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 Minecrift release archive 
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Sharp Eyed Eagle!

Joined: Wed Apr 10, 2013 4:07 am
Posts: 410
Location: UK
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Latest Version: 1.7.10, StellaArtois, mabrowning, darktemp, Jademalo and others

Download

Minecrift 1.7.10 PRE4 (PREVIEW RELEASE, WINDOWS ONLY):

Download here (and remove .txt extension):
Attachment:
minecrift-1.7.10-PRE4-installer.exe.txt


Mirror here
Minecrift is open source. If you'd like to contribute, go to HERE and see the README.md to get started.

Features
    - Supports Minecraft 1.7.10
    - Oculus Rift DK1, DK2 support via Oculus SDK 0.4.2 (requires the 0.4.2 Oculus Runtime).
    - Built on top of Optifine 1.7.10 HD U A4 - please donate and click on a few ads HERE, it's a great mod!
    - DK2 positional head tracking fully supported!

Known Issues
    - You MUST use extended mode, with the Rift set as the primary monitor (and ideally your other monitor set to 75Hz). When running, set Minecrift to fullscreen with F11. Oculus needs to fix their OpenGL SDK rendering before Direct Mode will work.
    - If you get judder, reduce the graphics setting in Minecraft (start with render distance)
    - Can crash if render settings are changed in-game. Change the render settings in the out-of-world initial menu if you have problems.
    - The Forge version is NOT currently working.
    - Sprint is not working
    - Can sometimes get stuck in blocks. Quit to menu and reloading world should fix.
    - Some fog draw distance render issues.
    - Hydra support is currently broken.
    - If you get hitching / lag issues during mouse movement:
      - Windows 8.1 mouse lag issue - go to the properties of the minecraft.exe file and go to the compatibility settings:
        set to windows 8 compatability mode
        run as administrator
        check the "disable DPI scaling" option
      - Disable mouse pointer trails in Windows if enabled

Installation Instructions for Minecraft 1.7:
    - Install the appropriate Oculus runtime (see above for required version)
    - Ensure you have run VANILLA Minecraft 1.7.10 at least once before:
      - Load the Minecraft launcher via Minecraft.exe.
      - In the bottom left select 'Edit Profile'.
      - Select Use version: release 1.7.10.
      - Save profile, and hit play to run the game. Quit out.
    - Download the Minecrift installer exe (Windows) from the link above.
    - On Windows, run the installer. A smart screen filter may appear. Click 'More Info', then 'Run Anyway'. Accept the UAC prompt.
    - Do NOT select 'Install with Forge' currently.
    - Click OK to install a new Minecrift profile.
    - On Windows, you may get a dialog that implies Minecrift failed to install correctly. Select 'The program installed correctly'.
    - On Windows, IMPORTANT: You'll need to download and install the MSVC++ 2010 redistributables if they aren't already installed (vcredist_x64.exe or vcredist_x86.exe if you are using 64bit or 32bit Java for Minecraft, respectively. Download and install both if you are unsure as to which you need.).

To Play:
    - Run up the Minecraft launcher.
    - Select your desired profile and select Edit.
    - On the 'Use Version' drop-down, select the minecrift-1.7.10-xxxx entry depending on the installed version (e.g. minecrift-1.7.10-PRE4-nohydra)
    - Tick the 'Launcher Visibility' check-box, and select 'Keep the launcher open'
    - Click 'Save profile'
    - Click 'Play'!
    - If you see Minecraft running in a window on your desktop, ensure the window is selected and hit F11 to fullscreen.


Minecrift is collaborative effort, and a number of people have donated a considerable amount of their time on this.
That said, I've done a fair bit myself all in my spare time. My wife puts up with this somehow. If you'd like to donate towards my previous work on Minecrift, click here (and thank-you!)



===================
Older Downloads

For Minecraft 1.6.4: LATEST BUILD

Download here (and remove .txt extension):

Windows:
Attachment:
minecrift-1.6.4-b28-installer.exe.txt


Linux / MacOS:
Attachment:
minecrift-1.6.4-b28-installer.jar.txt


Features
    - Supports Minecraft 1.6.4. 1.7 support will require a major rewrite, so don't expect it anytime soon!
    - Easy to use installer (1.6 and up)
    - Oculus Rift DK1, HD support via SDK 0.2.5c.
    - Built on top of Optifine 1.6.4 HD U D1 - please donate and click on a few ads HERE, it's a great mod!
    - Minecraft Forge compatible - SEE BELOW
    - Razor Hydra support
    - Positional head tracking with Razer Hydra. See the guidelines HERE.
    - Mouse free-look with keyhole adjustment.
    - Razer Hydra free-aim controls.
    - Razer Hydra joystick/button controls.
    - Oculus Rift Player Profile support.
    - VR GUI menu with extensive configuration options.

Installation Instructions for Minecraft 1.6 and above:
    - Ensure you have run VANILLA Minecraft 1.6.4 (1.6.2 for the 1.6.2 Minecrift build) at least once before:
      - Load the Minecraft launcher via Minecraft.exe.
      - In the bottom left select 'Edit Profile'.
      - Select Use version: release 1.6.4 (or release 1.6.2).
      - Save profile, and hit play to run the game. Quit out.
    - Download the Minecrift installer exe (Windows) or the jar (Linux / MacOS) from the link above.
    - On Windows, run the installer. A smart screen filter may appear. Click 'More Info', then 'Run Anyway'. Accept the UAC prompt.
    - On Linux / MacOS, double click the .jar file to run the installer. (Or, from a commandline run >java -jar <path to file>/minecrift-1.6.X-bXXX-installer.jar e.g. >java -jar ./minecrift-1.6.4-b8-installer.jar)
    - Click OK to install a new Minecrift profile.
    - On Windows, you may get a dialog that implies Minecrift failed to install correctly. Select 'The program installed correctly'.
    - On Windows, IMPORTANT: You'll need to download and install the MSVC++ 2010 redistributables if they aren't already installed (vcredist_x64.exe or vcredist_x86.exe if you are using 64bit or 32bit Java for Minecraft, respectively. Download and install both if you are unsure as to which you need.).

To Play:
    - Run up the Minecraft 1.6 launcher.
    - Navigate to the 'Local Version Editor (NYI)' tab.
    - Click on the minecrift-1.6.x-bxxx entry depending on the downloaded version (e.g. minecrift-1.6.4-b8)
    - Press Play!

To run with Forge:
    - INSTALL FORGE BEFORE MINECRIFT. Otherwise start with a clean Minecraft install.
    - Run vanilla Minecraft (of the version the same as the Minecrift version, e.g. 1.6.4) at least once. See above.
    - Download the latest Forge version (e.g. for 1.6.2 - 9.10.1.871 from HERE). Select (Installer).
    - To run the installer:
      - On Mac or Linux, double click the jar to run it.
      - On Windows, open an administrative command prompt, change directory to the location of the forge installer jar, and enter e.g.:
      Code:
      >java -jar minecraftforge-installer-1.6.2-9.10.1.871.jar

    Image

    - When done, install Minecrift as above. Check 'Install with forge' with the appropriate forge version selected. OK. (If Forge is not installed there will be no entries available in the dropdown).

    Image

    IMPORTANT:
    - Now load up the Minecraft launcher. Select 'Edit Profile'.
    - Enable the JVM Arguments edit box, and add the following after any existing text:
    Code:
     -Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true


    Image

    - It is also recommended to select 'Launcher Visibility: Keep the launcher open' to allow debugging of launch issues.
    - Click Save Profile. You should now be ready to play Minecrift with Forge enabled.

Please add feedback in this thread. Minecrift development is now Open Source under the LGPL license! Check out the github page to toy around or create new features. mabrowning will be very willing to accept pull requests!

Please submit any bug reports with as much information and / or screenshots attached HERE


For older Minecraft builds (these may not be as up to date as the main build above):

Download
LATEST BUILD FOR 1.6.2 HERE
LATEST BUILD FOR 1.5.2 HERE
For instructions on setting up FTB for 1.5.2 see HERE

LATEST BUILD FOR 1.4.7 HERE

Installation Instructions for 1.5.2 or 1.4.7

The recommended way to install Minecrift for 1.5.2 or 1.4.7 is use the magic launcher, which is available for Windows, OSX, and Linux.

IMPORTANT: You'll need to download and install the MSVC++ 2010 redistributables if they aren't already installed (vcredist_x64.exe or vcredist_x86.exe if you are 64bit or 32bit respectively). (Windows Only)

    Download Optifine HD D3 (D5 has not been tested, but may work), but don't extract. Please click a few ad links or donate and get yourself an Optifine cloak, they do some great work.
    Download the JRift.jar, Sixense.jar from the 1.5.2 link above.
    Download the minecrift_classes.zip from either the 1.4.7 or 1.5.2 link, depending on the version of Minecraft you want to patch.
    Open the Magic Launcher.
    Click the 'Setup' configuration button.
    Create a new Configuration and call it "minecrift" (or whatever you prefer)
    Add these zips, in order:
      * OptiFine_1.5.2_HD_U_D3.zip
      * JRift.jar
      * SixenseJava.jar (if you have a Razer Hydra you'd like to use)
      * minecrift_1.0_beta_classes.zip
    Click 'Test' to make sure it works.
    When satisfied, click 'OK' to Save the configuration.
    From now on, just start Magic Launcher and use the "minecrift" configuration to play!
[/list]

In addition, you will need to update LWJGL to the latest version. Older versions will probably not work.


Razer Hydra

Version 1.0 is the first to include full Razer Hydra support.

* OrientationTracker: If you don't have an Oculus Rift, you can use the left controler for head orientation (direction).
* PositionTracker: This makes a huge immersion difference. The Hydra can feed position data the game engine to allow you to look up, down, around corners, squat, and generally move around. Use one or two controllers attached to your head and adjust the offsets from your eye center on the VR Options.
* Controller: Use the right controller to turn the view left/right, move forward and backwards, place blocks, mine, select item, jump, sneak, access your inventory and navigate menus. The controls are currently hardcoded: (right controller)
Code:
Joystick X: Turn left/right
Joystick Y: Move forward/back
1: Drop item
2: Jump
3: Select next left item (mousewheel up)
4: Select next right item (mousewheel down)
JOYSTICK: Sneak
Bumper: Place block/use item/interact (right mouse)
Trigger: Mine block (left mouse)
Start: Access Inventory

In Menus/Inventories:
Code:
Joystick: mouse up/down/left/right (don't use the actual mouse at the same time: known issue)
Trigger: Left Click
Bumper: Right Click
JOYSTICK: "Shift"

You should be able to take advantage of the new 1.5 inventory management controls with this joystick mapping.

Joystick sensitivity can be set in VR Options.

{Thanks to Dakor for the Minecrift logo!}


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Last edited by StellaArtois on Sun Oct 05, 2014 2:25 am, edited 116 times in total.



Thu May 09, 2013 9:32 am
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One Eyed Hopeful

Joined: Wed May 08, 2013 7:43 am
Posts: 16
Sweet! :woot


Thu May 09, 2013 9:44 am
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Binocular Vision CONFIRMED!
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Joined: Sat Mar 16, 2013 11:02 pm
Posts: 315
Great work seems your mod is in the front page of the Minecraft forums! make sure if you havent done so to perhaps make a forum post in the mod section of the minecraft forums as well as a lot of the minecraft mods are listed there and even those without a rift may be interested to see the videos and may convince them to want to get interested in the Oculus Rift.

i am so happy this is happening already i figured it would be a few months or more before anyone got it to work considering the issues some had with using OpenGL and all im sure in time the head tracking will be a tad better (cant believe you got head tracking working already though great!) and support for at least Optifine would be wonderful

thanks so much you might want to also suggest to people they may wish to use the MultiMC mod that can install sepereate versions of Minecraft in folders so that users could have a Rift version and then the normal non rift version as well if needed just a thought :-).

Cant wait!


Thu May 09, 2013 1:22 pm
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Minecrift Installer is Outdated, please use MagicLauncher or the official Launcher instead!

Minecrift Installer
(former Minecraft Oculus Rift Mod Installer)
Hey,
I spent some time last Night to write an Installer for this awesome Mod.

Version 6:
Image
Version 1

Notes:
Notes Version Six:
- If you have Minecrift not installed, your current minecraft.jar will be regarded as clean.
- If you have any incompatible Mods (e.G. Optifine) installed, you propbably want to do this:
1. Rename your minecraft.jar to minecraft_clean.jar
2. Delete the "version" and "md5s" File (this forces Minecraft to Update on next Start)
3. Download a new vanilla (unchanged) minecraft.jar simply by running Minecraft
4. Install Minecrift with the 'Create new minecraft_clean.jar' option unticked!

- If you used Version Five+ or less before, you will need to reinstall Minecrift (=redownload a vanilla minecraft.jar), because the new Version saves a clean copy of the minecrift.jar, for fast switching between Oculus/Normal Mode.
- Depending on the current State (Minecrift activated or deactivated) the minecraft.jar is either the clean or the Minecrift one.
If you can't find the minecraft_clean.jar but a minecrift.jar, Minecrift is deactivated. The Other way, if you only find minecraft_clean.jar but no minecrift.jar, Minecrift is currently activated.

General:
- Check for Visual C++ Redistributable for Visual Studio 2012 is now fully implemented!
It will tell you if you need to install the x86 or x64 Version (or both)
Download: http://www.microsoft.com/en-us/download ... x?id=30679
- Download Mod File here, Click Browse, select the Zip File, Click Install/Update
- For setting the Environment Variables, the applications needs to be run as Admin.
- You need to run Minecraft at least one Time before (since MC is not installed otherwise)
- .Net Framework 4.5 is Needed - But most people will have it installed already: http://www.microsoft.com/en-us/download ... x?id=30653
- Reboot your machine if you had to install VCREDIST


Current Version: Stable: Six+
Download:
Attachment:
MinecriftInstallerSixPlus.rar

Please give feedback in the other Thread, if everything works for you.

Old Versions.
Attachment:
MinecriftInstallerFivePlus.zip

Attachment:
MinecriftInstallerFour.zip



To keep this Thread clean, post your Feedback here: viewtopic.php?f=140&t=17146

Regards Daniel

PS: took me some time to realize minecrift is not a typo :lol:


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Last edited by Dakor on Tue Oct 15, 2013 6:00 am, edited 19 times in total.



Fri May 10, 2013 3:30 am
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Sharp Eyed Eagle!

Joined: Wed Apr 10, 2013 4:07 am
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EDIT: REMOVED. OSX installation should now use Magic Launcher. See main post at top.


Last edited by StellaArtois on Wed Jun 19, 2013 2:57 am, edited 4 times in total.



Fri May 10, 2013 4:20 am
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One Eyed Hopeful
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deleted


Last edited by Nyrad2k on Sat May 11, 2013 7:52 am, edited 1 time in total.



Fri May 10, 2013 5:24 am
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Sharp Eyed Eagle!

Joined: Wed Apr 10, 2013 4:07 am
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EDIT: REMOVED. Use Magic Launcher installation as in the top post.


Last edited by StellaArtois on Wed Jun 19, 2013 2:56 am, edited 1 time in total.



Fri May 10, 2013 6:56 am
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One Eyed Hopeful

Joined: Fri Apr 19, 2013 10:16 pm
Posts: 20
StellaArtois you are killing it with these updates! :D


Fri May 10, 2013 8:02 am
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Two Eyed Hopeful
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How are you liking the Rift? :woot :D


Fri May 10, 2013 8:36 am
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Sharp Eyed Eagle!

Joined: Wed Apr 10, 2013 4:07 am
Posts: 410
Location: UK
gray wrote:
How are you liking the Rift? :woot :D


Don't have it yet, but it's now 'on it's way' :-D


Fri May 10, 2013 9:20 am
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Cross Eyed!
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StellaArtois wrote:
gray wrote:
How are you liking the Rift? :woot :D


Don't have it yet, but it's now 'on it's way' :-D


Oh snap! Is that why Oculus contacted you? I thought the offered you a job! haha

But seriously that's awesome man congrats! I'm happy to let you in to the front of the line for all the work you've done! I don't have my Rift yet either but this is one of the threads I'm following and reading every post, and will probably be one of the first games I try when I finally get mine!

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Fri May 10, 2013 8:24 pm
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One Eyed Hopeful

Joined: Thu May 09, 2013 1:16 pm
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drgroove101 wrote:
StellaArtois wrote:
gray wrote:
How are you liking the Rift? :woot :D


Don't have it yet, but it's now 'on it's way' :-D


Oh snap! Is that why Oculus contacted you? I thought the offered you a job! haha

But seriously that's awesome man congrats! I'm happy to let you in to the front of the line for all the work you've done! I don't have my Rift yet either but this is one of the threads I'm following and reading every post, and will probably be one of the first games I try when I finally get mine!



Yea, we need to get Stella a Rift STAT.


Sat May 11, 2013 10:56 pm
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Sharp Eyed Eagle!

Joined: Wed Apr 10, 2013 4:07 am
Posts: 410
Location: UK
drgroove101 wrote:
StellaArtois wrote:
gray wrote:
How are you liking the Rift? :woot :D


Don't have it yet, but it's now 'on it's way' :-D


Oh snap! Is that why Oculus contacted you? I thought the offered you a job! haha

But seriously that's awesome man congrats! I'm happy to let you in to the front of the line for all the work you've done! I don't have my Rift yet either but this is one of the threads I'm following and reading every post, and will probably be one of the first games I try when I finally get mine!


Yes, they're sending me a Rift ASAP. No job offer! (Wouldn't say no however!)

Thank you! :-D


Sun May 12, 2013 1:07 am
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Cross Eyed!
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Nice! Please let us know when you get it and post your thoughts! Also I confused this thread with the other one on the Oculus Rift forum when I said I was following every post =P

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Sun May 12, 2013 1:17 am
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Diamond Eyed Freakazoid!
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Now I really wish I started my modding attempts BEFORE I got my my Rift, not waiting till I get it, haha. Well-deserved. They did send one direct to the Minecraft guys, so this move doesn't surprise me; they must have realised they got the wrong address! :lol:

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Sun May 12, 2013 1:21 am
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One Eyed Hopeful

Joined: Wed Apr 24, 2013 5:19 am
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Awesome work so far! With the new GUI drawing, the game is actually playable. The only thing that still needs a little work is multiplayer chat, since it's unreadable in the corner of your eye. Which I guess puts you in a dilemma since it'd require quite a lot of screen space. Maybe use a pixel/bitmap font that is readable at low resolutions? Several can be found here: http://www.dafont.com/bitmap.php


Tue May 14, 2013 12:09 pm
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One Eyed Hopeful

Joined: Fri May 17, 2013 9:54 am
Posts: 20
Hi All,

I followed the manual install guide but when I start minecraft I'm stuck on updating minecraft and done loading.

Any ideas?


Fri May 17, 2013 10:36 am
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One Eyed Hopeful

Joined: Wed May 08, 2013 7:43 am
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anthonyp461 wrote:
Hi All,

I followed the manual install guide but when I start minecraft I'm stuck on updating minecraft and done loading.

Any ideas?


Did you remember to remove the META-INF folder from minecraft.jar ?


Fri May 17, 2013 10:46 am
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One Eyed Hopeful

Joined: Fri May 17, 2013 11:05 am
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Just some feedback: I tried Minecrift on a MacBook Pro with OS X 10.8.3, and it's working beautifully! (Though I did have to set the heap size to something bigger than the default; else I got OutOfMemory exceptions.)

This just made my year. :-)


Fri May 17, 2013 11:56 am
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One Eyed Hopeful

Joined: Fri May 17, 2013 9:54 am
Posts: 20
Hiya,

No :) I reset everything and did it all again but now I just get black screen after login.

EDIT: I followed the instructions in the read me inside the downloaded files rather than the post here. Works a treat now.


Last edited by anthonyp461 on Sat May 18, 2013 6:08 am, edited 1 time in total.



Fri May 17, 2013 11:56 am
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One Eyed Hopeful

Joined: Sat May 18, 2013 3:43 am
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Works like a charm, i think the only real playable game for os x & rift at the moment. Thanks a lot :)
(OS X 10.8 MC 1.5.2)


Sat May 18, 2013 5:24 am
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Sharp Eyed Eagle!

Joined: Wed Apr 10, 2013 4:07 am
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Excellent, glad it works for you guys! Thank @PyramidHead76! :-)


Sat May 18, 2013 2:48 pm
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Golden Eyed Wiseman! (or woman!)
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Windows XP not working since it requires .net4.5 ?

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Tue May 21, 2013 9:09 pm
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Okta wrote:
Windows XP not working since it requires .net4.5 ?

Sorry, I totally forgot that .Net 4.5 is not supported on Windows XP.
Since I don't use any 4.5 features (It's set by default on VS2012), I can upload a Version with .net4.0 or less for you.

If you don't use the installer it should work for you as well.

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Wed May 22, 2013 12:30 am
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Golden Eyed Wiseman! (or woman!)
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Dakor wrote:
Okta wrote:
Windows XP not working since it requires .net4.5 ?

Sorry, I totally forgot that .Net 4.5 is not supported on Windows XP.
Since I don't use any 4.5 features (It's set by default on VS2012), I can upload a Version with .net4.0 or less for you.

If you don't use the installer it should work for you as well.


That would be nice thanks. Rift arriving in a few weeks :)

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Wed May 22, 2013 3:39 am
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Certif-Eyed!
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How to play Minecrift using an Xbox 360 controller.

You need:
-A copy of Minecraft
-A Xbox 360 controller
-Xpadder version 5.3 (download: http://www.techspot.com/downloads/5869-xpadder.html)
-My Minecraft control profile (download link at the end of this post.)
-My Xbox 360 control profile (also available at the end of this post.)

Step by step guide:

1.Create a folder in the directory in which you want to install Xpadder
2.Place the .exe file you just downloaded into the folder and run it
3.After running the .exe file there should be some new folders in the directory.
4.Delete or move the .exe file which you just used.
4.Extract Xpadder Profiles.zip and move it´s contents in to the profiles folder.
5.Run Xpadder.exe (If you are on a Windows 7 or 8 PC run it in compatibility mode for: Windows XP (service Pack 3))
6.Accept every upcoming popup message.
7.Click the little Xbox controller in the top left of the screen, click "open" and select the "My XBOX 360 For Windows (Controller).xpaddercontroller" file you previously placed in the profiles folder.
8.Click the little document icon in the middle of the screen, click "open" and select the "Minecraft.xpadderprofile" file you previously placed in the profiles folder.
9.Open Minecraft to play it using an Xbox 360 controller.
(You have to open Xpadder.exe every time before playing Minecraft to use the Xbox 360 controller from now on.)

What button does what:
(This only is accurate if you haven´t changed the controls in your Minecraft installation before.)

A: Jump
B: Drop item
X: Pick block
Y: Inventory
Select: Show/Hide UI
Start: Pause Menu
Little left trigger: Previous Item
Little right Trigger: Next Item
Big Left Trigger: Use Item/Place Block/etc.
Big Right Trigger: Attack/Dig
Press Left Joystick: Toggle Sneaking On/Off
Left Joystick: Walk
Right Joystick: Mouse look/Moving mouse in menus

Let me know if this works for you guys.
-Marulu


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Sat May 25, 2013 2:34 am
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One Eyed Hopeful

Joined: Sun May 26, 2013 2:08 am
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Hello!

I have problems using the Minecrift Windows Installer Six+.

I can´t select/brose any .zip, because there are no zip-files.
I have no other mods installed.


So how doI install?
I Know where my miencraft.jar is, but the installer won`t let me select it.


Sun May 26, 2013 2:40 am
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One Eyed Hopeful
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You need to download the zip file from the first post in this thread.

The installer didn't work for me either, I installed it manually and got 0.25 (the version sans optifine) to work.


Sun May 26, 2013 11:00 am
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One Eyed Hopeful

Joined: Fri May 17, 2013 11:05 am
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Hi,

I tried version 26 with the magic installer on mac, but it crashes when loading the world. Here's the stacktrace:

Code:
java.lang.IllegalStateException: Function is not supported
   at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:64)
   at org.lwjgl.opengl.GL30.glGenFramebuffers(GL30.java:1086)
   at com.mtbs3d.minecrift.VRRenderer.createFBO(VRRenderer.java:1504)
   at com.mtbs3d.minecrift.VRRenderer.a(VRRenderer.java:545)
   at bfq.b(EntityRenderer.java:1095)
   at net.minecraft.client.Minecraft.K(Minecraft.java:808)
   at net.minecraft.client.Minecraft.run(Minecraft.java:698)
   at java.lang.Thread.run(Thread.java:680)


Running on a Retina Mac Book Pro, OS X 10.8.3. Based on the stacktrace I think that my OpenGL driver is missing some feature being used by minecrift.

Just FYI: I tried running this with Optifine only to make sure the problem wasn't there. Doing so works, though I have to disable the Advanced OpenGL features or the framerate is abysmal.


Thu May 30, 2013 11:53 am
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[edit]

YAY!!!!!! it works! you gotta make sure you download the V2012 exe and install it first otherwise you'll get a black screen no matter what you do! thanks!


Thu May 30, 2013 8:27 pm
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One Eyed Hopeful

Joined: Fri Apr 19, 2013 4:13 am
Posts: 26
Odd as it may sound, it somehow seems that using Optifine causes rather massive slowdowns on both my machines. I used to test Minecrift on my Macbook Air running Windows 8 and while the framerate wasn't to write home about, it felt smooth enough. With testing 0.26 and Optifine, however, it barely hits 10fps. Testing on my iMac (Core i7, 16GB RAM, SSD) I get up to 10fps as-well, although somehow vanilla Minecraft runs tediously slow on it too (15fps on average).

Could anyone by any chance give me a pointer as to what to do to make Optifine smoothen out the experience a bit? I've already tried the usual suspects (view distance, disabling all AA-related things, etc.), but to no avail.

[b]Edit:[b/] Never mind, I think I'll just fiddle some more with it. I managed to get close to 20fps already, so it's probably my lack of understanding the options. (although the Java VM on OSX seems rather bad, which is unfortunate..)


Thu May 30, 2013 10:08 pm
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One Eyed Hopeful

Joined: Thu May 30, 2013 11:09 pm
Posts: 1
krisds wrote:
Hi,

I tried version 26 with the magic installer on mac, but it crashes when loading the world. Here's the stacktrace:

Code:
java.lang.IllegalStateException: Function is not supported
   at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:64)
   at org.lwjgl.opengl.GL30.glGenFramebuffers(GL30.java:1086)
   at com.mtbs3d.minecrift.VRRenderer.createFBO(VRRenderer.java:1504)
   at com.mtbs3d.minecrift.VRRenderer.a(VRRenderer.java:545)
   at bfq.b(EntityRenderer.java:1095)
   at net.minecraft.client.Minecraft.K(Minecraft.java:808)
   at net.minecraft.client.Minecraft.run(Minecraft.java:698)
   at java.lang.Thread.run(Thread.java:680)


Running on a Retina Mac Book Pro, OS X 10.8.3. Based on the stacktrace I think that my OpenGL driver is missing some feature being used by minecrift.

Just FYI: I tried running this with Optifine only to make sure the problem wasn't there. Doing so works, though I have to disable the Advanced OpenGL features or the framerate is abysmal.


I'm experiencing the same stacktrace, same OS version but on regular Macbook Pro hardware.


Thu May 30, 2013 11:42 pm
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One Eyed Hopeful

Joined: Sat Jan 12, 2013 10:03 pm
Posts: 5
I did everything you said regarding installation with the magic launcher. I didn't seem to prove any errors. However the game doesn't display in stereoscope and I was wondering if a rift needs to be attached to the computer for it to work or am I doing something wrong? Any response would be appreciated.

I don't have my rift yet but I am testing applications first so that I don't have to mess with them when the rift does actually arrive. So I wonder if not having it attached is a factor.


Sat Jun 01, 2013 2:03 am
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The game wont go into stereo mode until you load the world and dive into gameplay. However it's highly likely that it will only work with the rift plugged in, though i'm not sure.


Sun Jun 02, 2013 12:35 am
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One Eyed Hopeful

Joined: Fri Apr 19, 2013 4:13 am
Posts: 26
IGameArt wrote:
The game wont go into stereo mode until you load the world and dive into gameplay. However it's highly likely that it will only work with the rift plugged in, though i'm not sure.


It'll work whether you have a Rift connected or not :)


Sun Jun 02, 2013 1:01 am
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Joined: Mon Aug 13, 2012 8:46 pm
Posts: 269
EDIT: Solved my own problem, thanks google!


Sun Jun 02, 2013 3:07 am
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Binocular Vision CONFIRMED!

Joined: Wed May 15, 2013 12:48 pm
Posts: 289
Location: Texas, USA
The massive slowdown may be due to a memory leak... I was having a similar issue, but I upgraded my version of LWJGL to 2.9.0 and it fixed everything. I should probably add a note to the installation process to do that...


Sun Jun 02, 2013 7:30 pm
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Cross Eyed!
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Joined: Tue Oct 07, 2008 9:26 pm
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Location: Long Island NY
finally got around to trying this.

:woot :woot :woot :woot :woot :woot

that about covers it 8-)


Wed Jun 05, 2013 4:45 pm
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so any news on an update? this thing has been updated often receintly then it just seems its stopped :-p


Mon Jun 10, 2013 9:13 pm
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One Eyed Hopeful

Joined: Mon Apr 22, 2013 9:47 am
Posts: 5
Ay chances you could make minecrift compatible with the ShadersMod?

It would really up realism and all the dynamic effects would look spectacular on the Rift :)


Wed Jun 12, 2013 12:11 pm
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