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Classic Doom/Doom 2/Heretic/Hexen in Oculus Rift (GZ3Doom)

Posted: Tue Oct 29, 2013 12:31 pm
by biospud
I adapted the source port GZDoom for the Oculus Rift (and next I'm working on support for Doomsday)

http://www.youtube.com/watch?v=gJL_5EZiQWY

Get the game now at:
http://rotatingpenguin.com/gz3doom/

Re: Classic Doom/Doom 2/Heretic/Hexen in Oculus Rift (GZ3Doo

Posted: Tue Oct 29, 2013 10:51 pm
by cybereality
Cool!

Re: Classic Doom/Doom 2/Heretic/Hexen in Oculus Rift (GZ3Doo

Posted: Mon Nov 11, 2013 5:58 pm
by RABID
biospud wrote: (and next I'm working on support for Doomsday)
that is awesome news!

Re: Classic Doom/Doom 2/Heretic/Hexen in Oculus Rift (GZ3Doo

Posted: Thu Feb 13, 2014 8:09 am
by 3trip
All that's needed now is the folks doing the voxel mod to complete their work!

Re: Classic Doom/Doom 2/Heretic/Hexen in Oculus Rift (GZ3Doo

Posted: Mon Feb 24, 2014 4:08 pm
by RABID
any update on doomsday support? really looking forward to playing this with full HD texture pack and 3D models :D

Re: Classic Doom/Doom 2/Heretic/Hexen in Oculus Rift (GZ3Doo

Posted: Tue Apr 01, 2014 2:04 pm
by RABID
http://dengine.net/ it now supports the rift! it's awesome! also works with hi res texture packs and 3d Models
http://dengine.net/dew/index.php?title= ... culus_Rift

Re: Classic Doom/Doom 2/Heretic/Hexen in Oculus Rift (GZ3Doo

Posted: Sat May 10, 2014 3:11 pm
by biospud
Announcing the release of version 1.8.6_b of GZ3Doom for the Oculus Rift, 3D Vision, and other stereoscopic eyewear.

http://rotatingpenguin.com/gz3doom/

The most significant improvement is the correction of many hall-of-mirrors type graphics defects. If you saw this sort of thing before on certain levels, please try again with this latest version.

Changes in this release:
* Correct hall-of-mirrors defect (Thanks Trisk!)
* Merge changes from gzdoom 1.8.6-ish