run Vireio perception 3.0.1 on League of Legends

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SHYao
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Posts: 6
Joined: Sun Mar 06, 2016 11:29 pm

run Vireio perception 3.0.1 on League of Legends

Post by SHYao »

Dear All,

I'm trying to set up Vireio Perception Ver 3.0.1 with LoL. To do so, I copied the DLLs to the LoL folder (C:\Program Files (x86)\GarenaLoLTW\GameData\Apps\LoLTW\Air). I then executed the Vireio Perception binary, and launched the LoL by running the LolClient.exe. Unfortunately, I still saw the same 2D rendering results in LoL. Any hints on how I may dig deeper?

I tried the same procedure and can get games like Left 4 Dead 2 and Batman Arkham City GOTY render the 3D scenes.

Any suggestions are highly appreciated.
utuki
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Posts: 2
Joined: Sat Aug 09, 2014 2:03 pm

Re: run Vireio perception 3.0.1 on League of Legends

Post by utuki »

In 3.01 you have to add new (at least empty) game profile for game's .exe to cfg/profiles.xml

You can find some documentation on creating shader profiles in vireio live manual.
SHYao
One Eyed Hopeful
Posts: 6
Joined: Sun Mar 06, 2016 11:29 pm

Re: run Vireio perception 3.0.1 on League of Legends

Post by SHYao »

Thank you very much.

I've followed the third instruction of "creating shader profiles" in vireio live manual.But I don't know how I can get the value of game types from vireio source.
vireio perception live manual link : https://docs.google.com/document/d/1TYp ... 6rgQw/edit#
Could you help me know how to get the value of game types from vireio source?

I added a new entry for league of legends in profiles.xml (<profile game_name="League of Legends" game_exe="League of Legends.exe" />).I then executed the Vireio Perception binary, and launched the LoL by running the League of Legends.exe. It briefly display 3D rendering, and then LoL crashed. Finally, the parameters was automatically added to the entry for LoL in profiles.xml,including "VRboostRules", "shaderModRules", "rollEnabled", "game_type",and so on. But the value of game_type is still empty.

Any suggestions are highly appreciated.
SHYao
One Eyed Hopeful
Posts: 6
Joined: Sun Mar 06, 2016 11:29 pm

Re: run Vireio perception 3.0.1 on League of Legends

Post by SHYao »

Another thing is that I saw the below error logs of LoL :

League of Legends caused ACCESS_VIOLATION in module League of Legends

Write to location 95492401 caused an access violation.

User Information:
User Name: ------
Computer Name: ------

System Information:
8 processor(s), type 586.
75% of memory in use.
3995M total physical memory.
993M free physical memory.
9115M total paging file.
5327M free paging file.
4095M total virtual memory.
2923M free virtual memory.

Process Memory:
2924M free.
70M reserved.
1100M commited.
Largest free block is 2035M.

PageFaultCount: 415835
PeakWorkingSetSize: 801M
WorkingSetSize: 800M
QuotaPeakPagedPoolUsage: 0M
QuotaPagedPoolUsage: 0M
QuotaPeakNonPagedPoolUsage: 0M
QuotaNonPagedPoolUsage: 0M
PagefileUsage: 973M
PeakPagefileUsage: 977M

Any suggestions are highly appreciated.
Thank you.
SHYao
One Eyed Hopeful
Posts: 6
Joined: Sun Mar 06, 2016 11:29 pm

Re: run Vireio perception 3.0.1 on League of Legends

Post by SHYao »

when I tried to work vireio perception driver with LoL NG mode, LoL then crashed and the R3d Logs are shown why it occurred.
The attachment is R3d Logs file in LoL folder.

Any suggestions are highly appreciated.
Thank you.
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