I am the CTO of FOVE, inc. We are making that eye tracking HMD that you may or may not have heard about.
I believe that eye tracking is going to be the future of all HMDs and critical for their wide spread adoption.
Our primary focus is on hardcore gaming, but we have many other applications.
What we have done so far:
- Low latency eye tracking with an ultra high resolution (WQHD) HMD with ~100 FOV.
Aim, drive UIs, interact with game objects and characters with your eyes in real time.
Depth of field based on where you are looking.
Will post updates as I can.