ok so I just loaded the latest SDK into my Unity game "Rift Rover" ... all went well apart from one error with antiAliasing, so I simply commented it out... probably not the best thing to do.. (not sure)
// Use MSAA settings in QualitySettings for new RenderTexture
//CameraTexture.antiAliasing = QualitySettings.antiAliasing; ( I commented this line out )
so next up I'll give your new OvrCameraController.cs script a run.... should be interesting
[EDIT] All running real smooth now ..... nice one... I like his little FOV tweak.. congrats Chaoss
FOV definitely feels wider & tracking is also smoother.
p.s- If anyone's interested, I'll upload an update to my game so users can test it out for themselves.. yes ?
Also... if anyone knows how to fix the antiAliasing issue please message me
please note: this issue has nothing to do with Chaoss's wicked little FOV upgrade... its an SDK thing only