I really want a new Wii Air Mouse script to replace what I currently use: GlovePIE with the "lednerg" Air Mouse script (pasted below).
I want exactly what that script does, with FreePIE.
I am willing to pay someone to replicate this GlovePIE script into FreePIE!
Why? To get this useful functionality (Wii Air Mouse) into an open source, currently supported, 2015 version.
I don't know whether GlovePIE scripts are easy to translate to FreePIE, but if this sounds like something you could help me with, please message me!
(lednerg GlovePIE script pasted below)
Code: Select all
/*
WiiMotion Plus Mouse v 2010.01.14
by lednerg
Emulates the basic functionality of a Gyration Air Mouse.
Requires GlovePIE version .42 or higher.
Leave the Wiimote on your desk when starting so it can calibrate.
Hold B to move, A = Left-Click, + = Right-Click, Down = Middle-Click.
*/
var.MoveButton = wiimote.B
mouse.LeftButton = wiimote.A
mouse.RightButton = wiimote.Plus
mouse.MiddleButton = wiimote.Down
var.Speed = 75 // 0 to 100
PIE.FrameRate = 120hz
if wiimote.HasMotionPlus = false then debug = "WiiMotion Plus NOT DETECTED!"
if wiimote.HasMotionPlus = true and var.MoveButton = true {
var.YawSpeed = wiimote.MotionPlus.YawSpeed
var.PitchSpeed = wiimote.MotionPlus.PitchSpeed
if SameValue( Smooth(wiimote.SmoothRoll, 10), wiimote.SmoothRoll, 10) then var.Roll = Smooth(wiimote.SmoothRoll, 10) else var.Roll = wiimote.SmoothRoll
if var.Roll < 0 and var.Roll >= -90 {
var.XYswap = 1 - EnsureMapRange(var.Roll, -90, 0, 0, 1)
var.RightDown = -1
var.TopUp = 1
}
if var.Roll <= 90 and var.Roll >= 0 {
var.XYswap = 1 - EnsureMapRange(var.Roll, 90, 0, 0, 1)
var.RightDown = 1
var.TopUp = 1
}
if var.Roll > 90 and var.Roll <= 180 {
var.XYswap = 1 - EnsureMapRange(var.Roll, 90, 180, 0, 1)
var.RightDown = 1
var.TopUp = -1
}
if var.Roll < -90 and var.Roll >= -180 {
var.XYswap = 1 - EnsureMapRange(var.Roll, -90, -180, 0, 1)
var.RightDown = -1
var.TopUp = -1
}
var.SpeedX = var.TopUp * var.YawSpeed - ( var.TopUp * var.YawSpeed * var.XYswap ) + ( var.RightDown * var.PitchSpeed * var.XYswap )
var.SpeedY = var.TopUp * var.PitchSpeed - ( var.TopUp * var.PitchSpeed * var.XYswap) + ( -var.RightDown * var.YawSpeed * var.XYswap )
mouse.DirectInputX = int(var.MouseX)
mouse.DirectInputY = int(var.MouseY)
var.MouseX = var.MouseX + ( var.SpeedX / (10500000 - EnsureMapRange(var.Speed, 0, 100, 0, 10000000) ) )
var.MouseY = var.MouseY - ( var.SpeedY / (10500000 - EnsureMapRange(var.Speed, 0, 100, 0, 10000000) ) )
/* // for mouse.x and mouse.y instead
mouse.x = var.MouseX
mouse.y = var.MouseY
var.MouseX = var.MouseX + ( var.SpeedX / (20500 - EnsureMapRange(var.Speed, 0, 100, 0, 20000) ) )
var.MouseY = var.MouseY - ( var.SpeedY / (20500 - EnsureMapRange(var.Speed, 0, 100, 0, 20000) ) )
*/
}
if var.MoveButton = false {
var.MouseX = mouse.DirectInputX
var.MouseY = mouse.DirectInputY
/* // for mouse.x and mouse.y instead
var.MouseX = mouse.x
var.MouseY = mouse.y
*/
}