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 Can someone with a rift test my roller coaster? now w/ sound 
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Diamond Eyed Freakazoid!
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Relevant to this thread!
http://www.dbtv.no/?vid=2328907978001

FYI I have absolutely no idea what they're saying :lol:

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Fri Apr 26, 2013 8:39 am
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One Eyed Hopeful

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Dagbladet is one of the major daily newspapers in Norway, and Pressfire is their gaming desk.

"We've been so lucky as to borrow the developer version of Oculus Rift, the virtual reality headset which at least will attempt to revolutionize the game industry. And this is how it looks when Dagbladet journalists try out virtual reality."

Most of the other comments are regarding the sense of scale and vertigo, as well as one journalist expressing the desire to live there.


Fri Apr 26, 2013 8:54 am
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There were lots of smiles and excited reactions, so I at least knew it was something good :)
Come on boone, where is version 2? :D

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Fri Apr 26, 2013 9:14 am
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Two Eyed Hopeful

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Boone you must be proud!


Fri Apr 26, 2013 10:10 am
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Two Eyed Hopeful
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TheHolyChicken wrote:
Relevant to this thread!
http://www.dbtv.no/?vid=2328907978001

FYI I have absolutely no idea what they're saying :lol:

That's my rift! I showcased a couple of demos for Pressfire/Dagbladet yesterday, and Boones rollercoaster gave the best reactions.
I told them to include his username, no idea why that's not in the video. The two girls were hillarious.


Fri Apr 26, 2013 10:21 am
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Certif-Eyable!

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Well done!


Fri Apr 26, 2013 11:15 am
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Sharp Eyed Eagle!
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Please make a body. I think it will make the immersion better.

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Fri Apr 26, 2013 12:46 pm
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One Eyed Hopeful
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TheHolyChicken wrote:
Relevant to this thread!
http://www.dbtv.no/?vid=2328907978001

FYI I have absolutely no idea what they're saying :lol:


Did anyone else hear them mention Demolition man with Sandra Bullock and Sylvester Stallone? I wonder why, did they use head sets in that movie? It happens at the 30 second mark.

Image

You can also hear one mention game of thrones, its funny how they speak titles in English.


Fri Apr 26, 2013 2:10 pm
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Keep it going Boone, you've built some great here. Start up a kickstarter, I'll throw in 20 bux or so..

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Fri Apr 26, 2013 2:19 pm
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Two Eyed Hopeful
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Aldous wrote:
TheHolyChicken wrote:
Relevant to this thread!
http://www.dbtv.no/?vid=2328907978001

FYI I have absolutely no idea what they're saying :lol:


Did anyone else hear them mention Demolition man with Sandra Bullock and Sylvester Stallone? I wonder why, did they use head sets in that movie? It happens at the 30 second mark.

One of the girls asked if this is like in Demolition Man when Sandra Bullock and Sylvester Stallone has cybersex in VR. She goes on to say "wait until the porn industry gets their hands on this! booya!".


Fri Apr 26, 2013 2:46 pm
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Cross Eyed!

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Linkage1992 wrote:
Boone you must be proud!

I am really proud. This is amazing! I have been really enjoying demoing this to people at work. The reactions are priceless.


Fri Apr 26, 2013 4:01 pm
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TheHolyChicken wrote:
There were lots of smiles and excited reactions, so I at least knew it was something good :)
Come on boone, where is version 2? :D

I know I know. Everyone wants version 2. But there are so many more concepts to explore! The limiting factor right now is artwork. I can barely model a cube. Creating the scene is hard. Putting a roller coaster in into the scene is pretty simple.


Fri Apr 26, 2013 4:07 pm
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That's what kickstarter is for. Go on elance, and hire 3d artists to create assets for you.

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Fri Apr 26, 2013 5:09 pm
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blazespinnaker wrote:
That's what kickstarter is for. Go on elance, and hire 3d artists to create assets for you.


Hiring people for a project you work on in your spare time isn't really something you just go and do... or at least I wouldn't, idk.


Fri Apr 26, 2013 5:18 pm
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One Eyed Hopeful
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joakizmo wrote:
Aldous wrote:
TheHolyChicken wrote:
Relevant to this thread!
http://www.dbtv.no/?vid=2328907978001

FYI I have absolutely no idea what they're saying :lol:


Did anyone else hear them mention Demolition man with Sandra Bullock and Sylvester Stallone? I wonder why, did they use head sets in that movie? It happens at the 30 second mark.

One of the girls asked if this is like in Demolition Man when Sandra Bullock and Sylvester Stallone has cybersex in VR. She goes on to say "wait until the porn industry gets their hands on this! booya!".


Ohhhhhhh, thanks. I forgot about that scene.


Fri Apr 26, 2013 6:39 pm
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spire8989 wrote:
blazespinnaker wrote:
That's what kickstarter is for. Go on elance, and hire 3d artists to create assets for you.


Hiring people for a project you work on in your spare time isn't really something you just go and do... or at least I wouldn't, idk.


Why not?

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Sat Apr 27, 2013 9:41 am
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Hey Boone,
This is my favorite demo so far!!
Its really immersive. I loved the first drop and want some more!! Also love the cheeky second drop. It seriously tricks the senses.

But then I tried it standing up!!! :woot

OH MY.. There is nothing like being stood up on that rickety coaster and turing around 180 and looking down the initial incline. I also tried the ride standing backwards, equally entertaining.

Then I got into bending my knees and leaning in and out of the bends, softening the virtual impacts. Man it totally fools the brain.

I really like what you have done for a prototype and really want more!!! Fantastic stuff!!!

My fav VR experience so far.


Sun Apr 28, 2013 6:26 pm
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Leon3d wrote:
Hey Boone,
This is my favorite demo so far!!
Its really immersive. I loved the first drop and want some more!! Also love the cheeky second drop. It seriously tricks the senses.

But then I tried it standing up!!! :woot

OH MY.. There is nothing like being stood up on that rickety coaster and turing around 180 and looking down the initial incline. I also tried the ride standing backwards, equally entertaining.

Then I got into bending my knees and leaning in and out of the bends, softening the virtual impacts. Man it totally fools the brain.

I really like what you have done for a prototype and really want more!!! Fantastic stuff!!!

My fav VR experience so far.

Thanks. I would really like to expand on this demo more, but I'm trying out other stuff right now. There are so many cool experiments to try!


Sun Apr 28, 2013 6:52 pm
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Just tried out the demo with my buttkicker 2 (rumble feedback!)

I feel like puking everytime the cart rotates 180 degrees. Is there anyway to disable this?


Sun Apr 28, 2013 10:17 pm
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OmniAtlas wrote:
Just tried out the demo with my buttkicker 2 (rumble feedback!)

I feel like puking everytime the cart rotates 180 degrees. Is there anyway to disable this?

Oh, I'm not sure what you mean by rotating 180 degrees? Is that yaw, pitch, or roll? When does it happen?


Sun Apr 28, 2013 11:47 pm
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boone188 wrote:
OmniAtlas wrote:
Just tried out the demo with my buttkicker 2 (rumble feedback!)

I feel like puking everytime the cart rotates 180 degrees. Is there anyway to disable this?

Oh, I'm not sure what you mean by rotating 180 degrees? Is that yaw, pitch, or roll? When does it happen?


Him not too sure if it was a rift sensor problem but I restarted and now it is ok. The coaster would flip 180 degrees so I would face backwards. I fell from the top of your coaster facing the other way! :woot


Mon Apr 29, 2013 12:49 am
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OmniAtlas wrote:
boone188 wrote:
OmniAtlas wrote:
Just tried out the demo with my buttkicker 2 (rumble feedback!)

I feel like puking everytime the cart rotates 180 degrees. Is there anyway to disable this?

Oh, I'm not sure what you mean by rotating 180 degrees? Is that yaw, pitch, or roll? When does it happen?


Him not too sure if it was a rift sensor problem but I restarted and now it is ok. The coaster would flip 180 degrees so I would face backwards. I fell from the top of your coaster facing the other way! :woot

HAHAHA sorry about that! It must be a very uncommon bug.


Mon Apr 29, 2013 1:13 am
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Binocular Vision CONFIRMED!

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What is the hash for the file to check if my dl is corrupt?

I get these when I try to install it.

Image
Image


Mon Apr 29, 2013 9:57 pm
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I believe the MD5 is 72604596982fee7be322e2578e5b9775 its 450951785 bytes


Mon Apr 29, 2013 11:19 pm
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Hmmm they match.... what could the problem be.. the only thing I can find on the UDK forums are the file is corrupt.


Tue Apr 30, 2013 2:42 am
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OmniAtlas wrote:
Just tried out the demo with my buttkicker 2 (rumble feedback!)

I feel like puking everytime the cart rotates 180 degrees. Is there anyway to disable this?



I got that problem happening. But it had to do with the mouse, I noticed the rift cable accidentally touching the mouse, which activated the "Moving view with mouse", after that had happened I got the same, 180 degree turn before the steep fall.

Maybe you had the same problem?


Tue Apr 30, 2013 3:06 am
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Thanks for the most excellent demo, I'll be using this to show off my Rift for sure. The feeling right as you start to go down the first big hill is amazing!


Tue Apr 30, 2013 11:02 am
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Seriously nice work on this demo. Just got my Rift kit today. Downloaded and installed RiftCoaster without issue, but having trouble running it. The top 3/4 of the left eye won't display and this continues over to the right eye. Looks like the assets load up but then it all drops out. Tried figuring out how to grab a screenshot of the 2D view on the desktop, but prtscning it doesn't seem to work. I'm on Windows 7 desktop with an ATI Radeon HD 2400 XT. Anyone having a similar problem or any recommendations?


Wed May 01, 2013 10:52 pm
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wow great demo "Cymatic Bruce" is absolutely loving it, one request from the big man though

can we get some positional tracking support going ?
i feel like it really is an asset when it come's to game's where you sitting :P

anyways love the concept i love the feel and most of all i love you O_O :arrow: :ugeek:


Fri May 03, 2013 3:18 am
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Cross Eyed!

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OmniAtlas wrote:
I feel like puking everytime the cart rotates 180 degrees. Is there anyway to disable this?


I have the same problem. Disconnecting the mouse during the demo solves it. But it is not very user-friendly. I hope it will be fixed soon.

-------
On the other notice, I am not sure those sharp turns are good, they break the immersion for me. As the cart violently rocks/tilts to the side, and I am still sitting straight. The best effects are nose dives through narrow passages, and gradual slow turns of the track, when I can watch around. Those sharp turns are not that good for me, immersion-wise.

What are your thoughts on that matter?


Fri May 03, 2013 3:38 am
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3dcoffee wrote:
OmniAtlas wrote:
On the other notice, I am not sure those sharp turns are good, they break the immersion for me. As the cart violently rocks/tilts to the side, and I am still sitting straight


Yes, it would be great if this could be changed. The camera just follows the Rift's horizontal alignment, so the cart can be rotated 45 degrees but your body is standing still. If possible, this demo should take into account the cart's orientation. As of now, when you get to the main fall, you must "manually" look down. It would work if we had a 360º rotating chair.

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Fri May 03, 2013 5:04 am
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Endothermic wrote:
What is the hash for the file to check if my dl is corrupt?

I get these when I try to install it.

Image
Image


Try to disable your realtime AV protection or run the installer with elevated rights.


Fri May 03, 2013 5:17 am
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What Popopinsel says. You might also try right clicking the shortcut, and "Run as Adminstrator".


Fri May 03, 2013 8:39 am
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Here's a video of my sister trying the demo and the rift for the first time.
Hilarious ! My whole family was amazed.

http://youtu.be/od1UehVsw4w


Sat May 04, 2013 1:11 am
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Quote:
It would work if we had a 360º rotating chair.


Sadly it's a limitation of the UDK implementation, it's a serious one.
I have been trying to find a solution without success, until Cibereality said that he we'll see with devs. for a possible integration...
(https://developer.oculusvr.com/forums/v ... f=44&t=735)

Quote:
I will talk with the developers here and see if we can add this feature in a future update.


This is a serious limitation, that needs to be implemented asap...

Right now the Rift is overriding any pitch and roll and use it's absolute position.
And it's a reason why we never seen anything that runs on UDK with a real cockpit in 360º.

It's time for motion sickness madness ! ^_^


Sat May 04, 2013 4:49 am
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It's a crime against humanity that Boone has abandoned this demo.

Somebody need to continue his work. It's probably one of the most important demos for Rift. Found this on Reddit today:

http://www.youtube.com/watch?v=od1UehVsw4w

So please continue improving this demo. PLEASE!

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Sat May 04, 2013 4:57 am
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Parallaxis wrote:
It's a crime against humanity that Boone has abandoned this demo.

Somebody need to continue his work. It's probably one of the most important demos for Rift. Found this on Reddit today:

http://www.youtube.com/watch?v=od1UehVsw4w

So please continue improving this demo. PLEASE!


Wow ! Someone posted that to reddit ? Awesome !! Haha I just put that up
a few hours ago... I wish I took more videos because my sisters in particular
went nuts lol. They loved it and all asked if they could come back and try again.
Definitely the best demo yet!
Question for those who have a rift and try this demo -is it blury for you ??
This is one of the blurriest demos I have tried, but on the 2nd monitor it looks sharp..
Forcing AA in nvidia control panel.. Also, is there a way to change the resolution of the
demo to 1920x1080?


Cant wait to get home from work and ride the coaster !! :D


Sat May 04, 2013 5:26 am
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Does anyone else notice that if you look down at the cart and roll your head, the cart stretches and contracts? In general, rolling your head makes things look very odd. There seems to be an aspect ratio mismatch somewhere.


Sun May 05, 2013 9:26 pm
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LordJuanlo wrote:
3dcoffee wrote:
OmniAtlas wrote:
On the other notice, I am not sure those sharp turns are good, they break the immersion for me. As the cart violently rocks/tilts to the side, and I am still sitting straight


Yes, it would be great if this could be changed. The camera just follows the Rift's horizontal alignment, so the cart can be rotated 45 degrees but your body is standing still. If possible, this demo should take into account the cart's orientation. As of now, when you get to the main fall, you must "manually" look down. It would work if we had a 360º rotating chair.

I agree. This is what I was talking about on page 2. It didn't seem to bother anyone else until now though.


Mon May 06, 2013 11:19 am
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Hi Boon

Love what you have created with the roller coaster experiance. It seems Rifters are taking too experiances just as much as games. Ive put another project on the side to do a themed roller coaster which been on the back burner for a while (your post inspired me to push it up the list). The first is a Fantasy Styled Ride(Think Lord of the rings), the second being a Horror zombie themed ride. (Screens to follow in another post)

Id be really intrested in having a chat as i can create the sceens and the coaster designs, but strugling a bit with the code. My spline meshes keep inverting :S

Would be great if you could drop me a message or an email to have a wee chat. Cheers Pal!

Oh and first post, so Hi All... Still waiting for my Rift to arrive, but in the 7000 bracket (missed the kickstart) so could be waiting till the end of this month. Its been inspiring seeing what youve all been upto and i cant wait to join the fold. :D


Mon May 06, 2013 5:50 pm
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