[noob] Conditional maping of xbox360 inputs on a flightstick
-
- One Eyed Hopeful
- Posts: 9
- Joined: Thu May 14, 2015 5:36 am
[noob] Conditional maping of xbox360 inputs on a flightstick
Hello everybody,
First, I have to tell you that I'm a French talking person so, if I make some mistakes be kind and if you could, correct me please.
I'm a physically disabled person. I currently play to Grand Thief Auto five on PC.
Since vehicles playability with keyboard/mouse isn't convenient for me, I use X360ce until now with a t1600m flight stick. the problem is that I'd like to change mapping according type of situation(pressing a key).
current x360ce mapping (convenient for cars) is
Left trigger(brake) = joystick y axe>0
right trigger(accelerator) = joystick y axe<0
left stick x axe(direction) = joystick x axe
right bumper (handbrake) joystick button 1
I do the rest of cars actions with keyboard/mouse fortunately gta V accepts that.
but for planes...
I would like to have
Left trigger(throttle down) = joystick y axe>0
right trigger(throttle up) = joystick y axe<0
left bumper (horizontal turn to left) = joystick x axe<0
right bumper (horizontal turn to right)= joystick x axe>0
is it possible to do this with freepie ?
thanks
Flyjet
First, I have to tell you that I'm a French talking person so, if I make some mistakes be kind and if you could, correct me please.
I'm a physically disabled person. I currently play to Grand Thief Auto five on PC.
Since vehicles playability with keyboard/mouse isn't convenient for me, I use X360ce until now with a t1600m flight stick. the problem is that I'd like to change mapping according type of situation(pressing a key).
current x360ce mapping (convenient for cars) is
Left trigger(brake) = joystick y axe>0
right trigger(accelerator) = joystick y axe<0
left stick x axe(direction) = joystick x axe
right bumper (handbrake) joystick button 1
I do the rest of cars actions with keyboard/mouse fortunately gta V accepts that.
but for planes...
I would like to have
Left trigger(throttle down) = joystick y axe>0
right trigger(throttle up) = joystick y axe<0
left bumper (horizontal turn to left) = joystick x axe<0
right bumper (horizontal turn to right)= joystick x axe>0
is it possible to do this with freepie ?
thanks
Flyjet
-
- Petrif-Eyed
- Posts: 2166
- Joined: Mon Jun 22, 2009 8:36 am
- Location: Stockholm, Sweden
Re: [noob] Conditional maping of xbox360 inputs on a flights
Maybe, we cant hide the Xbox controller from the game so can you disable the controller in game?
If yes, then you can have a vJoy stick that you configure in freepie and use in game
If yes, then you can have a vJoy stick that you configure in freepie and use in game
-
- One Eyed Hopeful
- Posts: 9
- Joined: Thu May 14, 2015 5:36 am
Re: [noob] Conditional maping of xbox360 inputs on a flights
Hello, and thanks for answering
I believe U don't understand what I want.
I own a joystick (T-1600m) I currently use x360ce (xbox360 controller emulator) to emulate xbox inputs i.e. when I push up my joystick, righttrigger is sent to game. but I'd like to know if it's possible to send xbox 360 signals with freePie. In that case, I wish I could define several xbox360 emulation profile for the same joystick axe/button
I try to explain with game situation :
My character drives a car, joystick.y<0 must send rightTrigger signal to game
but if he's on foot , joystick.y<0 must send LeftStick<0 to game
I wish if I press a key(I don't know witch key) I could switch between this two options
x360ce don't allows that of course.
thanks
I believe U don't understand what I want.
I own a joystick (T-1600m) I currently use x360ce (xbox360 controller emulator) to emulate xbox inputs i.e. when I push up my joystick, righttrigger is sent to game. but I'd like to know if it's possible to send xbox 360 signals with freePie. In that case, I wish I could define several xbox360 emulation profile for the same joystick axe/button
I try to explain with game situation :
My character drives a car, joystick.y<0 must send rightTrigger signal to game
but if he's on foot , joystick.y<0 must send LeftStick<0 to game
I wish if I press a key(I don't know witch key) I could switch between this two options
x360ce don't allows that of course.
thanks
-
- Petrif-Eyed
- Posts: 2166
- Joined: Mon Jun 22, 2009 8:36 am
- Location: Stockholm, Sweden
Re: [noob] Conditional maping of xbox360 inputs on a flights
Well, I do not know if vjoy supports emulating xbox gamepad. Google vjoy and xbox to find out
If it does work you can use FreePIE to output gamepad coomands through vjoy
If it does work you can use FreePIE to output gamepad coomands through vjoy
-
- One Eyed Hopeful
- Posts: 9
- Joined: Thu May 14, 2015 5:36 am
Re: [noob] Conditional maping of xbox360 inputs on a flights
Hi,
Ok, I understand the principle, I set two vjoy devices perfectly recognized by x360ce
I wrote this draft of code to try to send physical inputs to vjoy according the situations (not finished at all) because it seems I can't hook my physical joy with my code. But I never coded in python
here's the code :
what's wrong
Ok, I understand the principle, I set two vjoy devices perfectly recognized by x360ce
I wrote this draft of code to try to send physical inputs to vjoy according the situations (not finished at all) because it seems I can't hook my physical joy with my code. But I never coded in python
here's the code :
Code: Select all
if starting:
walk = True
if keyboard.getPressed(Key.NumberPadSlash):
walk = not walk
if walk == True:
speech.say("walk mode")
vJoy[1].x = joystick[0].x
vJoy[1].y = joystick[0].y
else:
speech.say("car mode")
vJoy[0].x = joystick[0].x
vJoy[0].y = joystick[0].y
# whatever the index is, joystick[x].x stick to 0
diagnostics.watch(joystick[0].x)
-
- Petrif-Eyed
- Posts: 2166
- Joined: Mon Jun 22, 2009 8:36 am
- Location: Stockholm, Sweden
Re: [noob] Conditional maping of xbox360 inputs on a flights
I would not use speech say like that, it will fill the sound buffer it should be called once and then freepie will say the word. Maybe I should fix so that FreePIE can handle that for easy syntax.
Take away everything and just watch the joystick. Does it react on movements to stick? It's a normal directx stick right?
Take away everything and just watch the joystick. Does it react on movements to stick? It's a normal directx stick right?
-
- One Eyed Hopeful
- Posts: 9
- Joined: Thu May 14, 2015 5:36 am
Re: [noob] Conditional maping of xbox360 inputs on a flights
hi I'm so sorry for answering so late
thanks Cybervilain, the problem of joystick index is solved(vjoy calibration was missing)
You're also right for the say stuff
I'm remaking the whole script and I've an algorithm issue with this.
Here's the script :
The "on foot" switching signal worked fine until I wrote the treatment of onFoot == true. now my speakers crackle instead of saying On foot mode enabled. I believe that is still a buffer saturation but i don't understand why.
could you help me please
thanks Cybervilain, the problem of joystick index is solved(vjoy calibration was missing)
You're also right for the say stuff
I'm remaking the whole script and I've an algorithm issue with this.
Here's the script :
Code: Select all
if starting:
#(stuff) are the x360ce binding
vJoy[0].x = 0 #leftstick x(axe 1)
vJoy[0].y = 0 #leftstick y(inverted axe 2)
vJoy[0].z = 0 #rightstick y(inverted axe 3)
vJoy[0].rx = 0 #rightstick x(axe 4)
vJoy[0].ry = 0 #leftTrigger (Half axe 5 ?)
vJoy[0].rz = 0 #rightTrigger(inverted Half axe 6 ?)
AButton = False #A button(Button1)
BButton = False #B button(Button2)
YButton = False #Y button(Button3)
XButton = False #X button(Button4)
RBButton = False #RB button(Button5)
LBButton = False #LB button(button6)
onFoot = False #true if character is on foot
onCar = False #true if character is on car
onBike = False #true if character is on bike
gunfight = False #true if character is fighting
#mode switching and signals
if keyboard.getPressed(Key.NumberPadSlash):
if onFoot == True:
speech.say("On foot mode enabled.")
else:
speech.say("On foot mode disabled.")
onFoot = not onFoot
onCar = False
onBike = False
if keyboard.getPressed(Key.NumberPadStar):
onFoot = False
onCar = not onCar
onBike = False
if onCar == True:
speech.say("On car mode enabled.")
else:
speech.say("On car mode disabled.")
if keyboard.getPressed(Key.NumberPadMinus):
onFoot = False
onCar = False
onBike = not onBike
if onBike == True:
speech.say("On bike mode enabled.")
else:
speech.say("On bike mode disabled.")
if onFoot or onCar or onBike == True:
if joystick[1].getPressed(7):
gunfight = not gunfight
if gunfight == True:
speech.say("gun fight mode enabled.")
else:
speech.say("gun fight mode disabled.")
else:
gunfight=False
#treatment onFoot == True
if onFoot == True:
if gunfight == False:
vJoy[0].y = joystick[1].y
vJoy[0].rx = joystick[1].x
could you help me please
-
- One Eyed Hopeful
- Posts: 47
- Joined: Thu Oct 03, 2013 7:10 am
Re: [noob] Conditional maping of xbox360 inputs on a flights
Code: Select all
#mode switching and signals
if keyboard.getPressed(Key.NumberPadSlash):
if onFoot == True:
speech.say("On foot mode enabled.")
else:
speech.say("On foot mode disabled.")
onFoot = not onFoot
onCar = False
onBike = False
(i suppose the padslash is toggle for the onFoot variable)
if i have a good reading of your code... after i dont see problem..
-
- One Eyed Hopeful
- Posts: 9
- Joined: Thu May 14, 2015 5:36 am
Re: [noob] Conditional maping of xbox360 inputs on a flights
FrenchyKiel Are you french ?
mistakes corrected but still same problem
i've a weird thing :
(keyboard.getPressed(Key.NumberPadSlash) seems to remains False even if i press "/"
however, i can hear "on foot mode disabled" every twice pressure.
I think the sound problem is because i treat onFoot == true twice but the two case are different. i really don't understand
mistakes corrected but still same problem
i've a weird thing :
(keyboard.getPressed(Key.NumberPadSlash) seems to remains False even if i press "/"
however, i can hear "on foot mode disabled" every twice pressure.
I think the sound problem is because i treat onFoot == true twice but the two case are different. i really don't understand
-
- Petrif-Eyed
- Posts: 2166
- Joined: Mon Jun 22, 2009 8:36 am
- Location: Stockholm, Sweden
Re: [noob] Conditional maping of xbox360 inputs on a flights
Code: Select all
if starting:
onFoot = False #true if character is on foot
onCar = False #true if character is on car
onBike = False #true if character is on bike
gunfight = False #true if character is fighting
if keyboard.getPressed(Key.NumberPadSlash):
diagnostics.debug("Toggle on foot")
onFoot = not onFoot
onCar = False
onBike = False
if onFoot == True:
speech.say("On foot mode enabled.")
else:
speech.say("On foot mode disabled.")
if keyboard.getPressed(Key.NumberPadStar):
diagnostics.debug("Toggle in car")
onFoot = False
onCar = not onCar
onBike = False
if onCar == True:
speech.say("On car mode enabled.")
else:
speech.say("On car mode disabled.")
if keyboard.getPressed(Key.NumberPadMinus):
diagnostics.debug("Toggle on bike")
onFoot = False
onCar = False
onBike = not onBike
if onBike == True:
speech.say("On bike mode enabled.")
else:
speech.say("On bike mode disabled.")
-
- One Eyed Hopeful
- Posts: 47
- Joined: Thu Oct 03, 2013 7:10 am
Re: [noob] Conditional maping of xbox360 inputs on a flights
yes, how do you guess that?FrenchyKiel wrote: FrenchyKiel Are you french ?
-
- One Eyed Hopeful
- Posts: 9
- Joined: Thu May 14, 2015 5:36 am
Re: [noob] Conditional maping of xbox360 inputs on a flights
Je suis francais aussi
-
- One Eyed Hopeful
- Posts: 9
- Joined: Thu May 14, 2015 5:36 am
Re: [noob] Conditional maping of xbox360 inputs on a flights
Hi
My script works fine now, thanks for your help. I've still few questions. what's the name of console (glovePIE name) key ?
For another game, I use speech recognition, is there a way to do like in that piece of glovePie script :
thanks
My script works fine now, thanks for your help. I've still few questions. what's the name of console (glovePIE name) key ?
For another game, I use speech recognition, is there a way to do like in that piece of glovePie script :
Code: Select all
if pressed(swallow(console)) then var.talk = !var.talk
Microphone.Enabled=var.talk
if pressed(swallow(console)) and var.talk then command.Beep(800hz,300ms)
if pressed(swallow(console)) and !var.talk then command.Beep(300hz,300ms)
-
- One Eyed Hopeful
- Posts: 47
- Joined: Thu Oct 03, 2013 7:10 am
Re: [noob] Conditional maping of xbox360 inputs on a flights
console is the key which is the little 2 (at the left of keyboard near the Key 1 (azerty keyboard)
and the speech recognition is included in Freepie
if speech.said("Bonjour", 0.7): #0.7 is the confidence level
keyboard.setPressed(Key.D)
i am french and i have win 7 french.. so the langage is french
the piece of code is not reconition just beep function
import winsound
winsound.beep(500, 300) # frequency , duration ms
and the speech recognition is included in Freepie
if speech.said("Bonjour", 0.7): #0.7 is the confidence level
keyboard.setPressed(Key.D)
i am french and i have win 7 french.. so the langage is french
the piece of code is not reconition just beep function
import winsound
winsound.beep(500, 300) # frequency , duration ms
-
- One Eyed Hopeful
- Posts: 9
- Joined: Thu May 14, 2015 5:36 am
Re: [noob] Conditional maping of xbox360 inputs on a flights
je sais frenchykiel, je voulais juste savoir comment simuler un appui sur "console" (je ne l'ai pas vu dans la liste qui apparait sur key."quelque chose")
et je voulais aussi savoir si je peux "activer/désactiver le micro. je fais comme çà dans GlovePIE :
mais dans FreePie, Est-ce possible ?
(il n'y a pas d'objet "microphone")
sorry for English spoken people
et je voulais aussi savoir si je peux "activer/désactiver le micro. je fais comme çà dans GlovePIE :
Code: Select all
if pressed(swallow(console)) then var.talk = !var.talk
Microphone.Enabled=var.talk
(il n'y a pas d'objet "microphone")
sorry for English spoken people
-
- One Eyed Hopeful
- Posts: 47
- Joined: Thu Oct 03, 2013 7:10 am
Re: [noob] Conditional maping of xbox360 inputs on a flights
Sorry i have misunderstood,
console = Key.Grave in freepie.
for the other question i am looking...
console = Key.Grave in freepie.
for the other question i am looking...