Spacial Audio in Unity (so awesome)

Post Reply
User avatar
mattyeatsmatts
Binocular Vision CONFIRMED!
Posts: 315
Joined: Wed Mar 06, 2013 5:02 pm

Spacial Audio in Unity (so awesome)

Post by mattyeatsmatts »

Just found this on youtube thought it was interesting
http://www.youtube.com/watch?v=2dzsVjn8hNc
http://www.youtube.com/watch?v=lsXh5EtSXDs
geekmaster
Petrif-Eyed
Posts: 2708
Joined: Sat Sep 01, 2012 10:47 pm

Re: Spacial Audio in Unity (so awesome)

Post by geekmaster »

Here is the app developer's thread from hikari over at the OculusVR Developers forum:
https://developer.oculusvr.com/forums/v ... =29&t=1495

And here is another thread in which great progress is being made in positional audio using HRTF in OpenAL:
https://developer.oculusvr.com/forums/v ... f=26&t=617

Or, for "TL;DR" enthusiasts, just skip directly to this post:
https://developer.oculusvr.com/forums/v ... =80#p16196
imPsimon
One Eyed Hopeful
Posts: 25
Joined: Tue Jul 15, 2008 9:24 am

Re: Spacial Audio in Unity (so awesome)

Post by imPsimon »

I just heard this and wow!

Any news on this project anywhere?
Does it have a homepage? I can't seem to find one=(

Binaural audio (does it classify as binaural?) should be mandatory in games!
I really hope that game developers on this forum takes note.
virror
Sharp Eyed Eagle!
Posts: 427
Joined: Fri Jan 18, 2013 7:13 am
Location: Gothenburg, Sweden

Re: Spacial Audio in Unity (so awesome)

Post by virror »

Anyone tried to integrate the OpenAL Soft in Unity?
How hard is it to get it up and running?
Post Reply

Return to “Oculus VR”