 Location: San Diego, California
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Our monitor is set to self destruct if opened! (Just kidding  )
But yes, I am not a software, or an R&D guy, OR a sales guy. I am more of "The IT Guy"
And they may be hacking things up at the lab, who knows  I am at the USA office, so Russia is a bit far from me 
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| Thu Sep 18, 2008 3:56 pm |
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sharky
3D Angel Eyes (Moderator)
Joined: Fri May 25, 2007 4:08 am Posts: 1819 Location: Italy
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hey weldy! stop eating pasta it goes to your brain!  lol realllly cool!
knowing that ti towrks a technically skilled guy (me for example... lol ) could unmount them and peace toghether a new "single" monitor.. that would be REALLLLLLLLLLY fun.. hey iz3d want me to test?  lol
_________________Adam Savage: "I reject your reality and substitute it for my own." Jamie Hyneman: "It's really cool, but really unusual." 
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| Thu Sep 18, 2008 11:08 pm |
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nubie
Sharp Eyed Eagle!
Joined: Sat Apr 07, 2007 2:49 pm Posts: 419
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Haha, like a story I heard where the guy in Gamestop tells people the X360 has a "chip smasher" to break the CPU if you open it. Benheck had to just give up the argument, then he disassembled it and made it into a laptop  . (benheck.com is the website, he takes apart just about everything  )
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| Thu Sep 18, 2008 11:55 pm |
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CraziFuzzy
One Eyed Hopeful
Joined: Fri Oct 05, 2007 1:29 am Posts: 44
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I think as you are getting up to these massive arrays of monitors, you obviously start to see the problem with the bezels. This is why i feel any large screen gaming (we're talking high FOV gaming, like those 6 and 9 monitor setups) would be better served by a projector, and a parabolic screen. There is a reason this is how simulators do it. The cost of two projectors, the polarizing filter, and the screen would probably end up being considerably cheaper than 9 iz3d monitors, and 3 TH2G. And considerably more immersive.
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| Wed Nov 26, 2008 2:11 pm |
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Welder
Certif-Eyed!
Joined: Mon Apr 16, 2007 11:36 pm Posts: 504 Location: San Diego, California
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Actually 9 iZ3D's would require 6 TH2G's 
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| Wed Nov 26, 2008 3:11 pm |
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budda
Binocular Vision CONFIRMED!
Joined: Thu May 22, 2008 9:13 pm Posts: 237
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Hi, As far as I know, nobody has published a design which combines a Planar with another 3D method such as IZ3D. The Planar arrangement is used only to eliminate the bezel interference, while the supported 3D technology does all the 3D work. As an example, imagine 3 monitors in a left, middle and right position. In this example the left and right monitors are real displays. However, the center monitor is displayed through a planar up/down mirror. The center display has to be mirrored in software so its image does not appear reversed. Ultramon is capable of mirroring the displays in software. The nvidia stereo software for XP also has the option to align and blend images (in projector format mode). Edit: In the case of the IZ3D which uses 45/135 degree passive polarization, the image in the planar mirror will cause the eyes to swap sides, so for this arrangement to work a method of swapping the eyes in software would be needed for the center monitor to appear consistent with the left and right monitors. The advantages of this method are: [1] The resulting images are seemless, as the bezels dont make gaps in the image. [2] The native S3D technology is supported [3] This planar method does not require passive polarizers for stereo L-R viewing [4] Any type of 3D display panel can be used. [5] There is flexibility in panel size, placement and orientation (portrait v landscape) Anyway, if someone is bored maybe they can cobble this together. Thanks. 
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| Fri Nov 28, 2008 7:08 pm |
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