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Minecrift release archive

Posted: Thu May 09, 2013 9:32 am
by StellaArtois
Image
By StellaArtois, mabrowning, darktemp, Zach Jaggi, Jademalo and others

MINECRIFT 1.7.10 R3 with Forge #1614, Oculus SDK 1.3 support (Windows only)

Installer download link:
Minecrift 1.7.10 R3

- Supports Oculus SDK 1.3. NOTE: Oculus Home must be installed, running and Oculus Home->Settings->General->Unknown Sources MUST be enabled to allow Minecrift to use the Rift.
- Supports Forge 1.7.10 #1614

Forge support requires prior installation of Forge 1.7.10 #1614. Install with the 'Install with Forge' checkbox ticked, then run Minecrift using the Minecrift Forge launcher profile.
See the release notes link on the installer for a more detailed overview of changes.
Support for Minecraft 1.8.9 is currently in progress, a link will be posted here once complete.


MINECRIFT 1.7.10 R2 with Forge #1614, Oculus SDK 0.8 support (Windows only)

Installer download link:
Minecrift 1.7.10 R2

- Supports Oculus SDK 0.8.
- Supports Forge 1.7.10 #1614


MINECRIFT 1.7.10 R1 with Forge #1448, Oculus SDK 0.5 support (Windows, OSX, Linux):

Installer download links:
Windows EXE
OSX / Linux JAR


Installation Instructions for Minecrift 1.7.10:
  • - Install the appropriate Oculus runtime dependent upon supported Oculus SDK.
    - Ensure you have run VANILLA Minecraft 1.7.10 at least once before running the Minecrift installer:
    • - Load the Minecraft launcher via Minecraft.exe.
      - In the bottom left select 'Edit Profile'.
      - Select Use version: release 1.7.10.
      - Save profile, and hit play to run the game. Quit out.
    - If you want to use Minecrift with Forge, download and install the appropriate Forge client version.
    - Download the Minecrift installer exe from the link above.
    - On Windows, run the installer. On linux or osx, run the installer.jar via the commandline with java -jar <installername>.jar.
    - If you wish to install with Forge, ensure the 'Install with Forge' checkbox is ticked.
    - Click OK to install.
To Play:
  • - Run up the Minecraft launcher.
    - Select your desired Minecrift profile.
    - Click 'Play'!

Image With thanks to the team behind JProfiler for providing us with a free open-source licence for their profiling tools. See HERE











===================
Older Downloads

Minecrift 1.8.1 PRE2 (PREVIEW RELEASE, WINDOWS ONLY):

Download:
minecrift-1.8.1-PRE2-installer.txt
Replace .txt with .exe after download.
Mirror here

Minecrift is open source. If you'd like to contribute, go to 1.7.10 HERE and 1.8.1 HERE. See the README.md to get started.

Features
  • - Supports Minecraft 1.8.1, 1.7.10
    - Oculus Rift DK1, DK2 support via Oculus SDK 0.4.4 (requires the 0.4.4 Oculus Runtime from HERE).
    - Built on top of Optifine 1.8.1 HD U B2, 1.7.10 HD U A4 - please donate and click on a few ads HERE, it's a great mod!
    - DK2 positional head tracking fully supported!
Known Issues
  • - Windows only currently
    - The Forge version is NOT currently working.
    - Direct mode should be working on 'non-complicated' setups.
    NOTE: The mirrored window cannot currently be full-screened.
    NOTE: Be sure to use Oculus runtime 0.4.4
    NOTE: For Windows users - ensure AERO is enabled if possible (choose an Aero enabled desktop theme).
    NOTE: Ensure Vsync and triple buffering are set to 'application controlled' in your graphics drivers.
    NOTE: If you still have FPS issues, try toggling Mirroring OFF then ON (Options->Vr Settings->Stereo Rendering)
    - If using extended mode, set the Rift as the primary monitor (and ideally your other monitor set to 75Hz). When running, set Minecrift to fullscreen with F11.
    - If you get judder, reduce the graphics setting in Minecraft (start with render distance)
    - Can crash if render settings are changed in-game. Change the render settings in the out-of-world initial menu if you have problems.
    - Some fog draw distance render issues.
    - Hydra support is currently broken.
    - If you get hitching / lag issues during mouse movement:
    • - Windows 8.1 mouse lag issue - go to the properties of the minecraft.exe file and go to the compatibility settings:
      • set to windows 8 compatability mode
        run as administrator
        check the "disable DPI scaling" option
      - Disable mouse pointer trails in Windows if enabled
For Minecraft 1.6.4: LATEST BUILD

NOTE - This will NOT work correctly with a DK1 or DK2 with the Oculus Runtime installed. It will work correctly with a DK1 ONLY with the Oculus runtime disabled.

Download here (and remove .txt extension):

Windows:
minecrift-1.6.4-b28-installer.exe.txt
Linux / MacOS:
minecrift-1.6.4-b28-installer.jar.txt
Features
  • - Supports Minecraft 1.6.4. 1.7 support will require a major rewrite, so don't expect it anytime soon!
    - Easy to use installer (1.6 and up)
    - Oculus Rift DK1, HD support via SDK 0.2.5c.
    - Built on top of Optifine 1.6.4 HD U D1 - please donate and click on a few ads HERE, it's a great mod!
    - Minecraft Forge compatible - SEE BELOW
    - Razor Hydra support
    - Positional head tracking with Razer Hydra. See the guidelines HERE.
    - Mouse free-look with keyhole adjustment.
    - Razer Hydra free-aim controls.
    - Razer Hydra joystick/button controls.
    - Oculus Rift Player Profile support.
    - VR GUI menu with extensive configuration options.
Installation Instructions for Minecraft 1.6 and above:
  • - Ensure you have run VANILLA Minecraft 1.6.4 (1.6.2 for the 1.6.2 Minecrift build) at least once before:
    • - Load the Minecraft launcher via Minecraft.exe.
      - In the bottom left select 'Edit Profile'.
      - Select Use version: release 1.6.4 (or release 1.6.2).
      - Save profile, and hit play to run the game. Quit out.
    - Download the Minecrift installer exe (Windows) or the jar (Linux / MacOS) from the link above.
    - On Windows, run the installer. A smart screen filter may appear. Click 'More Info', then 'Run Anyway'. Accept the UAC prompt.
    - On Linux / MacOS, double click the .jar file to run the installer. (Or, from a commandline run >java -jar <path to file>/minecrift-1.6.X-bXXX-installer.jar e.g. >java -jar ./minecrift-1.6.4-b8-installer.jar)
    - Click OK to install a new Minecrift profile.
    - On Windows, you may get a dialog that implies Minecrift failed to install correctly. Select 'The program installed correctly'.
    - On Windows, IMPORTANT: You'll need to download and install the MSVC++ 2010 redistributables if they aren't already installed (vcredist_x64.exe or vcredist_x86.exe if you are using 64bit or 32bit Java for Minecraft, respectively. Download and install both if you are unsure as to which you need.).
To Play:
  • - Run up the Minecraft 1.6 launcher.
    - Navigate to the 'Local Version Editor (NYI)' tab.
    - Click on the minecrift-1.6.x-bxxx entry depending on the downloaded version (e.g. minecrift-1.6.4-b8)
    - Press Play!
To run with Forge:
  • - INSTALL FORGE BEFORE MINECRIFT. Otherwise start with a clean Minecraft install.
    - Run vanilla Minecraft (of the version the same as the Minecrift version, e.g. 1.6.4) at least once. See above.
    - Download the latest Forge version (e.g. for 1.6.2 - 9.10.1.871 from HERE). Select (Installer).
    - To run the installer:
    • - On Mac or Linux, double click the jar to run it.
      - On Windows, open an administrative command prompt, change directory to the location of the forge installer jar, and enter e.g.:

      Code: Select all

      >java -jar minecraftforge-installer-1.6.2-9.10.1.871.jar
    Image

    - When done, install Minecrift as above. Check 'Install with forge' with the appropriate forge version selected. OK. (If Forge is not installed there will be no entries available in the dropdown).

    Image

    IMPORTANT:
    - Now load up the Minecraft launcher. Select 'Edit Profile'.
    - Enable the JVM Arguments edit box, and add the following after any existing text:

    Code: Select all

     -Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true
    [/b]

    Image

    - It is also recommended to select 'Launcher Visibility: Keep the launcher open' to allow debugging of launch issues.
    - Click Save Profile. You should now be ready to play Minecrift with Forge enabled.
Please add feedback in this thread. Minecrift development is now Open Source under the LGPL license! Check out the github page to toy around or create new features. mabrowning will be very willing to accept pull requests!

Please submit any bug reports with as much information and / or screenshots attached HERE


For older Minecraft builds (these may not be as up to date as the main build above):

Download
LATEST BUILD FOR 1.6.2 HERE
LATEST BUILD FOR 1.5.2 HERE
For instructions on setting up FTB for 1.5.2 see HERE

LATEST BUILD FOR 1.4.7 HERE

Installation Instructions for 1.5.2 or 1.4.7

The recommended way to install Minecrift for 1.5.2 or 1.4.7 is use the magic launcher, which is available for Windows, OSX, and Linux.

IMPORTANT: You'll need to download and install the MSVC++ 2010 redistributables if they aren't already installed (vcredist_x64.exe or vcredist_x86.exe if you are 64bit or 32bit respectively). (Windows Only)
  • Download Optifine HD D3 (D5 has not been tested, but may work), but don't extract. Please click a few ad links or donate and get yourself an Optifine cloak, they do some great work.
    Download the JRift.jar, Sixense.jar from the 1.5.2 link above.
    Download the minecrift_classes.zip from either the 1.4.7 or 1.5.2 link, depending on the version of Minecraft you want to patch.
    Open the Magic Launcher.
    Click the 'Setup' configuration button.
    Create a new Configuration and call it "minecrift" (or whatever you prefer)
    Add these zips, in order:
    • * OptiFine_1.5.2_HD_U_D3.zip
      * JRift.jar
      * SixenseJava.jar (if you have a Razer Hydra you'd like to use)
      * minecrift_1.0_beta_classes.zip
    Click 'Test' to make sure it works.
    When satisfied, click 'OK' to Save the configuration.
    From now on, just start Magic Launcher and use the "minecrift" configuration to play!
[/list]

In addition, you will need to update LWJGL to the latest version. Older versions will probably not work.


Razer Hydra

Version 1.0 is the first to include full Razer Hydra support.

* OrientationTracker: If you don't have an Oculus Rift, you can use the left controler for head orientation (direction).
* PositionTracker: This makes a huge immersion difference. The Hydra can feed position data the game engine to allow you to look up, down, around corners, squat, and generally move around. Use one or two controllers attached to your head and adjust the offsets from your eye center on the VR Options.
* Controller: Use the right controller to turn the view left/right, move forward and backwards, place blocks, mine, select item, jump, sneak, access your inventory and navigate menus. The controls are currently hardcoded: (right controller)

Code: Select all

Joystick X: Turn left/right 
Joystick Y: Move forward/back 
1: Drop item 
2: Jump 
3: Select next left item (mousewheel up) 
4: Select next right item (mousewheel down) 
JOYSTICK: Sneak 
Bumper: Place block/use item/interact (right mouse) 
Trigger: Mine block (left mouse) 
Start: Access Inventory
In Menus/Inventories:

Code: Select all

Joystick: mouse up/down/left/right (don't use the actual mouse at the same time: known issue) 
Trigger: Left Click 
Bumper: Right Click 
JOYSTICK: "Shift"
You should be able to take advantage of the new 1.5 inventory management controls with this joystick mapping.

Joystick sensitivity can be set in VR Options.

{Thanks to Dakor for the Minecrift logo!}

Re: Minecrift release archive

Posted: Thu May 09, 2013 9:44 am
by vanti
Sweet! :woot

Re: Minecrift release archive

Posted: Thu May 09, 2013 1:22 pm
by Evenios
Great work seems your mod is in the front page of the Minecraft forums! make sure if you havent done so to perhaps make a forum post in the mod section of the minecraft forums as well as a lot of the minecraft mods are listed there and even those without a rift may be interested to see the videos and may convince them to want to get interested in the Oculus Rift.

i am so happy this is happening already i figured it would be a few months or more before anyone got it to work considering the issues some had with using OpenGL and all im sure in time the head tracking will be a tad better (cant believe you got head tracking working already though great!) and support for at least Optifine would be wonderful

thanks so much you might want to also suggest to people they may wish to use the MultiMC mod that can install sepereate versions of Minecraft in folders so that users could have a Rift version and then the normal non rift version as well if needed just a thought :-).

Cant wait!

Re: Minecrift release archive

Posted: Fri May 10, 2013 3:30 am
by Dakor
Minecrift Installer is Outdated, please use MagicLauncher or the official Launcher instead!

Minecrift Installer
(former Minecraft Oculus Rift Mod Installer)
Hey,
I spent some time last Night to write an Installer for this awesome Mod.

Version 6:
Image
Version 1

Notes:
Notes Version Six:
- If you have Minecrift not installed, your current minecraft.jar will be regarded as clean.
- If you have any incompatible Mods (e.G. Optifine) installed, you propbably want to do this:
1. Rename your minecraft.jar to minecraft_clean.jar
2. Delete the "version" and "md5s" File (this forces Minecraft to Update on next Start)
3. Download a new vanilla (unchanged) minecraft.jar simply by running Minecraft
4. Install Minecrift with the 'Create new minecraft_clean.jar' option unticked!

- If you used Version Five+ or less before, you will need to reinstall Minecrift (=redownload a vanilla minecraft.jar), because the new Version saves a clean copy of the minecrift.jar, for fast switching between Oculus/Normal Mode.
- Depending on the current State (Minecrift activated or deactivated) the minecraft.jar is either the clean or the Minecrift one.
If you can't find the minecraft_clean.jar but a minecrift.jar, Minecrift is deactivated. The Other way, if you only find minecraft_clean.jar but no minecrift.jar, Minecrift is currently activated.

General:
- Check for Visual C++ Redistributable for Visual Studio 2012 is now fully implemented!
It will tell you if you need to install the x86 or x64 Version (or both)
Download: http://www.microsoft.com/en-us/download ... x?id=30679
- Download Mod File here, Click Browse, select the Zip File, Click Install/Update
- For setting the Environment Variables, the applications needs to be run as Admin.
- You need to run Minecraft at least one Time before (since MC is not installed otherwise)
- .Net Framework 4.5 is Needed - But most people will have it installed already: http://www.microsoft.com/en-us/download ... x?id=30653
- Reboot your machine if you had to install VCREDIST


Current Version: Stable: Six+
Download:
MinecriftInstallerSixPlus.rar
Please give feedback in the other Thread, if everything works for you.

Old Versions.
MinecriftInstallerFivePlus.zip
MinecriftInstallerFour.zip

To keep this Thread clean, post your Feedback here: http://www.mtbs3d.com/phpbb/viewtopic.php?f=140&t=17146

Regards Daniel

PS: took me some time to realize minecrift is not a typo :lol:

Re: Minecrift release archive

Posted: Fri May 10, 2013 4:20 am
by StellaArtois
EDIT: REMOVED. OSX installation should now use Magic Launcher. See main post at top.

Re: Minecrift release archive

Posted: Fri May 10, 2013 5:24 am
by Nyrad2k
deleted

Re: Minecrift release archive

Posted: Fri May 10, 2013 6:56 am
by StellaArtois
EDIT: REMOVED. Use Magic Launcher installation as in the top post.

Re: Minecrift release archive

Posted: Fri May 10, 2013 8:02 am
by AdaQmmm
StellaArtois you are killing it with these updates! :D

Re: Minecrift release archive

Posted: Fri May 10, 2013 8:36 am
by gray
How are you liking the Rift? :woot :D

Re: Minecrift release archive

Posted: Fri May 10, 2013 9:20 am
by StellaArtois
gray wrote:How are you liking the Rift? :woot :D
Don't have it yet, but it's now 'on it's way' :-D

Re: Minecrift release archive

Posted: Fri May 10, 2013 8:24 pm
by drgroove101
StellaArtois wrote:
gray wrote:How are you liking the Rift? :woot :D
Don't have it yet, but it's now 'on it's way' :-D
Oh snap! Is that why Oculus contacted you? I thought the offered you a job! haha

But seriously that's awesome man congrats! I'm happy to let you in to the front of the line for all the work you've done! I don't have my Rift yet either but this is one of the threads I'm following and reading every post, and will probably be one of the first games I try when I finally get mine!

Re: Minecrift release archive

Posted: Sat May 11, 2013 10:56 pm
by B3RIC
drgroove101 wrote:
StellaArtois wrote:
gray wrote:How are you liking the Rift? :woot :D
Don't have it yet, but it's now 'on it's way' :-D
Oh snap! Is that why Oculus contacted you? I thought the offered you a job! haha

But seriously that's awesome man congrats! I'm happy to let you in to the front of the line for all the work you've done! I don't have my Rift yet either but this is one of the threads I'm following and reading every post, and will probably be one of the first games I try when I finally get mine!

Yea, we need to get Stella a Rift STAT.

Re: Minecrift release archive

Posted: Sun May 12, 2013 1:07 am
by StellaArtois
drgroove101 wrote:
StellaArtois wrote:
gray wrote:How are you liking the Rift? :woot :D
Don't have it yet, but it's now 'on it's way' :-D
Oh snap! Is that why Oculus contacted you? I thought the offered you a job! haha

But seriously that's awesome man congrats! I'm happy to let you in to the front of the line for all the work you've done! I don't have my Rift yet either but this is one of the threads I'm following and reading every post, and will probably be one of the first games I try when I finally get mine!
Yes, they're sending me a Rift ASAP. No job offer! (Wouldn't say no however!)

Thank you! :-D

Re: Minecrift release archive

Posted: Sun May 12, 2013 1:17 am
by drgroove101
Nice! Please let us know when you get it and post your thoughts! Also I confused this thread with the other one on the Oculus Rift forum when I said I was following every post =P

Re: Minecrift release archive

Posted: Sun May 12, 2013 1:21 am
by TheHolyChicken
Now I really wish I started my modding attempts BEFORE I got my my Rift, not waiting till I get it, haha. Well-deserved. They did send one direct to the Minecraft guys, so this move doesn't surprise me; they must have realised they got the wrong address! :lol:

Re: Minecrift release archive

Posted: Tue May 14, 2013 12:09 pm
by Clavus
Awesome work so far! With the new GUI drawing, the game is actually playable. The only thing that still needs a little work is multiplayer chat, since it's unreadable in the corner of your eye. Which I guess puts you in a dilemma since it'd require quite a lot of screen space. Maybe use a pixel/bitmap font that is readable at low resolutions? Several can be found here: http://www.dafont.com/bitmap.php

Re: Minecrift release archive

Posted: Fri May 17, 2013 10:36 am
by anthonyp461
Hi All,

I followed the manual install guide but when I start minecraft I'm stuck on updating minecraft and done loading.

Any ideas?

Re: Minecrift release archive

Posted: Fri May 17, 2013 10:46 am
by vanti
anthonyp461 wrote:Hi All,

I followed the manual install guide but when I start minecraft I'm stuck on updating minecraft and done loading.

Any ideas?
Did you remember to remove the META-INF folder from minecraft.jar ?

Re: Minecrift release archive

Posted: Fri May 17, 2013 11:56 am
by krisds
Just some feedback: I tried Minecrift on a MacBook Pro with OS X 10.8.3, and it's working beautifully! (Though I did have to set the heap size to something bigger than the default; else I got OutOfMemory exceptions.)

This just made my year. :-)

Re: Minecrift release archive

Posted: Fri May 17, 2013 11:56 am
by anthonyp461
Hiya,

No :) I reset everything and did it all again but now I just get black screen after login.

EDIT: I followed the instructions in the read me inside the downloaded files rather than the post here. Works a treat now.

Re: Minecrift release archive

Posted: Sat May 18, 2013 5:24 am
by evill33t
Works like a charm, i think the only real playable game for os x & rift at the moment. Thanks a lot :)
(OS X 10.8 MC 1.5.2)

Re: Minecrift release archive

Posted: Sat May 18, 2013 2:48 pm
by StellaArtois
Excellent, glad it works for you guys! Thank @PyramidHead76! :-)

Re: Minecrift release archive

Posted: Tue May 21, 2013 9:09 pm
by Okta
Windows XP not working since it requires .net4.5 ?

Re: Minecrift release archive

Posted: Wed May 22, 2013 12:30 am
by Dakor
Okta wrote:Windows XP not working since it requires .net4.5 ?
Sorry, I totally forgot that .Net 4.5 is not supported on Windows XP.
Since I don't use any 4.5 features (It's set by default on VS2012), I can upload a Version with .net4.0 or less for you.

If you don't use the installer it should work for you as well.

Re: Minecrift release archive

Posted: Wed May 22, 2013 3:39 am
by Okta
Dakor wrote:
Okta wrote:Windows XP not working since it requires .net4.5 ?
Sorry, I totally forgot that .Net 4.5 is not supported on Windows XP.
Since I don't use any 4.5 features (It's set by default on VS2012), I can upload a Version with .net4.0 or less for you.

If you don't use the installer it should work for you as well.
That would be nice thanks. Rift arriving in a few weeks :)

Re: Minecrift release archive

Posted: Sat May 25, 2013 2:34 am
by Marulu
How to play Minecrift using an Xbox 360 controller.

You need:
-A copy of Minecraft
-A Xbox 360 controller
-Xpadder version 5.3 (download: http://www.techspot.com/downloads/5869-xpadder.html)
-My Minecraft control profile (download link at the end of this post.)
-My Xbox 360 control profile (also available at the end of this post.)

Step by step guide:

1.Create a folder in the directory in which you want to install Xpadder
2.Place the .exe file you just downloaded into the folder and run it
3.After running the .exe file there should be some new folders in the directory.
4.Delete or move the .exe file which you just used.
4.Extract Xpadder Profiles.zip and move it´s contents in to the profiles folder.
5.Run Xpadder.exe (If you are on a Windows 7 or 8 PC run it in compatibility mode for: Windows XP (service Pack 3))
6.Accept every upcoming popup message.
7.Click the little Xbox controller in the top left of the screen, click "open" and select the "My XBOX 360 For Windows (Controller).xpaddercontroller" file you previously placed in the profiles folder.
8.Click the little document icon in the middle of the screen, click "open" and select the "Minecraft.xpadderprofile" file you previously placed in the profiles folder.
9.Open Minecraft to play it using an Xbox 360 controller.
(You have to open Xpadder.exe every time before playing Minecraft to use the Xbox 360 controller from now on.)

What button does what:
(This only is accurate if you haven´t changed the controls in your Minecraft installation before.)

A: Jump
B: Drop item
X: Pick block
Y: Inventory
Select: Show/Hide UI
Start: Pause Menu
Little left trigger: Previous Item
Little right Trigger: Next Item
Big Left Trigger: Use Item/Place Block/etc.
Big Right Trigger: Attack/Dig
Press Left Joystick: Toggle Sneaking On/Off
Left Joystick: Walk
Right Joystick: Mouse look/Moving mouse in menus

Let me know if this works for you guys.
-Marulu

Re: Minecrift release archive

Posted: Sun May 26, 2013 2:40 am
by Burnt_Face_Man
Hello!

I have problems using the Minecrift Windows Installer Six+.

I can´t select/brose any .zip, because there are no zip-files.
I have no other mods installed.


So how doI install?
I Know where my miencraft.jar is, but the installer won`t let me select it.

Re: Minecrift release archive

Posted: Sun May 26, 2013 11:00 am
by Deop
You need to download the zip file from the first post in this thread.

The installer didn't work for me either, I installed it manually and got 0.25 (the version sans optifine) to work.

Re: Minecrift release archive

Posted: Thu May 30, 2013 11:53 am
by krisds
Hi,

I tried version 26 with the magic installer on mac, but it crashes when loading the world. Here's the stacktrace:

Code: Select all

java.lang.IllegalStateException: Function is not supported
	at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:64)
	at org.lwjgl.opengl.GL30.glGenFramebuffers(GL30.java:1086)
	at com.mtbs3d.minecrift.VRRenderer.createFBO(VRRenderer.java:1504)
	at com.mtbs3d.minecrift.VRRenderer.a(VRRenderer.java:545)
	at bfq.b(EntityRenderer.java:1095)
	at net.minecraft.client.Minecraft.K(Minecraft.java:808)
	at net.minecraft.client.Minecraft.run(Minecraft.java:698)
	at java.lang.Thread.run(Thread.java:680)
Running on a Retina Mac Book Pro, OS X 10.8.3. Based on the stacktrace I think that my OpenGL driver is missing some feature being used by minecrift.

Just FYI: I tried running this with Optifine only to make sure the problem wasn't there. Doing so works, though I have to disable the Advanced OpenGL features or the framerate is abysmal.

Re: Minecrift release archive

Posted: Thu May 30, 2013 8:27 pm
by Evenios
[edit]

YAY!!!!!! it works! you gotta make sure you download the V2012 exe and install it first otherwise you'll get a black screen no matter what you do! thanks!

Re: Minecrift release archive

Posted: Thu May 30, 2013 10:08 pm
by hellodeibu
Odd as it may sound, it somehow seems that using Optifine causes rather massive slowdowns on both my machines. I used to test Minecrift on my Macbook Air running Windows 8 and while the framerate wasn't to write home about, it felt smooth enough. With testing 0.26 and Optifine, however, it barely hits 10fps. Testing on my iMac (Core i7, 16GB RAM, SSD) I get up to 10fps as-well, although somehow vanilla Minecraft runs tediously slow on it too (15fps on average).

Could anyone by any chance give me a pointer as to what to do to make Optifine smoothen out the experience a bit? I've already tried the usual suspects (view distance, disabling all AA-related things, etc.), but to no avail.

Edit:[b/] Never mind, I think I'll just fiddle some more with it. I managed to get close to 20fps already, so it's probably my lack of understanding the options. (although the Java VM on OSX seems rather bad, which is unfortunate..)

Re: Minecrift release archive

Posted: Thu May 30, 2013 11:42 pm
by Leto
krisds wrote:Hi,

I tried version 26 with the magic installer on mac, but it crashes when loading the world. Here's the stacktrace:

Code: Select all

java.lang.IllegalStateException: Function is not supported
	at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:64)
	at org.lwjgl.opengl.GL30.glGenFramebuffers(GL30.java:1086)
	at com.mtbs3d.minecrift.VRRenderer.createFBO(VRRenderer.java:1504)
	at com.mtbs3d.minecrift.VRRenderer.a(VRRenderer.java:545)
	at bfq.b(EntityRenderer.java:1095)
	at net.minecraft.client.Minecraft.K(Minecraft.java:808)
	at net.minecraft.client.Minecraft.run(Minecraft.java:698)
	at java.lang.Thread.run(Thread.java:680)
Running on a Retina Mac Book Pro, OS X 10.8.3. Based on the stacktrace I think that my OpenGL driver is missing some feature being used by minecrift.

Just FYI: I tried running this with Optifine only to make sure the problem wasn't there. Doing so works, though I have to disable the Advanced OpenGL features or the framerate is abysmal.
I'm experiencing the same stacktrace, same OS version but on regular Macbook Pro hardware.

Re: Minecrift release archive

Posted: Sat Jun 01, 2013 2:03 am
by maxsayo
I did everything you said regarding installation with the magic launcher. I didn't seem to prove any errors. However the game doesn't display in stereoscope and I was wondering if a rift needs to be attached to the computer for it to work or am I doing something wrong? Any response would be appreciated.

I don't have my rift yet but I am testing applications first so that I don't have to mess with them when the rift does actually arrive. So I wonder if not having it attached is a factor.

Re: Minecrift release archive

Posted: Sun Jun 02, 2013 12:35 am
by IGameArt
The game wont go into stereo mode until you load the world and dive into gameplay. However it's highly likely that it will only work with the rift plugged in, though i'm not sure.

Re: Minecrift release archive

Posted: Sun Jun 02, 2013 1:01 am
by hellodeibu
IGameArt wrote:The game wont go into stereo mode until you load the world and dive into gameplay. However it's highly likely that it will only work with the rift plugged in, though i'm not sure.
It'll work whether you have a Rift connected or not :)

Re: Minecrift release archive

Posted: Sun Jun 02, 2013 3:07 am
by IGameArt
EDIT: Solved my own problem, thanks google!

Re: Minecrift release archive

Posted: Sun Jun 02, 2013 7:30 pm
by mabrowning
The massive slowdown may be due to a memory leak... I was having a similar issue, but I upgraded my version of LWJGL to 2.9.0 and it fixed everything. I should probably add a note to the installation process to do that...

Re: Minecrift release archive

Posted: Wed Jun 05, 2013 4:45 pm
by RABID
finally got around to trying this.

:woot :woot :woot :woot :woot :woot

that about covers it 8-)

Re: Minecrift release archive

Posted: Mon Jun 10, 2013 9:13 pm
by Evenios
so any news on an update? this thing has been updated often receintly then it just seems its stopped :-p

Re: Minecrift release archive

Posted: Wed Jun 12, 2013 12:11 pm
by skyworxx
Ay chances you could make minecrift compatible with the ShadersMod?

It would really up realism and all the dynamic effects would look spectacular on the Rift :)