Control VR - Motion Capture for VR, Animation & More

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zoost
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Control VR - Motion Capture for VR, Animation & More

Post by zoost »

https://www.kickstarter.com/projects/co ... trol-vr-mo

Wow, this is really impressive. :woot You should take a look at this. This seems the way forward for input controls
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cybereality
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Re: Control VR - Motion Capture for VR, Animation & More

Post by cybereality »

Yes, looks awesome. I backed it for $600.

However, the correct URL is as follows:
https://www.kickstarter.com/projects/co ... on-and-mor
RikuDesu
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Re: Control VR - Motion Capture for VR, Animation & More

Post by RikuDesu »

The video shows noticeable latency in the tracking :/ I wonder if they'll attempt to fix that. Or is that because they used multiple computers in the multiplayer demo they had.
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Re: Control VR - Motion Capture for VR, Animation & More

Post by TomFahey »

Does anyone know how this compares to:

http://theglovesproject.com

?

The gloves themselves looks very similar, although I suppose there's only so much difference you'd expect to have anyway in an IMU based hand tracking system. I know these Control VR ones are meant to use sensors that were developed "in conjunction with DARPA", but I wonder whether they'll actually be anymore accurate than the DIY ones I linked. I think the Control VR guys said that theirs track to 1/10th of a degree, or something like that?
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gambitvr
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Re: Control VR - Motion Capture for VR, Animation & More

Post by gambitvr »

Here's a great video of Control VR in use: https://www.youtube.com/watch?v=_jgAJcmmlVs
Iron man was the perfect choice for their tech demo lol
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Balmung
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Re: Control VR - Motion Capture for VR, Animation & More

Post by Balmung »

The Project looks really good so far, but too expensive for me right now for a Product we didn't know if it could survive on the VR Market.

We didn't know what other Products came until VR (Rift/Morpheus) comes really out for the Market (I bet not before XMas 2015). There could come other, better and cheaper Solutions that are than the Standard and not this one. 600$ is too much for the Mass Market.

If they could get cheaper later, than it had a good Chance.
TomFahey wrote:I think the Control VR guys said that theirs track to 1/10th of a degree, or something like that?
Correct
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ThePhilosopher
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Re: Control VR - Motion Capture for VR, Animation & More

Post by ThePhilosopher »

Balmung wrote:600$ is too much for the Mass Market.
But WE are not the mass market 8-)
Quite interested by this, I'm still deciding whether I'm jumping into this or not :)

After seen the video, I didn't get some elements inside it:
The use of the thing on your chest is the module doing IR tracking, is that right?
Does it have to be always on your chest? Can't we have it in front of you, under the screen for example?

Last but not least, are there other projects of VR gloves so near completion like this one? (I'm more interested by fingers tracking, not arms tracking in fact).
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cybereality
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Re: Control VR - Motion Capture for VR, Animation & More

Post by cybereality »

I think the chest thing is basically a control box. So it does the processing, etc.
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ThePhilosopher
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Re: Control VR - Motion Capture for VR, Animation & More

Post by ThePhilosopher »

and what about a DIY version of this thing? Compared to the ultra expensive pro version of the last version of VR gloves, it seems to be cheap and effective at the same time ;)
Nobody knows how they did it ? Would it be possible to assemble our own version of this technology?
It would be so great!
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cybereality
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Re: Control VR - Motion Capture for VR, Animation & More

Post by cybereality »

They just use tiny IMUs at all the major joints. Then they use a forward kinematic model to estimate the position of the points. The concept has been well known for a while. I guess you could try to DIY it, but it would still probably cost a little bit.
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Re: Control VR - Motion Capture for VR, Animation & More

Post by mickman »

SO I wonder if CVR can be used in conjunction with The STEM system by Sixense ?

Worth noting is Palmer Lucky's comment at E3 "a bit too Puppet like "
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Re: Control VR - Motion Capture for VR, Animation & More

Post by blazespinnaker »

Where did he make that comment?

Lots of very favorable community comments:

http://www.reddit.com/r/oculus/comments ... pressions/

They seemed to have a great showing at E3 from what I can tell.

Just a few days left on the Kickstarter. Get in while you still can!
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