Minecrift release archive

Balmung
One Eyed Hopeful
Posts: 10
Joined: Sun May 25, 2014 12:11 pm

Re: Minecrift release archive

Post by Balmung »

More interesting would be if still is working someone on it. Pre4 is old now and there is a new Rift SDK out, but not much activities here.
Explodicide
One Eyed Hopeful
Posts: 1
Joined: Wed Nov 19, 2014 3:20 am

Re: Minecrift release archive

Post by Explodicide »

I'm getting domain errors trying to load anything from repo.minecraft-vr.com. Is the domain genuinely messed up, or is it my internet?
UmbraDator
One Eyed Hopeful
Posts: 1
Joined: Fri Jan 23, 2015 7:12 pm

Re: Minecrift release archive

Post by UmbraDator »

As cool as this is I really want to play it on 1.4.7. However the cloudbees hasn't been re-provisioned and I am unable to access anything lower than 1.6.4. Any way you could fix this?
astrodude1789
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Posts: 1
Joined: Sat Jan 24, 2015 11:30 am

Re: Minecrift release archive

Post by astrodude1789 »

I'm trying to run the Traincraft forge mod for 1.6.4, but it keeps crashing anytime I place a locomotive or rolling stock. Any suggestions? I'm using Minecrift 1.6.4 b12 Forge(v953) without the Razer Hydra. I have a feeling that Optifine's the culprit. Is there a way to disable it?

Crash report as follows:

Code: Select all

---- Minecraft Crash Report ----
// You're mean.

Time: 1/27/15 11:51 AM
Description: Rendering entity in world

java.lang.ClassCastException: java.lang.String cannot be cast to java.lang.Byte
	at net.minecraft.entity.DataWatcher.func_75683_a(SourceFile:79)
	at net.minecraft.entity.item.EntityMinecart.func_94100_s(EntityMinecart.java:1159)
	at net.minecraft.entity.item.EntityMinecart.func_94099_q(EntityMinecart.java:1129)
	at net.minecraft.client.renderer.entity.RenderMinecart.func_77012_a(SourceFile:77)
	at net.minecraft.client.renderer.entity.RenderMinecart.func_76986_a(SourceFile:15)
	at net.minecraft.client.renderer.entity.RenderManager.func_78719_a(RenderManager.java:312)
	at net.minecraft.client.renderer.entity.RenderManager.func_78720_a(RenderManager.java:281)
	at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:544)
	at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1511)
	at net.minecraft.client.renderer.EntityRenderer.renderGUIandWorld(EntityRenderer.java:1156)
	at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1118)
	at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
	at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:834)
	at net.minecraft.client.main.Main.main(SourceFile:101)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:601)
	at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
	at net.minecraft.launchwrapper.Launch.main(Launch.java:27)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
	at net.minecraft.entity.DataWatcher.func_75683_a(SourceFile:79)
	at net.minecraft.entity.item.EntityMinecart.func_94100_s(EntityMinecart.java:1159)
	at net.minecraft.entity.item.EntityMinecart.func_94099_q(EntityMinecart.java:1129)
	at net.minecraft.client.renderer.entity.RenderMinecart.func_77012_a(SourceFile:77)
	at net.minecraft.client.renderer.entity.RenderMinecart.func_76986_a(SourceFile:15)

-- Entity being rendered --
Details:
	Entity Type: TC.Loco Steam Shay (src.train.common.entity.rollingStock.EntityLocoSteamShay)
	Entity ID: 287
	Entity Name: Loco Steam Shay
	Entity's Exact location: -104.50, 86.77, -33.50
	Entity's Block location: World: (-105,86,-34), Chunk: (at 7,5,14 in -7,-3; contains blocks -112,0,-48 to -97,255,-33), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
	Entity's Momentum: 0.00, 0.00, 0.00

-- Renderer details --
Details:
	Assigned renderer: net.minecraft.client.renderer.entity.RenderMinecart@709301b3
	Location: 0.04,0.15,-2.60 - World: (0,0,-3), Chunk: (at 0,0,13 in 0,-1; contains blocks 0,0,-16 to 15,255,-1), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
	Rotation: 0.0
	Delta: 0.14658916
Stacktrace:
	at net.minecraft.client.renderer.entity.RenderManager.func_78719_a(RenderManager.java:312)
	at net.minecraft.client.renderer.entity.RenderManager.func_78720_a(RenderManager.java:281)
	at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:544)
	at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1511)
	at net.minecraft.client.renderer.EntityRenderer.renderGUIandWorld(EntityRenderer.java:1156)

-- Affected level --
Details:
	Level name: MpServer
	All players: 1 total; [EntityClientPlayerMP['astrodude1789'/121, l='MpServer', x=-104.54, y=86.62, z=-30.90]]
	Chunk stats: MultiplayerChunkCache: 441
	Level seed: 0
	Level generator: ID 02 - largeBiomes, ver 0. Features enabled: false
	Level generator options: 
	Level spawn location: World: (0,64,0), Chunk: (at 0,4,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
	Level time: 50122 game time, 6000 day time
	Level dimension: 0
	Level storage version: 0x00000 - Unknown?
	Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
	Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
	Forced entities: 30 total; [EntityMinecartChest['entity.MinecartChest.name'/0, l='MpServer', x=-183.50, y=29.50, z=17.50], EntityMinecartChest['entity.MinecartChest.name'/1, l='MpServer', x=-176.50, y=30.50, z=31.50], EntitySheep['Sheep'/5, l='MpServer', x=-169.81, y=84.00, z=-49.16], EntitySheep['Sheep'/6, l='MpServer', x=-160.50, y=86.00, z=-45.50], EntityCow['Cow'/67, l='MpServer', x=-27.34, y=65.00, z=32.25], EntityPig['Pig'/7, l='MpServer', x=-161.47, y=93.00, z=-27.47], EntityPig['Pig'/8, l='MpServer', x=-161.50, y=96.00, z=-24.50], EntityPig['Pig'/9, l='MpServer', x=-161.50, y=96.00, z=-24.50], EntityLocoSteamShay['Loco Steam Shay'/287, l='MpServer', x=-104.50, y=86.77, z=-33.50], EntityMinecartEmpty['entity.MinecartRideable.name'/285, l='MpServer', x=-104.50, y=85.34, z=-38.56], EntitySheep['Sheep'/17, l='MpServer', x=-148.03, y=89.00, z=-53.03], EntityPig['Pig'/19, l='MpServer', x=-159.63, y=88.00, z=-33.88], EntitySheep['Sheep'/18, l='MpServer', x=-157.50, y=88.00, z=-40.50], EntityPig['Pig'/21, l='MpServer', x=-148.78, y=70.00, z=42.53], EntitySheep['Sheep'/20, l='MpServer', x=-150.06, y=81.00, z=29.91], EntitySheep['Sheep'/23, l='MpServer', x=-145.53, y=76.00, z=32.75], EntityPig['Pig'/22, l='MpServer', x=-155.28, y=75.00, z=42.13], EntityCow['Cow'/24, l='MpServer', x=-144.69, y=72.00, z=40.47], EntityCow['Cow'/29, l='MpServer', x=-137.50, y=88.00, z=-82.63], EntityCow['Cow'/28, l='MpServer', x=-138.97, y=87.00, z=-81.97], EntityCow['Cow'/31, l='MpServer', x=-128.88, y=86.00, z=-70.88], EntityCow['Cow'/30, l='MpServer', x=-136.56, y=87.00, z=-78.59], EntityCow['Cow'/34, l='MpServer', x=-131.28, y=66.00, z=45.31], EntitySheep['Sheep'/35, l='MpServer', x=-138.03, y=71.00, z=35.94], EntityCow['Cow'/32, l='MpServer', x=-140.19, y=76.00, z=29.50], EntitySheep['Sheep'/33, l='MpServer', x=-132.44, y=66.00, z=44.47], EntityPig['Pig'/36, l='MpServer', x=-143.50, y=74.00, z=36.72], EntityClientPlayerMP['astrodude1789'/121, l='MpServer', x=-104.54, y=86.62, z=-30.90], EntityPig['Pig'/51, l='MpServer', x=-133.69, y=67.00, z=44.50], EntityCow['Cow'/59, l='MpServer', x=-98.63, y=65.00, z=-71.50]]
	Retry entities: 0 total; []
	Server brand: fml,forge
	Server type: Integrated singleplayer server
Stacktrace:
	at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
	at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2470)
	at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:852)
	at net.minecraft.client.main.Main.main(SourceFile:101)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:601)
	at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
	at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

-- System Details --
Details:
	Minecraft Version: 1.6.4
	Operating System: Windows 7 (amd64) version 6.1
	Java Version: 1.7.0_02, Oracle Corporation
	Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
	Memory: 226593672 bytes (216 MB) / 401354752 bytes (382 MB) up to 3207856128 bytes (3059 MB)
	JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3072M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
	AABB Pool Size: 2935 (164360 bytes; 0 MB) allocated, 389 (21784 bytes; 0 MB) used
	Suspicious classes: FML and Forge are installed
	IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 71
	FML: MCP v8.11 FML v6.4.45.953 Minecraft Forge 9.11.1.953 Optifine OptiFine_1.6.4_HD_U_C6 4 mods loaded, 4 mods active
	mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
	FML{6.4.45.953} [Forge Mod Loader] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
	Forge{9.11.1.953} [Minecraft Forge] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
	TC{4.2.1_012} [Traincraft] (traincraft-4.2.1_011.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
	Launched Version: minecrift-1.6.4-b12-forge-nohydra
	LWJGL: 2.9.0
	OpenGL: AMD M880G with ATI Mobility Radeon HD 4250        GL version 3.3.10179 Compatibility Profile Context, ATI Technologies Inc.
	Is Modded: Definitely; Client brand changed to 'fml,forge'
	Type: Client (map_client.txt)
	Resource Pack: Default
	Current Language: English (US)
	Profiler Position: N/A (disabled)
	Vec3 Pool Size: 1784 (99904 bytes; 0 MB) allocated, 199 (11144 bytes; 0 MB) used
superspit
One Eyed Hopeful
Posts: 3
Joined: Thu Feb 05, 2015 11:14 am

Re: Minecrift release archive

Post by superspit »

Hi,

I keep getting

[09:39:37 INFO]: Attempting to download C:\Users\john\AppData\Roaming\.minecraft\libraries\net\aib42\mumblelink\JMumbleLibrary\1.1\JMumbleLibrary-1.1-natives-windows.jar for job 'Version & Libraries'... (try 5)
[09:39:37 WARN]: Couldn't download http://repo.minecraft-vr.com/net/aib42/ ... indows.jar for job 'Version & Libraries'
java.lang.RuntimeException: Server responded with 503
at com.mojang.launcher.updater.download.ChecksummedDownloadable.download(ChecksummedDownloadable.java:97) ~[launcher.jar:1.6.11]
at com.mojang.launcher.updater.download.DownloadJob.popAndDownload(DownloadJob.java:109) [launcher.jar:1.6.11]
at com.mojang.launcher.updater.download.DownloadJob.access$000(DownloadJob.java:12) [launcher.jar:1.6.11]
at com.mojang.launcher.updater.download.DownloadJob$1.run(DownloadJob.java:86) [launcher.jar:1.6.11]
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) [?:1.8.0_25]
at java.util.concurrent.FutureTask.run(FutureTask.java:266) [?:1.8.0_25]
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142) [?:1.8.0_25]
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617) [?:1.8.0_25]
at java.lang.Thread.run(Thread.java:745) [?:1.8.0_25]
[09:39:37 ERROR]: Gave up trying to download http://repo.minecraft-vr.com/net/aib42/ ... indows.jar for job 'Version & Libraries'

with 1.8.1 pre2.

is there something i'm missing??

cheers

Johnny
Pl
One Eyed Hopeful
Posts: 1
Joined: Thu Feb 12, 2015 5:39 pm

Re: Minecrift release archive

Post by Pl »

superspit wrote:Hi,

I keep getting

[09:39:37 INFO]: Attempting to download C:\Users\john\AppData\Roaming\.minecraft\libraries\net\aib42\mumblelink\JMumbleLibrary\1.1\JMumbleLibrary-1.1-natives-windows.jar for job 'Version & Libraries'... (try 5)
[09:39:37 WARN]: Couldn't download http://repo.minecraft-vr.com/net/aib42/ ... indows.jar for job 'Version & Libraries'
java.lang.RuntimeException: Server responded with 503
at com.mojang.launcher.updater.download.ChecksummedDownloadable.download(ChecksummedDownloadable.java:97) ~[launcher.jar:1.6.11]
at com.mojang.launcher.updater.download.DownloadJob.popAndDownload(DownloadJob.java:109) [launcher.jar:1.6.11]
at com.mojang.launcher.updater.download.DownloadJob.access$000(DownloadJob.java:12) [launcher.jar:1.6.11]
at com.mojang.launcher.updater.download.DownloadJob$1.run(DownloadJob.java:86) [launcher.jar:1.6.11]
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) [?:1.8.0_25]
at java.util.concurrent.FutureTask.run(FutureTask.java:266) [?:1.8.0_25]
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142) [?:1.8.0_25]
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617) [?:1.8.0_25]
at java.lang.Thread.run(Thread.java:745) [?:1.8.0_25]
[09:39:37 ERROR]: Gave up trying to download http://repo.minecraft-vr.com/net/aib42/ ... indows.jar for job 'Version & Libraries'

with 1.8.1 pre2.

is there something i'm missing??

cheers

Johnny

Hey i had the same problem but i new i had a similar problem and was able to fix it with another mod i installed a while back.. so i went looking for a fix, and found one.. :D which is simple really
i found that the reason they would not download is that the page its trying to download off is no longer there.. (where it says it is..;p) so your most likely missing 4 files like i was, the good news is that the 4 files are available to download straight from where that link is supposed to be pointing..

so here they are.. (for each one click on the "view Raw" button on each page and it should download the jar file.. at least it did on my browser..)
I have shown the "Default" directory that .Minecraftis located in of course.. (C:Users...so on)

https://github.com/mabrowning/minecrift ... le-1.0.jar
this one goes in your C:\Users\USERNAME\AppData\Roaming\.minecraft\libraries\net\aib42\mumblelink\JMumble

https://github.com/mabrowning/minecrift ... indows.jar
this one goes in C:\Users\USERNAME\AppData\Roaming\.minecraft\libraries\net\aib42\mumblelink\JMumbleLibrary

https://github.com/mabrowning/minecrift ... .4.4.0.jar
this one goes in C:\Users\USERNAME\AppData\Roaming\.minecraft\libraries\de\fruitfly\ovr\JRift\0.4.4.0

AND LASTLY..
https://github.com/mabrowning/minecrift ... indows.jar
this one goes in C:\Users\USERNAME\AppData\Roaming\.minecraft\libraries\de\fruitfly\ovr\JRiftLibrary\0.4.4.0

It should work now, IF you have done everything else correctly..
superspit
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Posts: 3
Joined: Thu Feb 05, 2015 11:14 am

Re: Minecrift release archive

Post by superspit »

Thanks Pi, I finally got it going. Cheers for the extra instructions
likwidtek
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Posts: 2
Joined: Wed Feb 25, 2015 10:56 am

Re: Minecrift release archive

Post by likwidtek »

Is there an issue with Minecrift Xbox controller support?

Most recent version from what I can tell. Minecrift 1.8.1 PRE2 VR

I can't tell what I'm doing wrong or if it's a bug. I found the option under VR settings to enable controller but in the map keys window they all show up greyed out and I can't choose any of them.

Is this a known issue or am I missing something.

None of the key remap choices are clickable.

http://i.imgur.com/J9KNItA.jpg

http://i.imgur.com/i3qT6Lb.jpg

I tried asking on reddit with no joy . Anyone else able to help me figure out what I'm doing wrong?
toonamo
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Posts: 1
Joined: Wed Feb 25, 2015 4:12 pm

Re: Minecrift release archive

Post by toonamo »

Hello,

Does anyone know of a way to make minecrift work with forge 1.7.10.

It appears that the 1.8 pre2 no longer supports forge either. I was going to try the 1.6.4 version, but i was reading that it is not compatible with dk2.

As much fun as vanilla minecraft is I would like to play feed the beast with minecrift.
Trippenfaust
One Eyed Hopeful
Posts: 3
Joined: Sat Feb 28, 2015 2:53 pm

Re: Minecrift release archive

Post by Trippenfaust »

Hi guys, hi have a problem with the 1.8.1 version, the full screen mode works but menus become black and the VR is compromised: with the left eye I can see normal, but in the right eye I see the world with strange black textures or transparent, seems something like a "negative" of the normal colours.. sorry for my bad english!
User avatar
NopeU
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Posts: 31
Joined: Sat Dec 21, 2013 12:43 pm

Re: Minecrift release archive

Post by NopeU »

Hey,

Can you please add some support for GLSL Shaders (like SUES)

It would look amazing, and also map making trying to make something very real, this support would help out a lot.

I know some asked in the passed but was put off, wondered if now is a better time?

Thank you.
SpankyDeluxe
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Posts: 4
Joined: Fri Nov 18, 2011 5:41 pm

Re: Minecrift release archive

Post by SpankyDeluxe »

Great work on the Minecrift mod! I'm just wondering though, is there a problem with performance at the moment? I'm getting around 45 fps on my DK2 with a GTX 980 which doesn't seem right for such a graphically simple game. As a result, Minecrift is unplayable right now. This is in direct-to-rift mode. If I'm using extended mode, the performance seems to drop even more, weirdly.
costersall
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Posts: 8
Joined: Wed Feb 05, 2014 1:37 pm

Re: Minecrift release archive

Post by costersall »

Any chance on an update on the release of the forge version you hinted at on reddit? hmmm? :)
hoopera
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Posts: 6
Joined: Thu Apr 17, 2014 4:33 pm

Re: Minecrift release archive

Post by hoopera »

Fantastic work guys. With the latest update, shaders are working!

Here's something of a showcase video I made. Enjoy!

https://www.youtube.com/watch?v=8Su1VPaDdNM
User avatar
cybereality
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Posts: 11406
Joined: Sat Apr 12, 2008 8:18 pm

Re: Minecrift release archive

Post by cybereality »

Nice one.
hoopera
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Posts: 6
Joined: Thu Apr 17, 2014 4:33 pm

Re: Minecrift release archive

Post by hoopera »

cybereality wrote:Nice one.
Thanks! I am curious about the framerate though, as even I didn't think it would be as bad as it was.

I was getting about 15 FPS with those shaders before I sped up the video.
dodgersfan24
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Posts: 2
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Re: Minecrift release archive

Post by dodgersfan24 »

Has anyone gotten Terrafirmacraft to work with R1c?
Jereapieya
One Eyed Hopeful
Posts: 2
Joined: Sat Dec 20, 2014 1:56 pm

Re: Minecrift release archive

Post by Jereapieya »

Keep getting this error with the 1.7.10 installer.
Failed: Couldn't extract Minecrift. Try redownloading this installer.
Any known fixes?

PS-Yes i already tried to reinstall it.
EvonHunnius
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Posts: 2
Joined: Mon Jul 20, 2015 9:34 pm

Re: Minecrift release archive

Post by EvonHunnius »

Hey! Quick question, so I'm on an Apple computer from 2011 (Hopefully getting an ASUS laptop before summer ends) with a DK2, and just installed the R1c update. Things we're all good for two days, until all of a sudden, it just stopped detecting the oculus completely.

I've tried rebooting the launcher, rebooting the computer, reinstalling both the runtime and the minecrift installer, and nothing has seemed to work. When I look at the game output, it says it created a "dummy DK1 device" due to no oculus device being found. Then it says:

"Error: {ERR-001} [Session] REJECTED: OVRService did not authorize us: Incompatible protocol version. Please make sure your OVRService and SDK are both up to date."

This message only appears once if I shut down the window soon as the game starts, if I leave it open for a little bit it can go up to 3 or 4. I've tried to find a way to update the OVRservice on mac and have had no such luck. I really want to know why minecrift just stopped working for me out of the blue, any and all help is beyond appreciated! Thanks in advance! <3
EvonHunnius
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Joined: Mon Jul 20, 2015 9:34 pm

Re: Minecrift release archive

Post by EvonHunnius »

Jereapieya wrote:Keep getting this error with the 1.7.10 installer.
Failed: Couldn't extract Minecrift. Try redownloading this installer.
Any known fixes?

PS-Yes i already tried to reinstall it.
I got the exact same error when I first installed it. No joke, I just created a new minecraft profile manually, then told it to use version "minecrift-1.7.10-R1c-nohydra".

If that doesn't help then I don't know sorry :?
Jeronimous
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Posts: 3
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Re: Minecrift release archive

Post by Jeronimous »

hoopera wrote:Fantastic work guys. With the latest update, shaders are working!
I'm trying to do the same... but i try severals forges+GLSL+SEUS... and fail over and over again.

Please! can you tell us wich versions do you use?
Jereapieya
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Posts: 2
Joined: Sat Dec 20, 2014 1:56 pm

Re: Minecrift release archive

Post by Jereapieya »

EvonHunnius wrote:
Jereapieya wrote:Keep getting this error with the 1.7.10 installer.
Failed: Couldn't extract Minecrift. Try redownloading this installer.
Any known fixes?

PS-Yes i already tried to reinstall it.
I got the exact same error when I first installed it. No joke, I just created a new minecraft profile manually, then told it to use version "minecrift-1.7.10-R1c-nohydra".

If that doesn't help then I don't know sorry :?
Nope didn't work, anyone else have any ideas?

Is there a way to manually install it?
thekitchensink
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Posts: 16
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Re: Minecrift release archive

Post by thekitchensink »

Currently this is only working with the older version of the SDK and runtime, as the mod hasn't been updated in several months. You will need to downgrade to an older version of the Oculus Runtime.
costersall
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Re: Minecrift release archive

Post by costersall »

Hey, any updates on a new version to support the new runtimes? :) love the mod!
fifticon
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Re: Minecrift release archive

Post by fifticon »

Tip if you cannot run the downloaded installer:
I was stumped for weeks, why nothing happened when I tried to run the downloaded installer
for e.g. 1.8.1. No error, nothing.

I finally found out it was because I didn't have the Java SDK installed
(my machine had JRE though.)
I'm not sure exactly what it was, but as soon as I installed Java SDK,
i could suddenly run the installer and everything worked.

Possibly, it was a 32bit/64bit issue.. Maybe I had a java for one of them,
and the installer expected the other one..
Jeronimous
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Re: Minecrift release archive

Post by Jeronimous »

Great Job guys.

Tonight i gonna make a lot of tests with pre-build ModPacks from FTB, and feedback to you with the results.
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NikoKun
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Re: Minecrift release archive

Post by NikoKun »

I'm using minecrift-1.7.10-R2b, and I'm noticing an odd minor issue..

Basically, the head-angle tracking yaw-axis seems to have a slight latency lag to it, and it's only the yaw, pitch and roll, and positional tracking don't seem to have the problem.. or it could have something to do with the angle interactions between body and head yaw, maybe..
This doesn't happen on the menus at all, or in any other VR game..
If you push Esc and have the menu up, tracking yaw is perfect and instant, everything tracks great.. But go back into the game, and the yaw instantly gets wobbly again. And it's just yaw, the other axis still track fine, no noticeable latency on them.

It's most noticeable if you turn your head left and right, and if you compare the main menu or escape-menu to in-game, it's clearly visible. I've tried disabling/changing all sorts of VR settings, but none seem to effect it.

It's small enough of a latency lag to ignore, but it keeps me from looking around much with my head..
Jeronimous
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Re: Minecrift release archive

Post by Jeronimous »

Ok. After several trys and operations, its working with an FTB modpack called "Infinity evolved", with the 2.2.2 rev.

The way is to get ALL FILES and FOLDERS from de Modpack root, to the roaming/.minecraft folder created by the launcher. All of them, LESS the existing.

I cleaned the entire folder of [USER]\AppData\Roaming\.minecraft and make a clean installation of minecraft-forge-minecrift for achieve it.
JTE
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Re: Minecrift release archive

Post by JTE »

Thank you again for all of your hard work making MinecRift happen and keeping it updated. I played with this originally with the DK1 + Hydra, but now that the consumer Rift has released I'm looking forward to coming back as soon as it's formally updated to the 1.3 SDK.

The only reason I stopped using it originally was because when I entered The End for the first time, the platform spawned entirely sealed inside of Endstone and I didn't manage to break out before the Enderdragon suddenly came flying straight through the wall into my face... Oh the horrible fright that gave me! That was the first/only time I've panicked so badly that I immediately tore the Rift off my face and put it away.
morebeat
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Re: Minecrift release archive

Post by morebeat »

Thank you very much for the update. It all works very well so far. I only had one crash as I teleported back from the nether.
Installing was easy and exploring my worlds in VR is f***ing amazing. :D
Now I only need the Hydras back to swing my pickaxe and sword. ;)
JellyDrivex64
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Re: Minecrift release archive

Post by JellyDrivex64 »

I'm loving that you have updated Minecrift, And love using my DK2 for mc and it worked great

hence, WORKED, I have no idea why but after the second day of it installed it started having horrible flickering, I tried playing this with tekkit legends and it worked great starting out, but the next day everything flickered every few seconds and it hurts the eyes

I tried removing the mods but it still persists so I have no idea what is causing it or how I can fix it, would love some suggestions or if this is common pls fix it :cry:
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Re: Minecrift release archive

Post by JoshuaJSlone »

I just started using this today and am pretty impressed with how many options there are. However, I was noticing some odd things with the controls. Then I realized that even with the controls set to Mouse mode, it was still interpreting controller button presses, and so conflicting with a JoyToKey profile I've got set up. I see where controls can be edited from the menus, but how do I get something to be set to "None"? The best I've been able to do so far is try to set multiple things to a single button and get a "Conflict!" message.
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Re: Minecrift release archive

Post by JoshuaJSlone »

ratzes wrote:Also, does anyone else have issues where you can't sprint? I tried remapping keys and I can still only walk. Somebody might have raised this issue, but searching for "minecrift running" obviously returns problems getting the game going.
This post is from about a year and a half ago, but I came to ask about this too and it was the only search result found for Minecrift sprint. I notice it has no option in the VR controller settings, and the regular keyboard button doesn't seem to do anything anymore regardless of what I set it to. I know Minecrift has an analog movement option which theoretically could make a sprint button obsolete, but top analog speed definitely isn't sprint speed. Whether I have movement set to digital, analog, or tell it I'm just using Mouse mode doesn't seem to make a difference in regards to sprint functioning.
JTE
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Re: Minecrift release archive

Post by JTE »

Thanks for the update, this is certainly way better than playing in the original DK1.

Yes, it seems the sprint button isn't functioning anymore, and Rift users only walk at 75% speed by default. It's an option to reduce motion-sickness, but as a consequence it makes Minecraft's terrible combat mechanics that much harder...

Seems like I'll want a mod or modpack that makes the mobs move slower (and attack slower, in the case of skeletons, creepers, and jumping spiders) too or some such. Or maybe just play on a server with friends where I can stay home doing factory stuff all the time while everyone else goes out and does all the fighting.
gaplant
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Can't run the R3 installer: can't download redistributables.

Post by gaplant »

When I run the installer, I get an error after the second progress bar when it's trying to install visual c 2010 i think (hard to see it only flashes up for 1 frame).
I've tried reinstalling the visual studio anc visual c++ redis, 2010-2012, tried installing in forge mode with a working forge install, tried installing R1 (which works but I'm trying to use CV1 which needs r3). Redownloaded the installer, ran the installer in admin mode.
Reupdated the Java SDK and the RTE.
Is there a way to skip the redis and install manually?
hutt132
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Re: Minecrift release archive

Post by hutt132 »

Do I need to install the SDK 1.3 even though I have SDK 1.5 installed for MINECRIFT 1.7.10 R3 to work? Is it possible to install both SDKs at once without issues?
JoshuaJSlone
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Re: Minecrift release archive

Post by JoshuaJSlone »

I haven't played Minecrift in about a month, but it should be fine. Things used to stop working with newer versions of the SDK, but Oculus's claim was that once things supported 1.0 they should continue to work in all future versions.
jk1895
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Re: Minecrift release archive

Post by jk1895 »

Hello,
the option "world scale" is not working (MINECRIFT 1.7.10 R3 with Rift CV1). Can i fix this anyway? Or have i to wait for a new release?
Thank you very much. :oops:
trancerobot
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Re: Minecrift release archive

Post by trancerobot »

Nothing from the repository is downloading. I don't know if it's some permissions setting on Github itself or my computer. The solution for me was to go to the web page of the repository itself and download everything as a zip.

Then dump the contents of that zip into:
C:\Users\<USERNAME>\AppData\Roaming\.minecraft\libraries

It's messy and included files I probably don't need, but it worked.
jk1895 wrote:Hello,
the option "world scale" is not working (MINECRIFT 1.7.10 R3 with Rift CV1). Can i fix this anyway? Or have i to wait for a new release?
Thank you very much. :oops:
Scaling options don't seem to work here at all.

Neither do the VR Comfort modes (under Locomotion settings). I have to turn that off to turn around.
sharonna
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Re: Minecrift release archive

Post by sharonna »

Hi I am looking for the version for 1.4.7 Minecraft, sadly the link is dead.
Could somebody who has it, please post it ?
Thanks a lot.
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