Shadow Warrior (2013)

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budwheizzah
One Eyed Hopeful
Posts: 17
Joined: Tue Jan 10, 2012 4:21 pm

Shadow Warrior (2013)

Post by budwheizzah »

You'll make a LOT of people happy with this one. Tridef implement isn't perfect yet makes you feel like a superhero. Full VP/VRB implement would be freaking awesome.
Last one for now. :)
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Neil
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Re: Shadow Warrior (2013)

Post by Neil »

Ok. For new games, try using the profiler included with the drivers to see if basic 3D functionality will work and let us know. I don't know if the other developers have this game yet.

Regards,
Neil
budwheizzah
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Re: Shadow Warrior (2013)

Post by budwheizzah »

This, I can do. Any basic, crude advice?
I normally fail miserably with Vireio and I fear it's always a mistake on my part and not a support limitation.
If you know anything like "what beginners are always known to screw up" kind of advice, let me know.
budwheizzah
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Posts: 17
Joined: Tue Jan 10, 2012 4:21 pm

Re: Shadow Warrior (2013)

Post by budwheizzah »

Welll guess what. Same old. No 3D, no GUI, No HUD.
Works with Tridef, iz3D and 3DV but with Perception.... nothing.
This isn't normal... it's the only result I ever get with Perception unless it's one of your pre-made profiles.
I'm doing something wrong!!

I attached the profile I made... it's as default as it gets. I tried with and without "Shader analyzer" checked as Tridef has a similar option and normally not checking it makes 3D not work.

Anyway now I'm at a loss. Not too sure how I can be of help.

PS: This one also kills my mouse. Can't move the dude's head when the game starts up... just got my WASD.
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baggyg
Vireio Perception Developer
Vireio Perception Developer
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Location: BB, Slovakia

Re: Shadow Warrior (2013)

Post by baggyg »

Default game number (10) is not advised - it tends to be wrong and is only useful for debugging. I had a quick look around and could not find what game engine it used. You should pick the game number that relates to the engine... I.e. 200 - Unreal. I think you also need to create a shader file. Even if it is blank (no rules), you should do this and link it in the profiler.

If that doesn't do it then make sure that:

> Vireio is running in Admin mode
> Shadow Warrior is running in DX9 mode only (very important)
> You have placed all 4 DLLs from the bin folder into the same folder as the main executable for the game.

If all 3 of these things are done correctly there will be no reason why you wouldn't get stereoscopy. There may be some issues but at least you would get this.
flaep
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Re: Shadow Warrior (2013)

Post by flaep »

works for me.
Expect everything related to mouse movement and the strg+q menus dont render correctly.
I just get the red selectbar but no text.

the "oculus to mouse" thing kind of works. I can control the cursor but cant click anything in the menus.
In game oculus movement does nothing.

I think getting SBS running is mostly the more tricky part and that part works

that is not a fully fleshed out profile, just copy and pasted a line from another game. (or default. not sure)

Code: Select all

<profile game_name="shadow warrior 2013" game_exe="sw.exe" cpu_architecture="32bit" shaderModRules="" VRboostRules="" minVRboostShaderCount="0" maxVRboostShaderCount="999999" game_type="0" rollEnabled="false" worldScaleFactor="1" convergence="0.042" swap_eyes="false" ipd_offset="0" use_sdk_pose_prediction="true" y_offset="0" yaw_multiplier="25" pitch_multiplier="25" roll_multiplier="1" separation="0.0" />
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baggyg
Vireio Perception Developer
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Joined: Sat May 19, 2012 5:20 am
Location: BB, Slovakia

Re: Shadow Warrior (2013)

Post by baggyg »

This is one I will look at adding our official support for. Prob during Jan
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