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DICE implementing Oculus Rift into frostbite engine.

Posted: Sat Mar 02, 2013 5:13 pm
by vietNOM
Master Thesis: VR technology in games



The master thesis will focus on next generation VR technology and how to best implement support in video games. This requires adding basic support in existing technology. Other areas of interest include modifications to better fit first person games, reducing latency, stereoscopic issues.



Applicant should have experience in C++ programming. Knowledge about VR technology and rendering is recommended.



Task include:



Explore existing research for relevant subjects

Investigate and implement support for Occulus Rift SDK in the Frostbite Engine

Investigate and implement techniques for improving user experience



The Master Thesis is a non-paid and temporarily employment . The Master Thesis needs to be associated with a University education or any other type of education that has an Master Thesis period planned into the education plan. Please consider this before applying and potentially move to Stockholm, Sweden.


Saw this news posted on neogaf and figured i would spread the news as well! very exciting!

source: https://performancemanager4.successfact ... DH5SZrY%3d

Re: DICE implementing Oculus Rift into frostbite engine.

Posted: Sat Mar 02, 2013 5:59 pm
by pAnatiC
Now please announce "We are revealing our Secret Project: Mirrors Edge 2 with Frostbite Engine with Oculus Support - Release Summer 2013"

Re: DICE implementing Oculus Rift into frostbite engine.

Posted: Sat Mar 02, 2013 6:13 pm
by cerulianbaloo
It is happening... :woot

Re: DICE implementing Oculus Rift into frostbite engine.

Posted: Sat Mar 02, 2013 6:24 pm
by BOLL
The Master Thesis is a non-paid and temporarily employment .
Lets hope someone takes up on that opportunity :P And lets also hope they will have someone internally that is also involved, at least in an advisory role, because otherwise it would only seem like a "We'll add Rift support if we get it for free" thing... which is a bit disappointing, but still something I guess.

To not end on such a low tone, perhaps they just need someone to start the work, and they'll add more people to the VR-team once they know what kind of work needs to be done... :D

Re: DICE implementing Oculus Rift into frostbite engine.

Posted: Sat Mar 02, 2013 8:57 pm
by Direlight
Lol, it's unpaid and requires you to move to Stockholm, shouldn't that be a local ad?

Re: DICE implementing Oculus Rift into frostbite engine.

Posted: Sat Mar 02, 2013 11:41 pm
by twofoe
If I were doing my Master's thesis and I were rich (well, rich enough to survive a couple years in Sweden with no income), I'd sure as hell do it.

Re: DICE implementing Oculus Rift into frostbite engine.

Posted: Sun Mar 03, 2013 12:49 am
by misterhek
Direlight wrote:Lol, it's unpaid and requires you to move to Stockholm, shouldn't that be a local ad?
You say unpaid.. but that doesn't necessarily mean without perks. Have you seen Swedish women?

Jokes aside, the more traction Rift gets, the better. Whether its Joe Rogan's podcast, or a DICE internship, any press is good press.

Re: DICE implementing Oculus Rift into frostbite engine.

Posted: Sun Mar 03, 2013 4:33 am
by laast
It is a REALLY good news for everyone here (and every gamers in the world). It shows how attractive the Rift can be even for big games studios.

Re: DICE implementing Oculus Rift into frostbite engine.

Posted: Sun Mar 03, 2013 4:45 am
by STRZ
Electronic Farts.. :o

Re: DICE implementing Oculus Rift into frostbite engine.

Posted: Sun Mar 03, 2013 4:48 am
by Paladia
Direlight wrote:Lol, it's unpaid and requires you to move to Stockholm
You get paid by the university while doing the thesis in Sweden, it isn't common practice for a company to pay for it. This is a great opportunity for anyone in Sweden who is about to do their master thesis.

Re: DICE implementing Oculus Rift into frostbite engine.

Posted: Sun Mar 03, 2013 5:31 am
by urban
Wow!! Battlefield on the rift now that would be amazing :woot

Could be the thing that would bring vr to the masses
I also imagine the situational awareness you'd get from the rift, would give a rift user an edge over a non rift user

Imho it would be cool if oculus backs and guides the person that does the master thesis, getting support in frostbite would be huge

Re: DICE implementing Oculus Rift into frostbite engine.

Posted: Sun Mar 03, 2013 5:35 am
by GeraldT
laast wrote:It is a REALLY good news for everyone here (and every gamers in the world). It shows how attractive the Rift can be even for big games studios.
Yeah you are right - they obviously consider supporting it as long as they can get it done for free. ;)

Re: DICE implementing Oculus Rift into frostbite engine.

Posted: Sun Mar 03, 2013 9:40 am
by Neil
Hi Guys,

I have official word from someone high up at DICE/EA. I will put it on the news page for tomorrow morning.

Regards,
Neil

Re: DICE implementing Oculus Rift into frostbite engine.

Posted: Sun Mar 03, 2013 10:02 am
by Neil
More than word, actually...paragraphs.

Regards,
Neil

Re: DICE implementing Oculus Rift into frostbite engine.

Posted: Sun Mar 03, 2013 10:04 am
by mahler
Neil wrote:More than word, actually...paragraphs.
Regards,Neil
Are you trying to get rumors started? ;)

Re: DICE implementing Oculus Rift into frostbite engine.

Posted: Sun Mar 03, 2013 10:08 am
by Neil
Are you trying to get rumors started? ;)
In all the time you have been on MTBS, have you EVER known us to start rumors?

We don't share rumors; just facts. That's why we're Meant to be Seen.

Regards,
Neil

Re: DICE implementing Oculus Rift into frostbite engine.

Posted: Sun Mar 03, 2013 10:09 am
by GeraldT
mahler wrote:
Neil wrote:More than word, actually...paragraphs.
Regards,Neil
Are you trying to get rumors started? ;)
agreed - tell us or don't mention it :P

Re: DICE implementing Oculus Rift into frostbite engine.

Posted: Sun Mar 03, 2013 10:10 am
by Neil
Tomorrow morning. I promise.

Regards,
Neil

Re: DICE implementing Oculus Rift into frostbite engine.

Posted: Sun Mar 03, 2013 11:24 am
by drifter
Great news indeed, let's hope the "intern" won't mess up :mrgreen:

Re: DICE implementing Oculus Rift into frostbite engine.

Posted: Sun Mar 03, 2013 1:44 pm
by DeeKej
Damnit. If I were three years further into my education I'd be able to apply. :( *studying computer game design in stockholm*

Great news though! Lucky person who will get to do that thesis!

Re: DICE implementing Oculus Rift into frostbite engine.

Posted: Sun Mar 03, 2013 3:03 pm
by Paladia
DeeKej wrote:Damnit. If I were three years further into my education I'd be able to apply. :( *studying computer game design in stockholm*

Great news though! Lucky person who will get to do that thesis!
At least when I went to law school in Stockholm you were allowed to start your master thesis at any time. There was a designated time for it at the end of the education but you were allowed to start as soon as you wanted.

Re: DICE implementing Oculus Rift into frostbite engine.

Posted: Sun Mar 03, 2013 4:15 pm
by DeeKej
Paladia wrote:
DeeKej wrote:Damnit. If I were three years further into my education I'd be able to apply. :( *studying computer game design in stockholm*

Great news though! Lucky person who will get to do that thesis!
At least when I went to law school in Stockholm you were allowed to start your master thesis at any time. There was a designated time for it at the end of the education but you were allowed to start as soon as you wanted.
As far as I know you have to at least finish your bachelors degree until starting on a master thesis? I'm still only in my second year of my bachelor programme. If you don't have to - sweet!

Re: DICE implementing Oculus Rift into frostbite engine.

Posted: Sun Mar 03, 2013 4:29 pm
by Pingles
Neil wrote:Tomorrow morning. I promise.

Regards,
Neil
Isn't it tomorrow in Australia, yet?

Re: DICE implementing Oculus Rift into frostbite engine.

Posted: Sun Mar 03, 2013 4:41 pm
by GeraldT
Pingles wrote:
Neil wrote:Tomorrow morning. I promise.

Regards,
Neil
Isn't it tomorrow in Australia, yet?
It will be in 20 minutes in Austria, so in Australia it should already be morning. He needs to be more precise about his timezones :lol:

Re: DICE implementing Oculus Rift into frostbite engine.

Posted: Sun Mar 03, 2013 4:49 pm
by vietNOM
Neil wrote:Hi Guys,

I have official word from someone high up at DICE/EA. I will put it on the news page for tomorrow morning.

Regards,
Neil
Fantastic! :D

Re: DICE implementing Oculus Rift into frostbite engine.

Posted: Sun Mar 03, 2013 6:41 pm
by android78
Sounds good to me... BF3 is my favorite of the military shooters, so if they implement rift support in BF4 then it'll be a no-brainer for me.
Now to work on getting irrational games to modify the unreal engine 3 to support this in bioshock infinite and I'll be happy... for now.

Re: DICE implementing Oculus Rift into frostbite engine.

Posted: Mon Mar 04, 2013 12:10 am
by Neil
Ok guys!

The story is UP! Please add your commentary to this thread moving forward.

http://www.mtbs3d.com/phpBB/viewtopic.php?f=111&t=16581

Do you want to see Frostbite & Battlefield Rifted?

Regards,
Neil